
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.9Kreviews | 78% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1042 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a Fallout fan, I had my eye on this game for a while. A historical fictional story based off the real world events of a real nuclear disaster in England? Count me in. Right off the rip, Atomfall does a lot of things similar to Fallout, but also in different ways that makes Rebellion's take on a post apocolypse game very unique and fresh. All of the similar stuff to Fallout out of the way. Nationalitic Pride for home country? Check. Retrofuturistic technology? Yep! Minor Factions? Yessir. But one thing Atomfall does different in it's story telling is that once you start, the game gives you very little instruction, or guide as to what you are suppose to be doing, and where you are suppose going. It gives the player the agency to explore the world and naturally use their intuition to figure things out. this made my brain very happy. This aspect of the game I loved because imo, having a quest marker constantly telling you where to go is boring and lazy game design. This game doesn't really have "quests" per say, but rather they are called "investigations". Which are basically notes that contain story, lore and other clues that make you use the map, and travel to other locations you have seen to find your next location for that particular note and clue. Another way you aquire information, is through speaking to the few voiced NPC's through the world that also have story implecations for certain endings. The NPC dialog is more akin to Stalker, you can say certain things to npc's with noted attituedes for certain responces like (wary, suspicious, concerned, etc). One thing to be clear, is that THIS IS NOT AN RPG. It is primarily an ACTION SURVIVAL game in terms of the mechanics. Instead of killing enemies for XP to level, you find little aid boxes called "Combat Stimulants". These are the points you find in the open world to then invest into certain perks that give your character better attributes in certain areas like combat, health resources and more smaller bonuses. This is the biggest disernable difference between Atomfall and any Fallout game made by Bethesda, the difficulty. Even before I started playing on Veteran, Atomfall will not play nice. Some of the combat mechanics are pretty hardcore. While items don't have wheight, you have very limited inventory. Guns have ammo memory, meaning if you store it in your "non-active" 4 slot active inventory, it needs to be reloaded if re-aquiped. Crafting items in your inventory DOES NOT PAUSE THE GAME. Meaning you can be killed or interupted while making an item. All weapons have a very good viceral and tactical feel that has wheight. The story & world exploration was the thing that really had me coming back everyday until I finished the game. I played this game blind, and through all of the investigations I solved on my own, I was able to start piecing together the grander mystery of what happened at the Windscale Plant, the Interchange and the rest. The locations that I would find myself walking into would frequently make me go "SCREW THAT", because the world was dripping with atmosphere and suprisingly good survival horror notes that kept me on my toes. It reminded me the horror vibes of Fallout's 1 & 2 gave me. In terms of what to be aware of, I will list them now. Fighting the enemy AI, it feels a little dumb. Enemies will lose interest mid combat if you hide around a narrow corner, or if they lose sight of you. While stealth is possible in the game, it is not a valid combat option. Sometimes it is inconsistant and confusing as how the AI can spot you from half a mile away while sitting behind a bush which did not happen often. Not a huge deal, but some of the bush foliage specifically you can't simply walk through? You need to jump or vault over it like it's an obstical. While the INTRUIGUE for story was AMAZING, it does almost nothing to tie up any of the plot points in the ending slides which only outline what you did vs the outcome for those actions you made / didn't make. So this unfortunatly kills any chance of a second playthrough because the game doesn't elaborate on anything for the players effort in piecing together the story, which is sadly the biggest letdown of my experience. I had to find answers for myself by going to Reddit. Overall this game was a blast! I thoroughly enjoyed my experience in the main game, but don't have the will to start DLC. Possibly at some point I will, but for now I am good. This was handsdown the best game I have played in a while and it is very slept on, especially if you are a Fallout fan and want to try something different to satisfy the lack of a new single player Fallout.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
not great. not terrible if you get it on sale but still not really worth the time
Za dużo o grze nie napiszę, bo nie wytrzymałem w niej zbyt długo. Świat wydaje się wspaniały, klimat jest super, poszczególne mechaniki w porządku, co mnie więc odrzuciło? WALKA... Walka jest tak zła i tak toporna, że aż trudno w to uwierzyć. Tym bardziej jest to niezrozumiałe, że twórcy byli odpowiedzialni za np Sniper 5 w którym walka może nie jest idealna, ale co najmniej bardzo dobra. Tu sytuacja wygląda tak, jakby dostali amnezji i wszystko wymyślali od nowa. Wiem, walki można prawie zawsze uniknąć, ale jeśli się już przytrafi to... Po prostu jedna wielka rozpacz... Strzelanie jest fatalne, walka wręcz jeszcze bardziej, a jeśli dodamy do tego debilne AI przeciwników, robi się z tego jakiś kabaret. Po kilku starciach byłem tym tak zniesmaczony, że odinstalowałem grę... Może kiedyś ktoś to poprawi, warto śledzić. Ale obecnie, jeśli ten aspekt rozgrywki jest dla Was istotny, omijajcie tę grę szerokim łukiem.
Impossible to play. Mobs swarm you and kill you in seconds where it takes you several hits to down one enemy.
Solid game, no frills. More games should be like this
Brak słów żeby przy grze z otwartym swiatem nie zrobić szybkiej podróży, tylko dać głupi transport kolejką od regionu do regionu a reszte biegać wszsystko z buta.
Atomfall looks and sounds ideal on paper and in the promo materials. A Fallout/Stalker/Metro game set in rural Britain? Sign me up, right? But in person... it's really shallow and broken. The intro to your story is as simple as it gets (you wake up, you don't remember a thing, a stranger sends you out on a quest). Well sure, good enough, at least it looks kind of good and the setting is right up my alley. You get outside the intro bunker and are instantly met with the worst anti-aliasing on the planet and the weirdest-looking vegetation tech (colored pretty badly, too). Well, you think, graphics are not everything, I don't mind. Then, finally, the fights start and it all falls apart completely, with AI getting stuck in rocks, walking into walls, corpses drifting away, and at this point, it's super hard to find excuses to spend the time. Add to that the most basic combat system ever, stutters, freezes, and audio issues. I want to like it, but Atomfall seems like a hastily and lazily put-together hackathon project. Rebellion, guys, you need to up your game and start working on or adapting a new engine. You can tell there are good ideas and love for the craft here, but you can't just push out a 2006-looking game and hope it lands somehow.
Fakt ist das man erstmal 1 bis 2 Stunden "durchhalten" muss um sich auf das Spiel einzulassen. Aber wenn dann der Funke übergesprungen ist fällt es schwer aufzuhören, weil man wissen will wie die Geschichte weiter geht. Und durch die Entscheidungen die man trifft ändert sich auch der Verlauf im Spiel und man sitzt teilweise da und überlegt echt ob man sein gegenüber anlügt oder nicht. Wer hier bemängelt das man nur ein sehr kleines Inventar hat scheinbar noch nicht bemerkt das man Dinge auch extern lagern kann und fast überall im Spiel es Möglichkeiten gibt die Dinge wieder in sein Inventar zurück zu holen. Aber Leute die gewohnt sind mit 30 Waffen und 5 Tonnen Munition und Equipment herumzulaufen sollten wohl wirklich einen Bogen um das Spiel machen. Ihr geht wahrscheinlich auch im realen Leben mit 3 Rucksäcken und 5 Koffer wandern. Das Spiel ist definitiv eine Empfehlung. Lest Rezensionen durch, wo Leute mehr als 10 Stunden gespielt haben und nicht nach 2 Stunden was negatives schreiben bloß weil sie das Spiel und die Spielmechanik nicht verstanden haben.
Игра для любителей тайн и нелинейного сюжета. Мне понравилось приключение в целом. Прошел на данный момент только основную сюжетную кампанию в разных концовках. Могу сказать, что для любителей исследований и загадок, игра на 4+. Смело покупайте по скидке и наслаждайтесь. Что-то типо сталкер на минималках+детектив. Быстрые перемещения между локациями довольно специфические. Крафт оружия нужно найти, чтобы улучшить свои ржавые пукалки. Изучение навыков всё так же требует исследований и нахождения книг навыков. Это всё что вам нужно знать, чтобы отправится в этот мир тайн впервые. Желаю приятной игры. А тем кому игра не нравится, это просто не ваш жанр вот и всё. Отличная игра которая заставляет подумать какие решения принимать, кому верить, а против кого пойти. Всем приятной игры!
incredible game! I saw this game compared to Fallout alot but imo it looks to be much more inspired by games like We Happy Few and Prey among others came to mind. And I am here for it. If we could move around objects and use them for combat/stealth kills it would be near perfect. The mechanics in the game are fun to interact with and the world is fun to explore and enemies arent damage sponges(at least on recommended diff). The story was good and interesting, the investigate/lead system is a fun take on a quest system. Would kick the druid high priestess into the void again. Very highly recommend.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 135.9K | 90% | $29.99 | |
| — | 0 | — | — | |
| $149.3M | 140.8K | 80% | $59.99 | |
| $5.8M | 12.6K | 93% | $24.99 | |
| $2.8M | 8.7K | 62% | $19.99 | |
| $2.7M | 3.1K | 93% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.5M | 13.1K | 80% | $9.99 | |
| $6.5M | 7K | 95% | $24.99 | |
| $6.5M | 5.7K | 70% | $49.99 | |
| $6.6M | 9.7K | 94% | $39.99 | |
| $6.5M | 8.2K | 91% | $39.99 | |
| $6.5M | 45.3K | 97% | $4.99 |