
A mysterious story of a mysterious dream ... This is a story about one of the adventures Sophie the Alchemist had after she left her hometown of Kirchen Bell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.4/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 2.6Kreviews | 94% | — | $2.5M |
| $114.99 | 680ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
夢なのでよく覚えてないが、ソフィーがかわいかったのでOKです 錬金術はこのシステムがいちばんすき
沉默着看完了最后一章的剧情。相遇到底是什么?相遇就是为了分开吗?更值得记住相遇的过程还是结果呢?在熟悉的bgm里看着空荡荡的城镇,我甚至有些真情实感的悲伤。也许我也该去“旅游”了。 总之是个很好的游戏,强力推荐.
라이자 1,2만 해본 아틀리에 좃뉴비로서 평가 좀 남겨봄 이제 멧돼지 잡았고 어느 정도까지 진행한 건진 모르겠으나 환불 안한걸 후회하게 해주는 부분이 있음 초반부 스토리가 존나 이상함 엥? jrpg는 원래 스토리 병1쉰아님? 이냐고 할 수 있는데 이 시1발 최소한 동료들 서사는 챙겨주던게 전통 아니던가 이 겜은 처음 만난 생면부지 이세카이 사람들이 다짜고짜 목숨 걸고 주인공을 도와준다. 왜? 그냥 시1발 이유가 없다 어떤 이야기나 연출 이딴거 없이 정말 "그냥" 합류해서 싸워줌 모든 동료가 이딴식이다 능구렁이마냥 파티칸에 한두명씩 기어들어 오니 뽕과 몰입감을 느낄 수가 없다 십발 대체 뭐냐? 개 역대급 앰뒤 템포 질질 끌기 시스템 오라 이 오라가 뭔가 하면 전투 시작 즉시 [b]지나가던 개 잡쫄이건 보스건[/b] 무적 보호막을 두르고 이 시발것을 약점이나 디버프 등으로 졸라 쳐서 깨고 나야 딜이 들어가는 앰뒤 병1신 시스템이다 이게 보스전에만 있다면 납득하겠는데 시1발 농담 안하고 90퍼의 잡몹들도 들고나옴 그리고 보스가 들고나올땐 괜찬냐 하면 보스는 주기적으로 콘돔쓰고 쫄을 소환한다 이 소환된 쫄들은 슈로대의 원방마냥 보스에게 드가는 딜을 지들이 대신 쳐맞아주는데 폭탄을 잘+여러개를 만들어 오지 안았다면 진짜 좃같이 늘어지는 보스전을 경험할 수 있음 종종 겜중에 나오는 원화도 조온나 개빻았고 편의성도 불편함을 느끼게 하는 부분이 많다 하지만 아직 진행 안한 부분이 많아서 이후에 평가가 바뀔 수도 있음 엔딩 보고 추가 딱 멧돼지 잡고 난 후에 연금이 본격적으로 해금되기 시작하면서 족같음이 희석되긴 함 플탐의 30시간 정도는 연금에 대가리 싸매면서 재미있게 한 듯 근데 겜이 연금 조지기랑 캐릭 모델링 뺀 모든 부분이 퀄리티가 개쌉좃밖앗음 눈깔 아픈 대채집 미니게임, 개쓉병신같은 날씨 전환 몹 재탕이 조올라 심각한 수준임 10종류는 되냐 시발? 나름 즐기긴 했는데 개날림으로 만들었단 느낌을 지울수가 없다
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 8.2K | 91% | $12.99 | |
| $2.5M | 3.8K | 69% | $12.49 | |
| $2.5M | 3.2K | 93% | $39.99 | |
| $2.5M | 3.5K | 82% | $24.99 | |
| $2.5M | 14.7K | 86% | $9.99 | |
| $2.5M | 9.4K | 95% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $179.9K | 620 | 90% | $14.99 | |
| $739.2K | 1K | 90% | $19.99 | |
| $157.3K | 559 | 92% | $15.99 | |
| $341.3K | 491 | 74% | $19.99 | |
| $73.2K | 347 | 95% | $9.99 | |
| $289.1K | 435 | 91% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不可思议系列中最优秀的炼金系统,值得深入游玩。
半夜打游戏被气到破防连夜删游戏还是第一次 游戏的剧情就是看的人直想睡觉,从中期开始我就是一直快进,到后面甚至直接跳过 用脚趾头都能猜到、又水又长的剧情,再搭配上张口闭眼的站桩对话演出,以及队友间刻板印象拉满的互动,让我对剧情这块彻底断了念想 再说跑图,天气的存在只是为了解谜,还大多数都是单纯地让某一段路可以通过的弱智解谜,在这部需要反复跑图收集炼金材料的作品里就是犯罪 支线任务是真真正正的通马桶,给点可有可无的奖励,跑十万八千里打怪收素材 队友的特殊支线里的剧情能解锁队友的背景故事,但尬到脚趾都要抠穿地板 炼金配方是要你做一些诸如收集炼金材料、合成某样东西才能解锁的,问题这玩意儿极其弱智,它一步一步地解锁,在解锁到某一步的时候蹦出的那些要求、你在解锁这一步之前早就完成了的、 是 无 效 的 这就意味着前面跑A图舔完了所有炼金材料、清完了所有的怪,跑到C图解锁某个炼金配方,它又要我跑回A图去舔某个炼金材料或者打某个怪 更气的是因为没有图鉴标记手段,你在地图逛半天还不一定找得到指定的材料or怪,再搭配上恶心的天气系统和地图设计,oh my ♥♥♥♥♥♥♥♥♥ 玩到最后已经没有了任何的乐趣,纯粹就是无尽的痛苦和折磨,就连跑图改天气这种短暂的加载都能让人烦躁起来,真尼玛吐了,当初吃破晓传说这坨💩的时候我都没这么恶心过 游戏还剩10%的内容时,系统让我去刷早就按在地上锤的怪要求放3次大招、刷女二的炼金等级到75(boss一动就破防,完全不需要再炼金了),才能解锁最终剧情道具,至少要花一个小时,还没算上跑图打最终boss的时间,成为了压死骆驼的最后一根稻草,直接破防卸游戏 唯一值得提的就是炼金系统,手操合成上限巨高 这是我第二作炼金工房,第一作是莱莎3,两者比较,主线剧情、演出相当,炼金苏菲2更优秀,但莱莎3队友间的互动全游戏过程都更有意思,最后剧情也给每人交代好了结局,地图设计至少不让人烦躁,让我能一直有盼头坚持打完游戏,反观苏菲2......
I initially want to [b]Not Recommend[/b] this game due to the constant freezing problem while playing on Linux. But everything else is so great. Definitely the best game in the whole Atelier series so far that I've played.
一代DX版入坑,玩了465.9小時,巧拼類的煉金系統對我來說只有快樂與快樂。 我 T M 玩 爆 !! 炸彈無敵真的太爽了!集前三代之大成的爽快戰鬥與痔瘡復發的好遊戲! 蘇菲我老婆非常可愛!
ソフィーの初代をプレイして、肌に合ったのなら買って損はないはず シリーズ随一の調合システムをしゃぶりつくせ!
新人的第一部炼金工房,好玩爱玩,核心炼金系统超级上头,难度梯度合理而且有深度,炼金的本质是无中生有,你路上随手捡的几个海胆说不定回到工房就能炼出一个炸弹,特别是当你把一种触媒越玩越透之后,再通过追投来获得自己想要的词条组合,以至于炼成一件各个方面都能称得上是满意的作品后会有巨大成就感!(呃呃 炎烧炎烧) 人设很棒,战斗爽!击退破盾加TP能打的敌人还不了手(奶奶的变速配上多段攻击词条打破盾真爽吧)整个主线下来体验巨舒服,一路捡垃圾就能拿到每个阶段的大部分素材,一点也不卡人,所以真正的核心还是炼金,炼几个满意的炸弹,就算拿着低等级的装备武器但是品质和特性都做好了一样能用到毕业。 缺点方面剧情比较白开水(但是普拉芙旦可爱捏),人物表现力方面因为gust的技术力方面看起来有点尬,换皮怪有点多(甚至有两只暴君长的几乎一模一样???),天气系统做的很好下次不要做了。。。 苏菲2虽然初见观感一般但是玩着相当舒服,炼金系统真的值得一试,这个过程中除了能看到苏菲和普拉芙旦的成长外,你还会感觉到你自己的进步以及这种进步如何变成一种正反馈的。 期待苏菲3!!!
前10个小时还挺不错,然而熟悉系统之后就无聊了起来,相当的无聊,就是不断重复收集材料,炼金,打boss这一过程。而只要炼金炼得勤boss几乎没有难度,打下来也就几分钟的事情,大部分时间都花在炼金(拼图填填乐)上,对耐不住性子的人纯纯是种折磨。 另外剧情也平淡如水,比我玩过的手游还要平淡。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.