
A mysterious story of a mysterious dream ... This is a story about one of the adventures Sophie the Alchemist had after she left her hometown of Kirchen Bell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 2.6Kreviews | 94% | — | $2.5M |
| $114.99 | 680ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
核心玩法:搅大锅、搅大锅、搅大锅和搅大锅。 这原来就是炼金术吗,我悟了啊!
希望有朝一日能玩到索菲3
啊,像梦一样......
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
옛날에 소피1로 유입된 사람의 입장에선 확실히 연금 방식은 굉장히 재밌었음 도전과제 올클의 난이도도 굉장히 쉬운 편이어서 좋았고 나름 재밌게 했다고 생각 근데 패드 연결 안 하고 키마로 플레이하면 프리징 걸리는게 참.. 처음에 자꾸 프리징 걸려서 뭐가 문젠가 싶었었음
Так как у игры убрали региональные цены (жадные сволочи), пришлось поиграть на аккаунте "друга". В общем щас будет странный для фанатов тейк, но я бы очень хотел чтобы кто-нибудь взял эту систему алхимии и всунул ее в нормальную игру. В любую, можете всунуть в диблоид типа POE, а может в рпгшку типа Балдур Гейтса. И получился бы продукт на века... А вот тут, в этой слайс оф лайф сказке (в принципе против жанра "милые девочки делают милые вещи" ничего против не имею, но тут это очень скучно. Повседневность на максимуме) и битвах со слаймами, пчелами и деревяшками система алхимии просто собирает пыль. Блин, аж обидно, такой хороший и интересный крафт, и такие унылые сюжет и боевка.
拼图是主要玩法,具象化了炼金过程,在jrpg中独树一帜,好评。但是全靠这个支撑几十上百小时的游戏时长,显得力有不逮,4分。
涩
好好好~
Peak alchemy Synthesis.
半夜和朋友聊了A26 想了想感觉不用多写了 这作就是很好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $180.2K | 621 | 90% | $14.99 | |
| $740.1K | 1K | 90% | $19.99 | |
| $393.2K | 562 | 92% | $15.99 | |
| $343K | 493 | 74% | $19.99 | |
| $73.2K | 347 | 95% | $9.99 | |
| $289.1K | 435 | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 11.2K | 95% | $7.49 | |
| $2.5M | 21.3K | 93% | $4.99 | |
| $2.5M | 6.1K | 69% | $14.99 | |
| $2.5M | 8.2K | 91% | $12.99 | |
| $2.5M | 3.8K | 69% | $24.99 | |
| $2.5M | 4.9K | 82% | $29.99 |