
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.29/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 3.3Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ราคาแพงไปเมื่อเทียบกับปริมาณคอนเท้น รอลดสัก30-50%ค่อยซื้อก็ได้
好
ледяной меч делает крит на 300к урона ураааа
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Buena prota y arto farmeo, se pueden crear cosas muy rotas como para pasar la dificultad mas alta, en resumen divertido
数值崩坏。 数值崩坏导致的炼金深度接近于0。 一个除了在地图上跑没有玩法的游戏。
アトリエ系は大体10作品くらいプレイ済 まだ35時間しかやってないけど個人的には結構好き 良いところ ・前作のライザ3では虚無でしかなかった探索が大改善されてるのが非常に良い。これが1番良い。他ゲーの例で申し訳ないけどFF7Rの2作目もここが死んでたから本当に良い (実際作成するかは別として)一点ものの設計図とかを配置したり、それが保管されてる宝物庫の鍵を配置したり探索のやり甲斐があるし景色も良い ・他のゲームだと宝箱は近づかないと表示されないってことがよくあるけど、この作品は遠くからずっと表示されてる 悪いところ ・戦闘の質 戦闘の展開が派手で早過ぎ。せっかくジャスト回避とか実装してるのにほぼ死んでしまっていて勿体無い ・錬金術のシステムがオープンワールドと噛み合わせが悪い 何かを作ろうとすると、それを作るための素材を作成する必要があったりでかなり神経と時間を使う(途中で保存できるシステムは非常に良かったけど、一つしか保存出来ないのが惜しかった) 例えば拠点に戻らずにどこでも錬金開始出来て、戦闘の過程や結果で作成完了するみたいなシステムとかなら戦闘の必要性も上がってオープンワールドとの噛み合わせも良くなりそうだけど、この辺のバランスは本当に難しそう 採取出来る素材の簡略化とかかなり思い切った変更してるから好き嫌い分かれてる印象だけど、全体的にはかなり良く出来てると思う(良い作品にしようとする意図が感じられる) なんでも作成出来るのがアトリエシリーズだけど、逆に言えばなんでも作らなきゃいけないところが煩雑なところでもあるので、戦闘部分と錬金部分を上手くまとめてくれればもっともっと良いシリーズになるはず 次作も買います
优化一坨,炼金一坨,但是游戏性和剧情还行,虽然公式开放世界多半差评,但是我个人玩起来其实也挺有意思的;剧情题材挺新颖,突破了以往的真善美童话世界,应该是系列第一个把炼金术作为邪术来看待的世界观,不过剧情处理有点小儿科,大部分角色塑造都是虎头蛇尾。总的来说,其实还行。
沒有煉金釜一切就像是在變魔術,憑空就出現的感覺... 先說覺得不好的,地圖過大要素過多, 且解謎的小遊戲實在太多,到後面非常膩, 完成第2張地圖100%就已經大約40小時, 後面地圖只管衝主線,不然太膩想玩的心都會被磨光。 許多地方不好發現,甚至繞了一大圈花了數分鐘找不到,後面地下室或室內更有如迷宮... 還有搬運方塊才能解開寶箱或解除路障的設計真的是太拖時間...不知是哪個天才想出來的。。 另外從故事主線來看整部的主角順序覺得是芙拉米,再來才是優米雅, 因為沒有芙拉米,優米雅等人什麼都不能做。 而故事到最後我也沒看懂毀滅和BOSS要復興之間的關聯, 為什麼原世界被毀滅?為什麼用鍊金術創造一連串的事件, 覺得關聯性沒有交代很清楚,或是我理解力不好看不懂。。 覺得好的部分,這一代戰鬥採即時制戰鬥,而非萊莎3的半即時, 這體驗對我來說是比較喜歡的,採集素材似乎也沒有空間的限制, 可以盡量採集,不像萊莎3那樣素材爆炸要一直清除, 採集不用再切換各種工具,方便性大增, 但若追求務實,這樣的改動就會覺得非常不真實。 至於煉金簡化是好是壞,就看個人吧! 我覺得萊莎3的煉金部分要考慮前後非常多,因為特性繼承等等有其關聯, 還可以看萊莎搖屁股攪煉金釜,感覺的到煉金要素; 優米雅這版就非常簡易,可以無腦高品質素材不考慮特性一直往裡丟就可以, 而優米雅的煉金星盤就像變魔術,煉金要素感受較低。 好壞如何因人而異,但兩邊要煉金出好道具一樣都要花不少時間調和。 素材可以透過複製非常方便,不用擔心採集不夠。 總體來說還是給予製作團隊肯定, 但希望可以不要再塞那麼多無用的東西在大地圖上, 以及希望之後可以找回煉金要素的感覺。
很无聊的开放世界,游戏内容堪称低配版原神,byd原神还有傻狗圣遗物系统恶心人拉游戏时长,而优米雅的炼金系统和不存在差不多,拿到一夜花之后只要按着自动放置材料毕业装就出来了,没有也无所谓重复几次自动放置材料做出来的装备就可以让数值直接崩坏了
Bon jeu, il n'est pas incroyable comme certains jeux mais il vaut définitivement le coup d'être joué
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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