
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.29/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 2.5Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
엔딩이 좀 아쉬워...
我朋友看我玩了一会,评价是不如Y神。
스토리 나름 진중하고 주제의식도 잘 챙겨줘서 JRPG 스토리겜으론 나쁘지않음 오픈월드 맵도 열심히 만든 티가 나서 풍경 감상하는 맛도 있음 캐릭터야 아틀리에니 말할 것도 없이 매력적임 다만 게임성은 버그도 많고 문제점도 많아서 플러스마이너스 제로가 됨 ㅋㅋ 기간을 더 오래두고 검수를 했다면 수작으로 나오지 않았을까 아쉬운 작품
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 4.6K | 78% | $44.99 | |
| $4.2M | 4.3K | 88% | $39.99 | |
| $4.2M | 4K | 93% | $24.99 | |
| $4.2M | 2.7K | 73% | $49.99 | |
| $4.2M | 81.9K | 85% | $3.99 | |
| $4.2M | 7.5K | 85% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $859.9K | 4.8K | 79% | $7.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $2.6M | 8.7K | 89% | $14.99 | |
| $5.6M | 7.1K | 90% | $39.99 | |
| $156.4K | 1.1K | 89% | $5.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game, combat system is kind of like the tales of/star ocean series but i'd say much more limited, it's like half way between turn based and action if that helps. Story so far has been good although I am not that far yet, will update as I go further.
好可以
Potuzhno
This is my first entry to the franchise, and so far, my experience has been positive. It has a storyline pace that felt natural, and blends in with the pace of your progress really well. The character cast is charming, (really like Isla and the MC, they're cute!). The overall gameplay is great, with the map that make me and my collect-everything-on-the-way-to-my-destination sense on full blast. Aside from that, the synthesis system needs quite a bit of touch, it felt too easy to grasp, so much so, that it makes the difficulty of the game felt the same on many occasions, since you can just brute force without much of the issues with high-stats gears you get by systhesising. You can also got into various cases that you can be clipped on the map terrain, or even in some rare case, got drop out of the map when you just walking normally. In addition, the New Game+ system felt rather bored, you start the game from the beginning, with everything but the last equipped gears reset, and that's it, no additional content, no changes to the game, nothing. I wish it could have been expanded more. With all that said, I'm looking forward to the second instalment of the series, with a more complex alchemy system, and a better game balance
本作在整個畫面的呈現上,從場景的建模風格到十足氛圍感都能加深玩家在探索與劇情體驗上的投入,雖然因為故事背景的關係讓場景的變化性有所侷限,像是喧囂大城鎮等熱鬧的場景是不可能會看到的,但時代失落感的表現卻仍是令人印象深刻。 演出上雖然有著些許的模型瑕疵但仍是瑕不掩瑜,豐富且生動的角色表情讓玩家記住了每位角色的特質所在,搭配插畫與即時演算的輔助呈現讓整體呈現具有一定程度的水準,或許整體無法達到一流的表現,但與系列作相比卻是有著明顯的進步,是幻某感到特別好評的地方~ 而在遊玩體驗上做為系列新世界觀的首作來說,在系統上的改變要素也較多,劇情系統的基礎加入了地圖探索與建置運用、戰鬥體驗上更加即時,鍊金系統大改的同時不僅設計更加簡化、特性功能也獨立出來讓調和難度容易許多,以及幻某未提及到的額外小系統等等。各方面的系統設計上其實都有各自的問題存在,包含容易乏味的探索與機關、過於凌亂的戰鬥畫面,以及不太重要的建置系統等等,都是系統上需要持續去改進與打磨的地方。 但與系列作相比幻某還是看到本作有在持續進步,光是這部分還是可以給予好評的,鍊金系統更加簡化這點雖然評價有好有壞,但確實能吸收到更多的新玩家常識,因此這部分自己也是可以接受的,更何況雖然說是簡化許多、但要認真鑽研起來其實還是要花費不少時間(XD),整體系統上縱有不少可惜之處,但各系統的設計基本上都是具有一定程度的完成度,綜合下來本作的耐玩性與豐富度仍是相當足夠的~ 詳細心得文章:https://blog.shopping.gamania.com/game/atelier-yumia-review
。。。。。。。。
大问号炼金术士和她的工具人朋友
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.