
A mysterious story of a mysterious dream ... This is a story about one of the adventures Sophie the Alchemist had after she left her hometown of Kirchen Bell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 2.6Kreviews | 94% | — | $2.5M |
| $114.99 | 680ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
劇情佳,畫面佳,果然還是不可思議系列好玩 戰鬥鍊金都很有趣 缺點大概是有幾張地圖有些解謎要素 需要花一點時間理解 普拉芙妲 讚QQ
好好好
看完umy回来给苏菲打个好评
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
从亚兰德一路玩过来,这代真的让我感受到了各个方面的革新,系列爱好者必入
[h2]我喜欢大菲老师,还有大家( [/h2] 在买之前我其实犹豫了很久的,毕竟是第一次玩这个ip,甚至是第一次玩jrpg,一眼看上去粗糙的建模、回合制战斗、炼金玩法都比较接近我的雷区。但是玩了以后一下子就喜欢上了,趁着打折又买了三部炼金系列作品。 炼金玩法确实是易上手、有深度还上头。前中期材料一般属性不够,于是选材料5分钟摆盘15分钟,废老大劲终于凑够效果等级的正反馈太爽了。后期炼金有深度,各种触媒带来了极高的上限。最难打的是第一条冰龙(),因为一开始不懂换天气不懂灵气没有装备道具,拿奥利亚斯雨天朝龙砸冰块,导致我一动龙乱动,哐哐哐的给我橄榄了。总之打不过就去炼金 剧情出乎意料的还行,打破了我一直以来对日系剧情就是公式化羁绊成长的不屑一顾。普拉芙坦的伏笔我自己都已经忘了( 换皮怪是不是有点多?打了半天是斯拉夫龙——再战斯拉夫龙——假斯拉夫龙;蓝色大野猪——紫色大野猪;艾薇拉——被侵蚀的艾薇拉——被完全侵蚀的艾薇拉( 前期玩的可能比较蒙,熟用barrelwisdom来查特性查材料会比较顺利,即使是我通关了以后迷惑山野这张地图依旧没有开过(笑 [h3]大家回到原来的世界以后,这份感情一定会支持着大家继续走下去,无论以后会面对什么样的难关,有了在这里的经历,最后一定能够实现梦想。这些孩子们是,我们也是[/h3]
It's still early hours in Atelier Sophie 2 for me, but I can already tell this game might be one of my favourites in the series.
内容空洞,华而不实,实属鸡肋。我是来探寻天材地宝合成奇珍异宝改变世界的,不是来刷迷宫捡垃圾拼一些连城镇集市量贩货都不如的废品的。我是想在冒险中探索新世界的,不是想在异世界上班打工的。
很喜欢这套炼金系统 也很喜欢苏菲 希望有机会看到出苏菲3
比想象的流程长不少,地图的天气解密还是挺有意思的,剧情的话也还行。梦中世界聚集着来自不同时代的人们,一想到离开就再也见不到伙伴们还是有点难受的,角色们个性鲜明,苏菲也很可爱。战斗的话就是很传统的jrpg了,联手技和换手啥的都有,就是灵气系统还是有点烦人的,演出也很有意思。总而言之是一款很不错的游戏!
玩过苏菲1、2,莱莎1、2,露露亚,觉得这部炼金最好玩。 苏菲、普拉芙妲、拉米洁儿都好可爱
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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