
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.29/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 3.3Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Still don't know if I'd really recommend it or not. They removed a lot of the mechanics that made the Atelier series so unique and really simplified it. While it still can take some time to craft your perfect gear due to very specific combos, the gathering system has been made extremely simple. I personally dislike the rather poor NG+ system and I hated the ending I got (I heard there is another ending, so I'll try to get that once every DLC is out). My favorite character of the Atelier series doesn't show up in this one, but that is just a personal grievance. The game is very glitchy and has some rather annoying visual effects that can't be turned off. Some glitches are fairly exploitable, such as jumping to an area far before you are supposed to even without upgrades (upgrades make it easy to do so), which can potentially semi-lock you into a room if the room's exit requires you to open it up the proper way. This can usually be solved using various methods. Building is very limited and I hope that they enhance building options in future entries. The map is very confusing compared to previous entries, both due to glitches and due to how the map works. There are a lot of areas that feel like they should be reachable, but are not (at least in the base game, I needed to take a break after the ending I got). I personally was pretty emotional about the ending, but the story isn't necessarily going to hit the same way for everyone else. I think the story was okay, but it can be a little bit confusing at times if you aren't paying attention. Like most stories, the characters bond rather quickly.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $859.9K | 4.8K | 79% | $7.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $2.6M | 8.7K | 89% | $14.99 | |
| $5.6M | 7.1K | 90% | $39.99 | |
| $156.4K | 1.1K | 89% | $5.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm happy with my purchased of this new Atelier game. I enjoyed the main story and character stories. I played this most of the time on the Steam Deck and I runs well on it too.
优米雅好看
😋
Good Atelier game, better qol more than previous series. Such a fun game
无聊 炼金最无聊的一部,你咋不干脆直接捡属性算了,这一作材料类型有什么用?换个图标吗? 还有大世界,充满了重复枯燥的开箱子,我都怀疑是不是直接计算机随机生成的 空有大地图,实际上一点意思都没有
优米雅赛高
雖然地圖大了點但是慢慢玩野蠻有趣的
很无聊,最差的一作炼金工房
😄😄😄[spoiler] 未亡人优米雅 [/spoiler]😄😄😄 [url=www.bilibili.com/video/BV1xs5jz3E7T] 参考文档(补档(*^_^*)) [/url]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 4.6K | 78% | $44.99 | |
| $4.2M | 4.3K | 88% | $39.99 | |
| $4.2M | 2.7K | 73% | $49.99 | |
| $4.2M | 4K | 93% | $24.99 | |
| $4.2M | 81.9K | 85% | $3.99 | |
| $4.2M | 7.5K | 85% | $29.99 |