
A mysterious story of a mysterious dream ... This is a story about one of the adventures Sophie the Alchemist had after she left her hometown of Kirchen Bell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.33/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 2.6Kreviews | 94% | — | $2.5M |
| $114.99 | 680ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
打折买还行,非系列粉丝的话感觉中规中矩
[h1]炼金系列集大成之作[/h1] [b]回归游戏的本质——好玩。[/b]最纯粹最好玩的炼金工房就是本作,苏菲2。 [list] [*]深度足够,可玩性非常强。填方块的炼金非常烧脑,有深度的炼金才是好炼金。隔壁力大砖飞的炼金调和几次就无聊了,但是苏菲能研究的点真的很多,炼金循环,999品质,强力特性集成,甚至换一个触媒都会导致完全不同的填格子思路。一直到大后期都不会对炼金产生重复和乏味感。 [*]系统精进,操作优化。各种机制系统,战斗、特殊采集、种菜、都在保留玩法深度的同时尽量简化了玩家的负担,老玩家一眼能看出系列一路走来的优化足迹,玩的真的很舒服。 [*]顶级音乐。每个场景的音乐都很好听,有几首特别抓耳,点名一首《山春黄》,绝赞二胡,单曲循环能听一天。 [/list] 缺点还是有的。 [list] [*]地图乏味。解密就是用石头开门,探索的趣味全在采集新素材上。场景很美丽,但是跑图很无聊。明明道具有很多,参考早期塞尔达箱庭式搞好玩一点啊。可能这个要求确实难为了。 [*]剧情老套,人物模板化。但是至少是个合格的白开水。什么时候编剧跟人设整点活,来点精彩的剧情,当然最后还是要包饺子结局。 [*]家具定制玩法单调。你们炼金术士在家里就只是睡觉+搅大锅吗,家具样式、摆放、互动、特殊功能都可以做一点啊。家里除了大锅没有一个能让我感到温暖的地方。以后慢慢精进吧。 [/list]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
建议开局hard或以上难度,这个才是普遍意义的普通难度。 贯穿触媒太超模了,不是pay to win而是pay to lose,因为可能失去一点游戏寿命,用本体触媒才是对的 接近主线通关时的补评。不愧是全炼金系列最高的山,深度非常高,后续作品如果有沿袭这作微调优化或者同等深度的,必买。制作组真不要想着靠简化炼金系统来拓圈了,明显并不是因为炼金方面的难度深度才导致一直没成功大卖的,,保留这个炼金深度然后优化和创新其他方面的内容才是正解
If there is Sophie 3, i will buy it
本来只是为了观赏肉腿,不知不觉喜欢上了炼金和冒险,真心期待第三部,等待再一次开展的奇幻舒心大冒险
[h1][b]🎮 Reseña de Atelier Sophie 2: The Alchemist of the Mysterious Dream[/b][/h1] [h2]Resumen del Juego[/h2] Atelier Sophie 2 es un JRPG de un jugador donde la “violencia” se disfraza de ternura: exploras un mundo de fantasía colorido, recolectas de todo (sí, hasta lo que parece basura brillante) y lo conviertes en ítems rotísimos con alquimia. La protagonista femenina es adorable, el tono es ligero, y el juego te guiña el ojo para que te sientas en un anime… hasta que te das cuenta de que tu verdadera arma no es una espada, sino una receta bien optimizada. La propuesta es clara: aventura + exploración + combate por turnos, con un corazón de fabricación. Si vienes buscando drama grimdark, aquí te van a curar a base de música bonita y “vamos a intentarlo juntas”. Si vienes por sistemas, aquí hay chamba: farmear, sintetizar y luego mirar cómo tus creaciones hacen trizas a los enemigos con una sonrisa. [h2][b]Alquimia: Lo que brilla y lo que explota en tu cara[/b][/h2] Lo Bueno: ✅ 🎨 Estética anime colorida y “adorable” que se mantiene consistente con su fantasía ✅ 🧪 Fabricación/alquimia como eje del JRPG: recolectas, creas, mejoras y sientes progreso real ✅ ⚔️ Combate por turnos con vibra “casual” pero satisfactorio cuando llegas bien preparado ✅ 🎵 Gran banda sonora: el tipo de música que te hace perdonar que lleves 30 minutos recolectando florecitas ✅ 🏆 48 logros de Steam para los que necesitan validación digital por respirar Lo No Tan Bueno: ❌ 🎮 Compatibilidad parcial con mando: porque en 2026 todavía hay juegos que te dicen “a medias, campeón” ❌ 🧍♂️ Solo un jugador: si querías compartir la alquimia con alguien, pues… comparte la captura y ya ❌ 🧊 Comunidad actual bajita (36 jugadores): el pueblo está bonito, pero se siente como domingo a las 7am ❌ ⏳ Mucho de su encanto depende de tolerar el bucle de recolectar/fabricar: si no te gusta, aquí vienes a sufrir en pastel ❌ ☁️ Steam Cloud está, pero tu fuerza de voluntad para no volver a farmear… esa no se sincroniza [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Alquimia + exploración + turnos: el loop engancha más de lo que debería.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Se siente “amigable”, pero si te confías sin buena síntesis, te acomodan.[/td][/tr] [tr][td]Contenido[/td][td]8[/td][td]Entre recolectar, fabricar y avanzar, hay bastante que masticar.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Bonito, colorido y anime; no viene a presumir músculo, viene a caer bien.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Buena trama y tono emocional: cumple sin querer hacerse la “más profunda del salón”.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Fantasía agradable con vibra de mitos/leyendas y sensación de aventura constante.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Efectos vistosos en combate y habilidades, sin saturar.[/td][/tr] [tr][td]Música[/td][td]9[/td][td]Gran banda sonora: te acompaña tan bien que casi olvidas que estás farmeando.[/td][/tr] [tr][td]Voces[/td][td]7[/td][td]Correctas para el tono anime; cumplen y no estorban.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Propuesta muy enfocada a su estilo “adorable”/JRPG; poca sorpresa fuera de eso.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Estable en términos generales; nada aquí grita “optimización legendaria”.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]Si te pica el bicho de optimizar síntesis/logros, vuelves; si no, cierras el libro.[/td][/tr] [tr][td][b]Total Puntuaciones (Excelente)[/b][/td][td][b]7.3[/b][/td][td]JRPG de alquimia sólido, encantador y con música top, aunque no para todo el mundo.[/td][/tr] [/table] [h2]Conclusión (Excelente)[/h2] Atelier Sophie 2 es el recordatorio de que un JRPG no necesita hacerse el intenso para ser bueno: aquí ganas por preparar, fabricar y entender el sistema, no por gritar más fuerte en una cinemática. Es cómodo, bonito, con combate por turnos cumplidor y una identidad clarísima: “ven, relájate, y rompe el juego con alquimia”. Ahora, lo controversial: si no te gusta recolectar y fabricar, esto te va a parecer una simulación de mandados con glitter. Y con 36 jugadores activos, no es precisamente el tema de conversación del momento; aun así, 2101 recomendaciones totales no salen de la nada: hay una base que lo ama porque sabe exactamente lo que viene a ofrecer. [h3]Recomendación de Compra (Recomendado)[/h3] Puntuación Total: 7.3/10 Número de jugadores activos al momento de hacer esta review: 36 Descuento máximo registrado: N/A Veredicto: [i]Un JRPG de alquimia con corazón, ritmo amable y sistemas que sí enganchan; recomendado si te seduce el loop de fabricar para dominar.[/i] Si buscas un JRPG “cozy” con exploración, turnos y una fabricación que manda sobre todo, aquí hay magia. Si lo tuyo es la acción frenética o el multijugador, mejor no te autoengañes: este sueño misterioso es para quien disfruta optimizar recetas como si fueran builds de endgame.
内容に関してアトリエ25周年に相応しいお祭りっぷりで、肝要の錬金術自体が楽しい上、キャラクターが生き生きと動き、物語もソフィーシリーズが好きな身としては大満足です。探索において天候システムによるギミックパズルで移動に制限がかかるっていう所はありますが、天候や時間帯で取れる素材も変わるので、結局のところ素材の種類が増えて良いです。 相変わらずクラフトとかフラムとか序盤から作れる爆弾系は強くて、強力な爆弾を作っては投げつけてニヤニヤするのがたまりません。使用回数も前作のコルちゃんの代役としてピリカさんに復活して貰えるのでガンガン投げれていいです。(ただしコールは取られる。)※牛乳飲まなくても背は縮まない模様。 戦闘に関しては基本3人パーティ+控え3人ですが、戦闘中に次々と攻撃や防御で補助を入れつつメンバー入れ替えが出来るため、ずっと控えにいて出番がないメンバーみたいのが無くて良いです。弱点や耐性も非常にウェイトが高く、感覚としてはペルソナシリーズに近いゲームバランスになったかなと思います。 初回起動時にセーブフォルダが作れずセーブが出来ない問題にぶち当たりましたが、どうやら初期設定ではWindowsにフォルダ生成をブロックされてしまう模様。Googleで調べてフォルダ作成の許可を出してやれば解決しました。 ◆30FPS固定のせいで可愛いグラフィックが台無し!って思ってるそこのあなた! 「Lossless Scaling」(アプリ)の出番です! ・フレーム生成はLSFG3.1の等倍、2倍フレーム生成。(お好みで) ・スケーリングにAnime4K。(歪みが少なくてオススメ) これでかなり滑らかになり、エフェクト等も✨キラキラ✨になります。 個人的に本作がLSに一番親和性を感じたくらい感動したので参考までに。
一场不会忘却的梦 ——《苏菲的炼金工房2~不可思议梦的炼金术士~》测评 ——导言—— 在70h的游玩后,我终于白金通关了A23,作为我入坑的第一部炼金工房,苏菲2确实为我带来了一段难以忘却的旅途,让我又一次感到自己走过了一段别样的人生。因此,我感到很有些必要来为自己作为炼金术士的这段时光做出些总结,遂写下这篇测评。 ——炼金系统,一道属于你自己的登神长阶—— 既然是作为炼金工房系列的作品,主要玩法自然是炼金。常看到有人调侃说“炼金两小时,战斗五分钟”,这并不是夸张,于炼金工房系列中确实是再常见不过的事情,比如说我自己在打VH难度的最终BOSS之前,就花了一个多小时的时间去炼成顶级词条的究极炸弹,然而最终的boss战却不到十分钟就解决了。 这于一般的RPG游戏,或者说细分到JRPG领域内,都是有些难以理喻的。因为在很多人的固有印象里,RPG游戏的成长体系就分布在探索与战斗之中,所谓的战前准备,不过也是很简短的换装备、换技能,形成一套搭配体系而已。 而正是这一点,使得炼金工房同其他的JRPG做出了差异化。实际上,不止是战前准备,就连成长体系也依托于炼金系统,在游戏里,你往往会发觉宝箱开出来的装备与售卖的装备并不如你手搓出来的装备好(实际上我从头到尾用的东西全是自己手搓的)。这也就是炼金工房的一大魅力所在——你的成长体系,完全由你自己决定,不需要像其他JRPG一样,依靠任务、宝箱、战斗掉落等获取装备,哪怕是等级带来的加持,都是十分微薄的。你要做的就是用自己的双手,一点一点把那些随处可见的不起眼的材料,化作强大的武器、不侵的战袍与闪亮的护符。这是一道属于你自己的登神长阶,切切实实地用双手为自己带来的成长,会给予你难以言说的成就感。 能够将炼金时长拉久的原因,自然还有炼金系统本身的深度:本作的炼金系统采取了一种类似于“俄罗斯方块+拼图”的形式,虽一眼看上去些许复杂,如若深入钻研,便能体会到其有趣所在,每一次排布、每一道连结、每一个新词条的解锁,都会为你带来许多正反馈,尤其是到之后连携技能、触媒与反转面板的加入,使得本作的炼金变得更加硬核,相比于莱莎系列简化许多的炼金系统,A23的炼金系统确实让你感到自己真的是在对素材进行拆解、调配,让你更鲜明地觉得自己是一个炼金术士。 ——无功无过的剧情,羁绊带来最朴素的感动—— 先前听说过一件事:A系列的创始人井上忠信原本在Falcom任职,离开Falcom之后,他创立了炼金工房,而炼金工房诞生的初衷,是他不想再做那些苦大仇深的RPG游戏了,想要做出轻松愉悦的RPG,遂有了炼金工房的诞生。 从这一方面来说,GUST确实达到了他们的目的,至少在我眼里,A23总体的基调并不十分深沉,常伴随着我的,都是伙伴间轻松愉快的氛围。然而预先定好这样的基调,也就注定作品不会存在巨大的矛盾来作为剧情的锚点——事实上,本作甚至无意去塑造一个具象、鲜明的反派,即使我们走在JRPG的老套路——拯救伙伴、拯救世界上。可以说,预先定好的基调决定了炼金工房系列的下限,却也无形间框柱了它的上限,而这种下限即是欢快下的无功无过,没什么十分突出的地方,但也不会突然恶心你一下。 即便如此,炼金工房仍旧带给了我许多感动,原因无他,自然是JRPG独有的特色——对于伙伴情谊的强调。 这种情谊自然不是JRPG的特权,只是在JRPG这种品类里,它似乎达到了最大化,以至于如今如果有JRPG没有对伙伴之间的强调,大伙心里便总感觉别扭,甚至会忍不住怀疑:这还是JRPG么? A23自然也没有免去这一点,事实上,反而是与伙伴之间度过的时光更令我难忘——旅途里不时有的互动对话自不必说,A23的主题是“梦”,也就是梦想,在众伙伴的支线剧情中,我有幸一点一点见证他们的梦想生根发芽,发掘他们的过去,让他们在我心里成为一个个难忘的人,与他们产生连结。最终哪怕是毫无波澜的剧情,同他们度过的几十个小时,对他们的了解是切实的,因此,在旅途的终末,内心难免会感到不舍与空虚。 ——并非十全十美的美玉,尚有亟待改进之处—— A23虽然给予了我一段难忘的旅途,但其中仍有一些地方使我感到不能不提。 首要的一点是在于支线上的匮乏——实际上,除了主角团以及两三个关键人物,这游戏便没有许多支线可言了,哪怕从冒险者公会那里接任务,也不过是清一色的讨伐和交道具,并不会有去与哪个人对话,帮哪个人切实地解决问题这样的任务,相比与先前玩过的其他JRPG,以及它们之中一些难忘的支线人物与剧情,A23在给予我切实活在这个世界的感受这一方面,确实显得稍逊一些。 其次便是解谜内容的重复,A23的解谜内容重复与匮乏到基本可以用“天气系统+调节水位”去概括所有地图的解谜。虽说刚开始改变天气进而改变地形,借此到达我想去的地方,这种体验的确给我带来了新鲜感,然而不断重复到后期,这样的感受就变成了内心徒增的疲惫。或许有人说重复是JRPG的通病,确实如此,但解谜上的重复绝对不是。 ——总结—— 先前玩最终幻想系列的时候,就听到有人说:你入坑的FF就是最好的FF。我想,作为同样历史悠久的JRPG,炼金工房系列也适用于这句话。即使是多年以后的遥远未来,我想自己始终都会怀念自己最初作为炼金术士的这一趟旅程,艾德维格也会同其他许多世界一样,成为铭刻在我心中的又一个难以忘却的世界吧。
Chill laid back JRPG yeah its cutsie looking but if you know anything about atelier the Cuteness is a facade of what the game is about which is an in depth and crazy alchemy system that is insanely hard to master but very easy to pick up at the baseline level. there is no time limits like older ateliers but music and combat is on point. Also contains a ton of music from older Atelier games so you can highly customise the soundtrack to. If you liked Ryza this will feel very comfortable cause it has that post Ryza money/production. Characters are interesting the support cast is alright nothing to write home about not offensive either. Sophie herself is a likeable MC shes tends to be refreshingly competent. She isn't newcomer to fights/alchemy and knows her way around situations. She does a good job driving the game forward. Im not much of an atelier fan in general but this is a solid JRPG with fun areas to explore and really solid QOL/mechanics. yes its a sequel but you can easily get by without playing Sophie 1. There is a summery at the start of the game for the first game that will get you by fine. Combat is pretty standard fair turn based with the layers from the alchemy system stacked onto it. If you want to get your butted kicked and really grind out the alchemy you can set it harder if you choose to at will from the options likewise if you want a more chill pace. Solid QOL across the board game does a pretty good job of respecting your time and battle speed has solid speed up option to + there is plenty of fast travel points on the over world. The story itself isn't super in depth or complicated. Go into this expecting enjoyable turn based combat fantastic music nice exploration in depth alchemy and an otherwise laid back game with heavily editable difficulty. Performance on PC was great but my machine is definitely overkill. *** Steam deck wise it fluctuates a lot but if you set it to low settings then customise up a few settings it runs pretty solid on the deck my only real complaint is the occasional crash which it auto saves so never lost more then a min or so and a weird bug where every time i reboot the game it resets settings to high. DLC wise its mostly costume stuff the Atelier plachta story was... not really all that much TBH its a minor prequel to the start of the story with plachta. and the rest of it is costume nonsense which you can skip or just select the few you like i suppose. Overall would recommend.
Let me review this game from technical perspective. I won't cover things that probably has been covered at other reviews. Date written 22 December 2024. Bought at 50% discount. Honestly, i feel ripped off when i started the game. I know if Atelier series, graphics isn't their best forte. GUST i knew from Atelier Iris era, and Ar Tonelico was their masterpiece IMHO. I played the OG Sophie before it taken down and replaced with the DX version. You can consider my first part of this review as the negatives : If you want to test what it is like on your machine, i suggest to buy the Atelier Plachta DLC, and straight playing it from the start to see if the technical issues also happens to you. You can refund it later, maybe? If you feel you don't need it, and still within the 2hr window. Skipping the game intro. The issues : 1. Graphics doesn't looks sharp, character outline are jagged. I set everything at maximum, TAA anti aliasing, it still doesn't help. It even said if my monitor isn't 1440p like what ? It is my native. Tried with standard setting as well using FXAA, still doesn't help. Work around : Turn off any anti aliasing in the game, from the nvidia control panel > 3d settings > load your sophie2. Enable MFAA (nVidia's AA). Then, enable nVidia sharpening, NIS, i set it like 60% with the highest sampling available. NIS can be accessed from the task bar, opening the nVidia app (ex nVidia experience). There you go to the Graphics tab for it. If you're using other graphics card, please try similar workaround available to you. This method somewhat alleviate the problem but do not completely erases it. I haven't tried Image scaler program like Loseless scaling, because it will mess with my HDR setting. The best way to enjoy this at 1440p is by using 4K resolution in the options. It is like the game only has HDTV and 4K textures. 2. Stutters, or frame skip. Notably if you spam spacebar (jump), when only using keyboard and mouse. Sometimes, your jump will be twice further than usual. Or if you rotate the camera or the character, you will notice there are skipped frames. Work around : Plug a gamepad, controller, joystick. Whatever you may name it. The game actively scan for it at certain interval, while making stutters when it does. You can try controller emulator, or just plug in your broken one. Then continue to play using keyboard and mouse. 3. Frame drops at certain places. I'm using Ryzen 7600 and RTX3060Ti. Framerate at max game setting be like 40-120. Around 110 at the atelier, 90 a step outside, went erratic and can drop to 40 ish near the waterfall, 120 at the Plachta's DLC starting map. I'd say there's no workaround. Maybe just keep standard setting at 60 fps to avoid huge drops that can't be handled by your display variable frame rate setting. Honestly, there're not much improvement from the standard to high game setting. Except, perhaps the drawing distance, that went pretty short at standard. When I'm using MSI afterburner, it only does like 10% cpu gpu load. Yet it still can't reach like 60+ fps when using 4K texture ! 4. The sound is missing if your screen hibernate. You have to quit then restart the game to reenable the sound. 5. The game erases the cursor and went almost complete controller mode if you plug in a controller. My last gripe probably, the English translation. First thing first, I'm bad at reading. I do not read that often. But i can hear if the Japanese voice doesn't fit the translation at some spots. Like at the beginning, I'm hearing 'aibou Plachta', translated to mentor Plachta. From pal to mentor, it is a vast difference. The 2nd part, I now should talking about the positives. Except that when I'm writing this, i could only finds two. I was busy finding those work around, so forgive me. And i have to write this before I forgot what it was. 1. Sophie is the best Atelier MC. And now she's even cuter at Sophie 2. She also has Yaeba now! Compared to all atelier series, this title is probably the 2nd best on Graphics, only be beaten by the Ryza 3 at the time I'm writing this. Also, Ramizel design. She's like the bombshell version of Sophie. 2. The character expression feels more diverse and rich compared to the older titles. I mean the 3D expression, gestures. Why I give this a recommended ? Well, if you're here, you probably already well versed on the series. And there're many other positive reviews that i might not cover in this one, but i could easily imagine if they're true. Like, the alchemy system on the 1st Sophie was superb. And i hear many things that they keep it awesome trough the entire Mysterious series. For GUST, please improve your game performance and graphics... The thing barred me to touch Ryza for example, is the graphics. It doesn't do justice with the asked price. Even at deep discount. Even the Yumia trailer doesn't looks better than modern gacha games. At least, do something about the game performance first. Speaking the price, it is not following regional prices, so it might super expensive at where you are.
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