
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.9Kreviews | 77% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1038 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Refunded. Yes, it is a beautiful game, but the combat system sucks, and 2 hours in I hadn't left the first village. I was getting wiped out constantly, even on the lowest difficulty settings. Weird mouse and keyboard config (even with custom modification) and some bizarre character movements made this game unplayable for me. Love the concept, and the artwork that went into it, but gameplay just made it a horrible experience.
Finished it in less than 30hrs, it's a short and underwhelming game. You don't get quests, you have an endless list of, well, lists. The world is beautiful, but empty. The characters are caricatures. Atomfall, while largely word-of-mouth advertised as a British Fallout game, is largely British and no Fallout. Seriously, the 'enemies' give you the chance to bugger off rather than engage (politely British!), which means you can run past them easily versus sneak or fight through them. Other games Atomfall DOES feel like are: Dishonored (Jindosh machines), Half-life 2 (post-apocalypse/alien scenery & puzzles), and Bioshock (mysterious and untrustworthy "helpful" NPCS). All that to say this: it's neither new nor tripe, fun nor boring, noteworthy nor forgettable etc. Get it on sale if you want to play it, but this, for me, was a one-play-through-and-done kind of game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.5M | 13.1K | 80% | $9.99 | |
| $6.5M | 7K | 95% | $24.99 | |
| $6.5M | 5.7K | 70% | $49.99 | |
| $6.6M | 9.7K | 94% | $39.99 | |
| $6.5M | 8.2K | 91% | $39.99 | |
| $6.5M | 13.2K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 135.9K | 90% | $29.99 | |
| — | 0 | — | — | |
| $149.4M | 106.6K | 81% | $59.99 | |
| $5.8M | 12.6K | 93% | $24.99 | |
| $2.8M | 8.7K | 62% | $19.99 | |
| $2.7M | 3.3K | 93% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
can be slow at times but good
immersive sim very good
While it is a generally pleasant experience wandering the English countryside and killing the odd druid or outlaw; the lack of any clear direction about what you actually should be doing is frustrating. This was never more obvious than when my character was dumped in a toxic environment with no protection, just endlessly dying over and over without so much of a hint as to how to proceed or escape - time to quit and uninstall.
Brilliant game that has an amazing atmosphere, full of POIs explore and lots of lore to discover. This game combines the feeling of metro/ stalker but with a similar quest style of kingdom come deliverance where its up to you to find details about your quest without any hand holding. The game also reminds me of farcry 3's stealth system which is a nice bit of nostalgia. Bought as gift for me
What a horrid game. The AI is such trash that it cannot be even called AI.
TL; DR: some jank and frustration, but otherwise a great First-Person Metroidvania experience. Pros: -very stable with no crashes and only one recurring bug -compelling world and story that keeps you wanting to find out more -satisfying exploration and progression -satisfying long-range and explosive-based combat options, but... Cons: -close combat sucks: your every melee action is delayed, melee enemies have unblockable leap attacks that stagger you, if an enemy is within a certain proximity of you they WILL dodge your bullets (seeing their magical ability to dance out of the way of gunfire was a source of maddening frustration), and with melee enemies' push back attack you can get effectively stun-locked in a push back/unstoppable leap cycle with you only occasionally getting hits in -controls overall aren't nearly as responsive as they should be (having played other Rebellion games I think this is just baked into their core design for some reason...I loved Strange Brigade but the way it controlled was, well, strange), and the mantle mechanic was always a toss-up of if it would actually work -recurring graphical bug where textures on certain objects never fully loaded in -the ♥♥♥♥♥♥♥ SWARMS...what ♥♥♥♥♥♥♥ ♥♥♥♥-for-brains ♥♥♥♥-ass ♥♥♥♥♥♥ thought these up, and what cousin-♥♥♥♥♥♥ Hills Have Eyes mutant spawn of a program manager approved them?! Overall, this is a well-executed FPS more in the vein of a Metroidvania or old-school Zelda (i.e. explore an area, find a block to forward progression, delve into some other areas and then come back with better gear or the right items to move forward) with some VERY light inventory management, skill progression, and dialogue mechanics that will give you an interesting story, compelling world, and enough unanswered questions to make you think for a while after the credits roll.
Not the best designed game but mysterious enough to hold my attention.
Oberon. Oberon must die.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.