
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.9Kreviews | 78% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1042 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Atomfall looks and sounds ideal on paper and in the promo materials. A Fallout/Stalker/Metro game set in rural Britain? Sign me up, right? But in person... it's really shallow and broken. The intro to your story is as simple as it gets (you wake up, you don't remember a thing, a stranger sends you out on a quest). Well sure, good enough, at least it looks kind of good and the setting is right up my alley. You get outside the intro bunker and are instantly met with the worst anti-aliasing on the planet and the weirdest-looking vegetation tech (colored pretty badly, too). Well, you think, graphics are not everything, I don't mind. Then, finally, the fights start and it all falls apart completely, with AI getting stuck in rocks, walking into walls, corpses drifting away, and at this point, it's super hard to find excuses to spend the time. Add to that the most basic combat system ever, stutters, freezes, and audio issues. I want to like it, but Atomfall seems like a hastily and lazily put-together hackathon project. Rebellion, guys, you need to up your game and start working on or adapting a new engine. You can tell there are good ideas and love for the craft here, but you can't just push out a 2006-looking game and hope it lands somehow.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fakt ist das man erstmal 1 bis 2 Stunden "durchhalten" muss um sich auf das Spiel einzulassen. Aber wenn dann der Funke übergesprungen ist fällt es schwer aufzuhören, weil man wissen will wie die Geschichte weiter geht. Und durch die Entscheidungen die man trifft ändert sich auch der Verlauf im Spiel und man sitzt teilweise da und überlegt echt ob man sein gegenüber anlügt oder nicht. Wer hier bemängelt das man nur ein sehr kleines Inventar hat scheinbar noch nicht bemerkt das man Dinge auch extern lagern kann und fast überall im Spiel es Möglichkeiten gibt die Dinge wieder in sein Inventar zurück zu holen. Aber Leute die gewohnt sind mit 30 Waffen und 5 Tonnen Munition und Equipment herumzulaufen sollten wohl wirklich einen Bogen um das Spiel machen. Ihr geht wahrscheinlich auch im realen Leben mit 3 Rucksäcken und 5 Koffer wandern. Das Spiel ist definitiv eine Empfehlung. Lest Rezensionen durch, wo Leute mehr als 10 Stunden gespielt haben und nicht nach 2 Stunden was negatives schreiben bloß weil sie das Spiel und die Spielmechanik nicht verstanden haben.
Игра для любителей тайн и нелинейного сюжета. Мне понравилось приключение в целом. Прошел на данный момент только основную сюжетную кампанию в разных концовках. Могу сказать, что для любителей исследований и загадок, игра на 4+. Смело покупайте по скидке и наслаждайтесь. Что-то типо сталкер на минималках+детектив. Быстрые перемещения между локациями довольно специфические. Крафт оружия нужно найти, чтобы улучшить свои ржавые пукалки. Изучение навыков всё так же требует исследований и нахождения книг навыков. Это всё что вам нужно знать, чтобы отправится в этот мир тайн впервые. Желаю приятной игры. А тем кому игра не нравится, это просто не ваш жанр вот и всё. Отличная игра которая заставляет подумать какие решения принимать, кому верить, а против кого пойти. Всем приятной игры!
Impossible to play. Mobs swarm you and kill you in seconds where it takes you several hits to down one enemy.
Great game with so much to discover and great graphics as well as a fantastic Northern flavour with attendant welcoming greetings sprayed all over the place :-)
The game is great, looks awesome, performance is great too. I love that you can custom tune your difficulty. (Modify Combat, Exploration ETC separately) That's just awesome While I do like the game, even with all "exploration" difficulty settings turned to lowest, the game still doesn't tell you where to go or what to do half the time. I don't commonly play these types of games, so I spent most of my time lost. Also the game tends to not explain why you are doing what you are doing. Motivations aren't clear.
good
Atomfall – 3/5 ⭐⭐⭐ Let me start by saying that I enjoyed Atomfall, but - and this is a big but - I also think it’s one of those games that could’ve been so much more. First off, I want to say the optimization here is incredible. I played at 4K on PC and it ran great pretty much the entire time. The only issues I had were some weird AI moments and textures occasionally popping in. And to me, that’s honestly impressive considering how some games run these days. Atomfall’s biggest strength is definitely exploration. This isn’t a game you should rush, especially considering it’s not very long. The more you wander around and investigate, the more the world and characters start making sense and the more interesting the story and characters become. If you just stick to the main path, I honestly think you’ll miss some of the best parts and key details. Combat is… fine. It feels a bit stiff and clunky. One feature I did like was upgrading and crafting weapons. I always found myself hunting for stock versions whenever I got a new gun just to upgrade. Atomfall felt like it definitely leaned into survival early on, but by the end I never really felt like I was struggling with any of the enemies. I also wasn’t the biggest fan of the map. I like that it doesn’t hold your hand, but I think it could’ve used just a bit more detail without ruining the experience. Though I guess it does give you latitude and longitude, so really this is more of a personal handholding gripe than an actual issue. My biggest issue is the story. The setting is interesting and the mystery did keep me interested, but a lot of the coolest ideas and characters just aren’t explored enough. It feels like the game spends so much time building up its world in other ways that by the time things really get going, it’s already wrapping up. Overall, I’m glad I played it. It’s unique, runs incredibly well, and rewards players who like to explore. I just wish the combat and story had hit as hard as the atmosphere. Final Score: 3/5 ⭐⭐⭐
Tiene una trasfondo y un guion interesante, pero se queda atrás con sistemas muy básicos. El combate es muy básico, el inventario es arcaico y el comercio es inexistente. No hay progresión, más allá de el de las armas de fuego.
good story with choices that will change the outcome
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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