
A mysterious story of a mysterious dream ... This is a story about one of the adventures Sophie the Alchemist had after she left her hometown of Kirchen Bell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.4/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 2.6Kreviews | 94% | — | $2.5M |
| $114.99 | 680ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TENTATIVELY, yes, I recommend this. Having finished the previous game, though, many things starkly stand out. 1. NO ENGLISH DUB. For those who, like I did, started with Sophie DX because that's when they removed the time limit on the games, going from a good English dub to no dub at all is not only a shock, it's downright annoying, as I'm used to hearing the English and watching facial expressions. Now, I have to read everything, and the graphics of conversations are a total waste, because I can't see them for all the reading I have to do. If you have a problem with reading captions, this is NOT your game. This wasn't a problem in Sophie DX. 2. Significant lag in the input process. In the previous game, my XBox controller inputs are fast. In this game, I find myself having to hit a button 2, sometimes 3 times, because there's a delay in processing my input for some unknown reason. This should have been tightened up prior to release. Mind you, my computer is less than a year old, and pretty much top-speed. This shouldn't be happening. When you have to gather tons of crafting resources by hitting the A button each time, this annoying frustration builds up rather quickly. This wasn't a problem in Sophie DX. 3. Camera controls are FUBAR. I had to disable the auto-follow feature because the camera would get "stuck" at times, resulting in repeating camera jumps so bad it could cause motion sickness. I have to control the camera at all times. This wasn't a problem in Sophie DX. 4. Run speed in the open world is way too slow. Yes, you can warp to sections of the main map, but you have to find the warp crystals first and activate them. Even then, the open world maps are huge compared to Sophie DX, and the run is a LOT longer than it was previously. While the scenery is beautiful, the long time it takes to traverse a map makes me feel bored eventually. I'm used to the smaller but more numerous maps of Sophie DX. 5. You can't talk to everyone, and you can't go in most buildings. You have to look for conversation icons to talk to people, and you have to look for location icons on the map to see what buildings you can enter - and you can't enter a lot of them until the story progresses. I call this "GTA 5 Syndrome", where the majority of the gigantic map is useless scenery. I know a lot of places will open up soon in Sophie 2 DX, but it's annoying to not have them available from the start. 6. LOTS of invisible walls (especially around the Dream Tree). Also, you can't jump off of small hills in one accessible area to land in another accessible area - why even have the jump function? 7. One of the first craftable items in Sophie DX was a healing item (Berg Medicine, IIRC). There isn't one at first in Sophie 2 DX. I'm afraid to get into most battles, because I only have 3 weak characters and no way to heal them. Mind you, there are boss-class monsters on the map FROM THE BEGINNING. I ran into one, and just barely managed to run away. I've made over a dozen recipes, and still no decent heal items. Considering this is Dream Land, you'd think they'd have heal stuff available from the beginning. 8. The new synthesis process is a bit random. Your cauldron exhibits different bonus symbols that make recipes better, but they differ by recipe and probably at random (I haven't checked in detail). I've gotten some outstanding items, and then some mediocre items from the same recipe due to placement and number of the bonus symbols. If you want to understand how to make items of high quality, you will need to go over the process more than once, as the tutorial is not enough. The whole links vs. lines thing just doesn't make much sense. This was not a problem in Sophie DX. 9. The beginning of the game is running back and forth a LOT. Also, when you complete quests, it likes to teleport you back to town, even if you don't want to go yet (you know, pick up a few more ingredients on the way out then fast-travel back would be nice so as not to have to make two trips in short succession). The game drags you around a lot, at least in the beginning. This was not a problem in Sophie DX. 10. The combat system is radically different. If you skip the tutorials, you will miss out on the combo attacks that the characters now have (as opposed to the characters auto-assisting in Sophie DX). Also, the combat selection menu is a tiny vertical menu on the lower left side of the screen, and not very visible, unlike in Sophie DX. All in all, it seems from my very limited time playing this game, that this game is more like a beta-test rather than a full game. Many of the functions that were smooth in Sophie DX are clunky now, and slower to use. Problematic controls that should have been fixed were left as-is. Some design decisions should have been re-thought. It's unlikely that these problems will be fixed, based on the game's update history, so if any of these things are a non-starter for you, don't get this game. I hear the Ryza series is better, but I haven't played it yet. If you're into the story, though, the story seems as good or better than Sophie DX. You just have to suffer through all the jankiness.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the (if not the) best Atelier games. The story is good but the crafting is the real win. It's much more involved. There's few simple loops to be OP by mid game. It's a real puzzle at times. Perfectly balanced.
搅大锅好玩但剧情还是太平淡了,买了典藏版玩得很痛苦,准确来说是地图太绕而且场景建模又挺塑料没什么意思,剧情又无法跳过,非常痛苦,
我永遠喜歡蘇菲老師
听说这一部是最适合入坑的,玩了三小时真有点绷不住。 日厂的技术力是真低吧,很难想象这部游戏是2022年发售的,我以为是2012年呢。 场景建模是多边形的,游玩过程是卡顿的,剧情演出是没有的,日常对话是站桩的,PS5手柄是不适配的。 目前给我感觉是凯子向游戏,剧情和玩法暂时没深度体验,先不评。
推薦給沒玩過鍊金工坊跟玩過鍊金工坊的人 蘇菲永遠的神
[h1]はじめに総評[/h1] ストーリーは人を選ぶ、というか率直に言うと正直あまり期待しない方がいいかと。 全体的にこじんまりまとまっていた感じで、プレイ時間のほとんどが調合でのパネルとにらめっこしてた程度にメインストーリーの尺は短め。 グラフィックやBGMはハイクォリティだし文句なし!ただ新規モンスターや技のバリエーションはもっと欲しかったところ。 調合システムはきちんとパズル要素を残しつつ色々便利&簡略化していたのでよかった。 個人的な不思議シリーズでの評価で言うと リディスー>>ソフィー1>本作>>>>>>>>>>>>>>>>>>フィリスといった感じ。 [h2]ストーリー[/h2] 42/100点 正直最初は異世界転生モノみたいな設定を見た時はちょっと拒否感が出たが、実際プレイするとそこまで違和感を感じるモノではなかった。 ただし、話としては全体的に小さくまとまっているという感じで、起承転結でいうと起承の部分がだらだら続いて、ようやく転に入って盛り上がってきたと思ったら次の章で結に入るといった感じで拍子抜けしてしまった。 そもそもメインストーリーは夢幻の世界とグロールという存在が、リディスーの絵の世界とレンプライアの使いまわしのように感じたし、リディスーの母親の立ち位置はぽっと出のエルヴィーラなため感情移入もできず正直微妙に感じてしまった。 またキャラクター関係はソフィーとロリフタ、祖母にあたるラミゼル以外は最後までプレイしてもそこまで感情移入できなかった。一応キャラストーリー的なものもあるのだが、リディスーやライザのそれと違いボリュームも少なくいきなり掘り下げに入る感じだったので正直キャラの魅力を感じる前に終わってしまった感じ。[strike] 弁当の漬物とかポテサラとかそんな感じの扱いですやん君たち…。[/strike] エルヴィーラに関しては「絶対これ、この後ああなるだろうなw」という予想を見事に毎回踏み抜いてさながらこち亀の両津勘吉のよう。ストーリーが小さくまとまっていることでソフィー1でのプラフタのようなキャラとしての掘り下げも少ないこともありやはり最後まで正直好きにはなれなかった。 [h2]グラフィック[/h2] 100/100点 ここは本当によかった。 8年越しの続編ということで絵柄とか変わったり、ライザみたいにむちむちにされたりするんじゃないかと心配だったが順当に進化してて大魔族。 ライザ1のようにカットシーン中棒立ちしたまま腕動かすような事もほとんどなくしっかりとイベント中のモーションも作り込まれていたので文句なし。 [spoiler]どうでもいいけどアレットの甘露の実とかプラフタ(人形の方)の甘露の実とか実にいいね。[/spoiler] [h2]BGM[/h2] 92/100点 相変わらず高クォリティで素晴らしい!イーリアンパイプを使った曲が多いのでアイリッシュトラッド曲が好きな自分としてはとても大満足でした。 欲を言えばフィリスのアトリエの公認試験でのバトルBGMでうるっときた身としては、個人的にもうちょっと原作BGMのアレンジ欲しかったなーという感じ クリア後のBGM視聴室でのコンポーザーのコメントがなくなってるのはちょっと減点要素。あそこの一言コメント好きだったんですよ。 [h2]UI/UX[/h2] 52/100点 錬金システムは不思議シリーズのパズル要素を残したまま面倒な釜システムなどを撤廃して、複製も在庫方式から都度増やせる形式にして利便性が増しててよかった。 ただし、触媒を用いたアイテム特性をフルにする調合はソフィー1と比較してもかなり面倒さを感じたのでもうちょい要求属性数などを緩和してほしかったかな。 ショップも24時間営業になったり、一箇所にまとまっていたりと今までの作品と比べて非常に配慮されているように感じた。 色々と便利化しているが新システムの天候操作がとにかく厄介で、中盤以降のギミック操作で非常にフラストレーションを感じた。 とくに風ギミックを使った後、エリアを離れた際にいちいち処理が入るためラストダンジョンではとてもストレスを感じた。戦闘のように避けることもできないのでその箇所を通る場合必ず処理を挟む必要がある。 ゼルダのようなゲームならわかるがアトリエにこのシステムは正直ミスマッチすぎる。 あとは狭い所を通る演出も上記の天候操作と同じでストレスポイント。正直なんであんなもの入れたのか謎すぎる。[strike]ライザみたいにケツ眺められるわけでもないのに。[/strike] [h2]戦闘[/h2] 29/100点 とにかくここが壊滅的に微妙だったなーと言う感じ。オーラシステムが絶妙にフラストレーションのもとになっていた。 通常攻撃一発で仕留められるような雑魚敵ですらオーラをまとってくるのでゲーム終盤あたりまで非常に面倒だった。温室と大採取があるため素材目当てでの戦闘はほぼしないとはいえ、図鑑載せやレシピ発想/クエスト/チャレンジなど雑魚と戦闘をする場面も多いのでなおさら。 コンビネーションアタックの2人目の攻撃はオーラを貫通するため、特性を盛った高性能アイテムさえあればコンビネーションからのアイテム投げで壊滅させられるが、雑魚相手でもいちいちコンビネーションの手間を挟むため非常に面倒だった。 戦闘の極みDLCもっている方は補給費用のめちゃやすいウィズバンハットに適当な特性つっこんでコンビネーションアタックで投げると楽です。 オーラシステム以外の面でもレアモンスターの攻撃が軒並みカタストロフィやコールメテオなどの同じ技の使いまわしだったり、そもそもモンスターが不思議シリーズからのモデル流用ばかりで新モンスターがグロール系と眷属ボス程度しかいないのももにょりポイント。 なんというか8年後越しの続編なのにこんだけ色違いコピペモンスターばっかだとネプテューヌに近い何かを感じるなーと。
相比于其他jrpg其实不论是剧情还是战斗都不太行,好在核心玩法是炼金,花心思炼出来的毕业道具、装备很有成就感,适合有耐心的人玩
什么时候出苏菲3啊,想再看到小村姑的冒险
接触的第一部炼金工坊系列 精神时光屋,炼金炼一炼顺便把现实时间也给炼进去了 游戏难度不高,随时可以调整难度,对新手友善 值得推荐 剧情衔接上没什么事,几乎全是新角色,也有前代剧情总结 玩过了A19,才发现这代有分层传送甚至有传送锚点的感觉到底有多好... PS: 普拉芙坦的DLC(地图+剧情)不推荐购买 几十马币买个30分钟剧情属实是冤大头
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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