
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.29/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 2.5Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I quite enjoyed the game, knowing it was going to be a min-max game I had fun doing it. If you feel slightly interested in the game I'd say ¨give it a try¨ you might like it, has good music and good visuals and characters.
ส่วนตัวเคยเล่นเกมส์ตระกูล Tale + The legend of hero + atellier มุมมองในแง่การนำเสนอ Ok ได้ เล่นกึ่ง Rpg นำเสนอได้ดี เพราะมันเร็วทันใจกว่าระบบเก่าเยอะ การสำรวจมันค่อนข้างเยอะไปหมด ไหนจะของไอเทมเกลื่อนพื้น พอเห็นแล้วเกิดอาการขรี้เกียจทันที ส่วนการคราฟเพื่อทำไอเทมสนับสนุนการเล่นเพิ่มความเก่งให้ทีมตัวเองก็ Ok แต่คาดว่าของที่จะใช้คราฟก็น่าจะต้องมีเงื่อนไขแน่ๆ เนื้อเรื่องไม่ได้ดูเท่าไร เพราะเล่นไปกระจึ๋ง การออกแบบตัวละคร เอาไป9/10ในแง่ความเป็นกลาง ถ้าไม่เป็นกลาง 999/10 (ตัวเอกเห็นปุ๊บหลงรักปั๊บ ค่อนข้างมีเสน่ห์เลยทีเดียว ไม่รู้ไอ้คนออกแบบมันใช้ต้นแบบจากสาวข้างห้องรึเปล่า) ส่วนเพื่อนๆก็มีสไตล์ดูดีตามแบบที่ควรเป็น ไม่ใช่เอาหน้าม้า สิวเยอะมาเป็น กราฟฟิค กินสเปคค่อนข้างแรง 4070 ปรับได้แค่ 2560*1440 (สูง) ก็สิ้นใจตายที่ 50-70เฟรมละ เรื่องแสงเงา ปรับไม่ได้ รายละเอียดยิบย่อย ปรับไม่ได้ โดยรวมถ้ามีม๊อดไทยและเข้าใจเนื้อเรื่อง เกมส์นี้ผมให้ในวันนี้ที่เล่น 1.4ชม.ไป 7.5/10 แนะนำ รอเกมส์ลดราคาเถอะ เพราะราคาขนาดลดแล้วยังได้มา 1000นิดๆ (ร้าน Key) ถ้าจะเอาคุ้มๆสัก 4-600ก็กดได้ละแต่ถ้าไม่คิดไรมาก กดแม่มเลย เอามาโฟโต้เล่นเพลินๆ ปล. ชุดกุหลาบดำจากแพ็ค อัลติเมต คุ้มสาดดๆ ดูบั้้นท้ายน้องเพลินๆเวลาโหนสลิง
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
euh beaucoup trp^simple , les combat son lourd , bonne chance pour esquiver
아틀리에 시리즈는 라이자 3부작이랑 이거만 해봤는데, 개인적으로 절대 못 참는게 시리즈의 퇴보인데 정확하게 이게 그랬음 자기들이 만드는게 jrpg라는걸 이해는 하고 있는건지 의문스러울 정도임 당장 대화는 Y버튼인데 대화 진행은 A버튼인게 기본 설정임 라이자가 아틀리에 명줄 붙여주고 지금까지 간판역할 하는게 이유가 있더라 심지어 도전과제까지 숨겨놨네?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $859.9K | 4.8K | 79% | $7.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $3M | 10.3K | 89% | $14.99 | |
| $5.6M | 7.1K | 90% | $39.99 | |
| $156.4K | 1.1K | 89% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 4.6K | 78% | $44.99 | |
| $4.2M | 4.3K | 88% | $39.99 | |
| $4.2M | 4K | 93% | $24.99 | |
| $4.2M | 2.7K | 73% | $49.99 | |
| $4.2M | 81.9K | 85% | $3.99 | |
| $4.2M | 7.5K | 85% | $29.99 |