
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.29/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 3.3Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
整体推荐,虽然没搅锅了,但是背着锅跳舞也挺好看<( ̄︶ ̄)/ 剧情有长足进步,正反派塑造的都不错,就是太执着于死配角了,讲真我觉得羊头妹和牛头哥真的可以救一下⊙^⊙ 地图探索后期太过重复,有些步骤其实可以跳了,不过官方倒是也意识到了,DLC里明显就好很多。 另外就是后期数据平衡问题,这问题属于是系列传统,不过以前大多数作品多少还要点套路才能在最高难秒杀隐藏BOSS,然而从莱莎的秘密系列特别是莱莎3开始数据突然极度爆炸,就连最高难隐藏BOSS也是啥都不需要进图一个炸弹就没了。。。上次有这种体验还是在A4尤蒂的N/A,不管怎没说要照顾新手的想法是好的,我也觉得应该,但是最高难还是好好平衡一下,既然都是最高难了,那自然也该优先考虑老手,如果以后最高难都只能打桩也多少有点无趣了。 另外说点意外发现,之前玩了一次限制1级配方1级品质的C难道全程,最后虽然还是轻松通关。但是整体体验却比正常玩好的多到离谱,其中有几点地方甚至让我感觉最初游戏框架就是为此而设置的,1、游戏后期会解锁高级技能,其中能力禁药这个技能是全能力50点且消耗全部技能点才能发动,实际正常游戏里是一个纯纯的废物技能,在后期某些方面甚至还不如初期获得的10%加成的各类初级调整技能。但是在1级配方限制下这个矛盾的技能却完全不再矛盾,如果全用调整技能丢锭或者布做的成品的专项能力就会刚好不如能力禁药做的成品一点点,并且能力禁药还有其他加成,可以说是完全覆盖了下位技能,也就通关后的激发能力专项上能强一点,但这属于能力禁药的上位技能,也是完全正常。另外正常情况废物的自定义攻击这类技能也是一样刚好比下位技能好一点,还有一些细节就不赘述了,总体来说各技能间是完美衔接。2、特性珠在正常情况下就算乱装只要道具调满也能轻松通关,但是在这个限制下各特性珠的搭配就极其关键,而且讲真这作的合特性也可以看成是小炼金了,只不过正常来说没太多必要,而在这个限制下就成了很重要的一环,让这个系统真正发光发热。3、宝箱里的装备和调和品就正常来说是纯纯的垃圾,但是1级配方100品质限制下却成了真正的宝物,因为这些东西能够获得的额外属性是无法通过调和获得,而这些物品没有特性槽或1效果或基础属性低的不足点又需要炼金来解决,可以说是既解决宝箱物品垃圾的问题,又没有喧宾夺主让炼金没有出场余地,也等同于炼金和探索的完美衔接。 其实除以上几点还有很多细节上的体验变化,这里就不赘述了,如果自信自己对本作系统足够熟悉的话真心推荐玩一次无继承1级配方100品质最高难,这真的能让你体验到这游戏原本应有的样子(不过初始耗子实在打不过可以调难度跳了:-)。 最后希望下作的游戏体验能接近我上面描述吧╮(╯▽╰)╭
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 4.2K | 77% | $44.99 | |
| $4.2M | 4.1K | 88% | $39.99 | |
| $4.2M | 2K | 73% | $49.99 | |
| $4.2M | 4K | 93% | $24.99 | |
| $4.2M | 81.9K | 85% | $3.99 | |
| $4.2M | 7.5K | 85% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $859.9K | 4.8K | 79% | $7.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $3M | 10.3K | 89% | $14.99 | |
| $5.6M | 7.1K | 90% | $39.99 | |
| $156.4K | 1.1K | 89% | $5.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优米雅可爱捏
[h1] 고착화되어 고여가던 아틀리에 시리즈의 앞으로의 발전가능성을 보여주는 작품 그러나 핵심시스템인 연금술에 부족한 깊이와 치명적인 버그가 있는 미완성인 모습을 보여 아쉬움 [/h1] 장점 * 시리즈 중 가장 발전한 그래픽, 모션, 연출 * 장족의 발전을한 액션 컷씬 * 자율성이 있는 오픈월드 탐험 * 거점을 여러곳 설치 가능한 하우징 * 나름 호화로운 성우진 호불호 * 자유시점이 되지않는 부족한 하우징 시스템 * 아틀리에 시리즈 중 가장 어두운 연금술 설정과 배경 * 턴제에서 실시간 전투로 변모한 전투 시스템 단점 * 깊이가 없어진 개악된 연금술 시스템과 고속연금시 튕기는 버그 * 컷씬 중 의미없는 시간끌기용 카메라 워크 남발 * 유비식 오픈월드 * 부족한 최적화
好
😴
それぞれに「錬金術」に関する事情を抱えた人々が集まり、仲間として信頼を作り、そして各々の事情の根源にある悪を乗り越える。終えた後は寂しさと爽やかさとが残っている作品だった。
간만에 재미있게 플레이한 JRPG. 전투가 기존 시리즈에서 많이 바뀌었다고 들어서 기대했었는데 개인적으로 종류 다른 평타만있는 느낌이라 기대보다 별로였고 의외로 오픈월드로 만들어진 맵 탐험이 재밌었음. 시리즈 팬들의 혹평을 받고있는 연금술은 파고 들어갈 요소가 없는건 별개로 공명시키는 미니게임은 나름 재미있었다. 초반 지역에서 연금술 재미들려서 만들다보면 엔딩까지 장비 바꿀 필요가 없을정도여서 레벨디자인은 이상하다고 생각될 정도로 아쉬움. 차기작 나올 수 있을지는 모르겠지만 나온다면 기대합니다.
Perfect game to get if you're new to the Atelier Series, loving the combat system so far. The alchemy and gathering is easier than previous entries and I don't mind it, leaves more time for exploration. Runs great at 144fps/1080p, wish there was an hd texture pack tho.
It is good JRPG game!!
奴家灰常,灰常喜欢炼金工房美丽的故事,与美丽的妹陀~~~O(∩_∩)O哈哈~!! 但是这个炼金工房里面有很多BUG,┭┮﹏┭┮唔唔!! 我在喜欢你的同时也会“喜欢”你的BUG呀(哇哇哇哇,救命呀, 我哭/(ㄒoㄒ)/~~)!!! 总之,推荐这款游戏,但请大家注意,有BUG~~~~!!! 以上,完毕!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.