
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.9Kreviews | 77% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1038 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
More like STALKER than Fallout. There is a learning curve and enemies are challenging on the recommended Survivor mode. You can't just run in guns blazing like any FPS. Mostly because ammo is scarce and beginner combat damage is weak. I can tell this will be a slow burn fun game once I am acclimated to how things work. The quests (leads) can be overwhelming. Inventory space is limited (even with stash/pneumatic tube). Only quibble is that jumping and mounting obstacles isn't that great. The player character is not a parkour champion like in Dying Light. Good times so far though.
played on steamdeck through a 50inch TV At last a game with a British element i love the Ferret Mk5 with floatation screen, the 37 pattern webbing, the road signs and theres even our home cottage in there ! the Joy
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SEHR GUTES SPIEL am anfang frust dann kommt die sucht .. spiel es ein unter normal ,das reicht immer noch , es ist sowieso ein story spiel ... es läuft einwandfrei ! die dlc sind beschissen und funktionieren nicht du kommst erst gar nicht in die regionen ,,
A bit of a swing and a miss this one, what could be a great game is let down IMO by a weird difficulty curve. As I get to the end game, entering the final areas, with no ammo for any of my weapons, no idea how to get more and just a knife and a couple of grenades to try and make my way with, I find myself deciding that I just can't be bothered and there are easier and more fun games to go and play. It's a shame as it looks great, the story is interesting, and they have done some clever things, but I'm off to find something else to give my time to.
While it is a generally pleasant experience wandering the English countryside and killing the odd druid or outlaw; the lack of any clear direction about what you actually should be doing is frustrating. This was never more obvious than when my character was dumped in a toxic environment with no protection, just endlessly dying over and over without so much of a hint as to how to proceed or escape - time to quit and uninstall.
[h1]🔦 Die Feuerprobe: Atomfall[/h1] [table] https://store.steampowered.com/app/801800/Atomfall/ [tr][th]Verdikt[/th][td]🔥 [b]Fackel – Klarer Kauf[/b] (15/20)[/td][/tr] [tr][th]Lohnt ab[/th][td]Vollpreis (49,99 €) für Erkunder vertretbar · Combat-Muffel warten auf Sale (~35 €)[/td][/tr] [tr][th]Hook[/th][td]Sherlock im verstrahlten England: ein Entdecker-Trip mit grandiosem Sog, der nur beim Schießen stolpert.[/td][/tr] [tr][th]Quick-Facts[/th][td]Spielzeit ~15–25 Std. (100 % bis 50 Std.) · Singleplayer · Schwierigkeit fein justierbar (separate Regler für Kampf, Survival, Erkundung)[/td][/tr] [/table] [hr][/hr] [h2]Die vier Prüfsteine[/h2] [h3]1. Spielgefühl – 3/5 (solide)[/h3] Das Herzstück ist die [b]Leads-Mechanik[/b]: kaum Questmarker, du folgst Hinweisen, Gerüchten und Notizen selbst durch die Quarantänezone. Dieser Ermittel-und-Erkunde-Sog zieht enorm – das echte „Nur-noch-ein-Hinweis"-Gefühl. Der Kampf hinkt dagegen hinterher: Gunplay wirkt behäbig, Munition ist knapp (gewollt), und die Stealth-Gegner sehen dich teils unfair weit. Bewusste Reibung, die nicht immer trifft. [h3]2. Umfang & Wiederwert – 4/5 (stark)[/h3] Kompakt, aber prall gefüllt: mehrere handgebaute Areale, [b]sechs Enden[/b], die sich gegenseitig ausschließen. Echte Verzweigung statt Deko – der zweite Durchgang fühlt sich anders an. Dazu zwei Story-Erweiterungen (Wicked Isle, The Red Strain). Für ein AA-Spiel ein sehr fairer Gegenwert; nur Multiplayer/Endgame fehlt. [h3]3. Präsentation – 4/5 (stark)[/h3] Hier glänzt es: eigenständige Ästhetik aus [b]British Folk Horror, Cold-War-Sci-Fi und ländlichem 1962[/b] – rote Telefonzellen, Pubs, glühende Pflanzen, Roboter. Atmosphäre und Sound sitzen, die Akzente sind liebevoll echt. Abzug nur, weil das Schreiben der Figuren/Story dünner bleibt als die Welt es verdient hätte. [h3]4. Technischer Zustand – 4/5 (stark)[/h3] Läuft rund und genügsam (ab GTX 2060, Steam-Deck-tauglich), keine Crash-Seuche. Vorbildlich: die granularen Schwierigkeitsregler. Kleine Macken (gelegentliche KI-Aussetzer, Fisheye-Effekt) und Denuvo als Wermutstropfen – aber nichts Spielbrechendes. [hr][/hr] [h2]Preis- & Nischen-Check[/h2] [list] [][b]Preis:[/b] 49,99 € liegt unter AAA-Niveau und ist für 15–25 Std. plus Replay okay. Wer vor allem knackiges Gunplay sucht, wartet aber besser auf ~35 €. [][b]Nische:[/b] Ein Fest für Fans von Immersive Sims, Erkundung ohne Händchenhalten und britischer Schauer-Stimmung. Wer Marker, Tempo und straffe Shooter-Action will, ist hier falsch. [/list] [h2]Fazit[/h2] 🔥 [b]Fackel.[/b] Atomfall trägt seine Reibung wie ein Markenzeichen – mal brillant, mal sperrig. Die Welt und der Entdecker-Sog sind die Sterne, der Kampf ist der Preis dafür. Für neugierige Köpfe ein klarer Kauf. 🔦 Fcklmann leuchtet dir den Weg.
Don't buy it at full price and waste your money, buy it when the price drops to $10
Refunded. Yes, it is a beautiful game, but the combat system sucks, and 2 hours in I hadn't left the first village. I was getting wiped out constantly, even on the lowest difficulty settings. Weird mouse and keyboard config (even with custom modification) and some bizarre character movements made this game unplayable for me. Love the concept, and the artwork that went into it, but gameplay just made it a horrible experience.
I was going to rate the game a 6/10, but after having played through the whole game, I would instead rate it a 4/10. Visually the game is cool, but that soon fades with the terrible design choices and lack of content. Quite possibly one of the most underwhelming endings ever. Its like Far Cry 3/4/5/6 but lame with not a single memorable experience. All of it was just painful and boring. As others have said, the game felt half baked.
Its a decent game but not worth that amount of money, i regret buying it at 60% i would recommend waiting for a bigger sale If you dont care for that then its a short and sweet experience but definetly starts to overstay its welcome by the end of it as there is a bunch of backtracking you gotta do.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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