
A mysterious story of a mysterious dream ... This is a story about one of the adventures Sophie the Alchemist had after she left her hometown of Kirchen Bell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.4/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 2.6Kreviews | 94% | — | $2.5M |
| $114.99 | 680ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
鍊金工房最好的一代,我大蘇菲的可愛不容質疑
Barrel-dayo
玩了優米雅跟紅白後才回來評價蘇菲2, 蘇菲2的鍊金系統太出色了, 絕對是系列頂點
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]炼金系列集大成之作[/h1] [b]回归游戏的本质——好玩。[/b]最纯粹最好玩的炼金工房就是本作,苏菲2。 [list] [*]深度足够,可玩性非常强。填方块的炼金非常烧脑,有深度的炼金才是好炼金。隔壁力大砖飞的炼金调和几次就无聊了,但是苏菲能研究的点真的很多,炼金循环,999品质,强力特性集成,甚至换一个触媒都会导致完全不同的填格子思路。一直到大后期都不会对炼金产生重复和乏味感。 [*]系统精进,操作优化。各种机制系统,战斗、特殊采集、种菜、都在保留玩法深度的同时尽量简化了玩家的负担,老玩家一眼能看出系列一路走来的优化足迹,玩的真的很舒服。 [*]顶级音乐。每个场景的音乐都很好听,有几首特别抓耳,点名一首《山春黄》,绝赞二胡,单曲循环能听一天。 [/list] 缺点还是有的。 [list] [*]地图乏味。解密就是用石头开门,探索的趣味全在采集新素材上。场景很美丽,但是跑图很无聊。明明道具有很多,参考早期塞尔达箱庭式搞好玩一点啊。可能这个要求确实难为了。 [*]剧情老套,人物模板化。但是至少是个合格的白开水。什么时候编剧跟人设整点活,来点精彩的剧情,当然最后还是要包饺子结局。 [*]家具定制玩法单调。你们炼金术士在家里就只是睡觉+搅大锅吗,家具样式、摆放、互动、特殊功能都可以做一点啊。家里除了大锅没有一个能让我感到温暖的地方。以后慢慢精进吧。 [/list]
内容に関してアトリエ25周年に相応しいお祭りっぷりで、肝要の錬金術自体が楽しい上、キャラクターが生き生きと動き、物語もソフィーシリーズが好きな身としては大満足です。探索において天候システムによるギミックパズルで移動に制限がかかるっていう所はありますが、天候や時間帯で取れる素材も変わるので、結局のところ素材の種類が増えて良いです。 相変わらずクラフトとかフラムとか序盤から作れる爆弾系は強くて、強力な爆弾を作っては投げつけてニヤニヤするのがたまりません。使用回数も前作のコルちゃんの代役としてピリカさんに復活して貰えるのでガンガン投げれていいです。(ただしコールは取られる。)※牛乳飲まなくても背は縮まない模様。 戦闘に関しては基本3人パーティ+控え3人ですが、戦闘中に次々と攻撃や防御で補助を入れつつメンバー入れ替えが出来るため、ずっと控えにいて出番がないメンバーみたいのが無くて良いです。弱点や耐性も非常にウェイトが高く、感覚としてはペルソナシリーズに近いゲームバランスになったかなと思います。 初回起動時にセーブフォルダが作れずセーブが出来ない問題にぶち当たりましたが、どうやら初期設定ではWindowsにフォルダ生成をブロックされてしまう模様。Googleで調べてフォルダ作成の許可を出してやれば解決しました。 ◆30FPS固定のせいで可愛いグラフィックが台無し!って思ってるそこのあなた! 「Lossless Scaling」(アプリ)の出番です! ・フレーム生成はLSFG3.1の等倍、2倍フレーム生成。(お好みで) ・スケーリングにAnime4K。(歪みが少なくてオススメ) これでかなり滑らかになり、エフェクト等も✨キラキラ✨になります。 個人的に本作がLSに一番親和性を感じたくらい感動したので参考までに。
パズルが好きな人でこれを嫌いな人おらんやろ...ってくらい好き。 新作ほど錬金術が優しくなっていってるが、こんくらい手間をかけてモノを作るのも好き。
The best game of the atelier series, everything is fun to do, and the story and the characters interactions are good.
本来只是为了观赏肉腿,不知不觉喜欢上了炼金和冒险,真心期待第三部,等待再一次开展的奇幻舒心大冒险
打折买还行,非系列粉丝的话感觉中规中矩
建议开局hard或以上难度,这个才是普遍意义的普通难度。 贯穿触媒太超模了,不是pay to win而是pay to lose,因为可能失去一点游戏寿命,用本体触媒才是对的 接近主线通关时的补评。不愧是全炼金系列最高的山,深度非常高,后续作品如果有沿袭这作微调优化或者同等深度的,必买。制作组真不要想着靠简化炼金系统来拓圈了,明显并不是因为炼金方面的难度深度才导致一直没成功大卖的,,保留这个炼金深度然后优化和创新其他方面的内容才是正解
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $2.5M | 3.5K | 82% | $24.99 |
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| $289.1K | 435 | 91% | $19.99 |