
A mysterious story of a mysterious dream ... This is a story about one of the adventures Sophie the Alchemist had after she left her hometown of Kirchen Bell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.4/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 2.6Kreviews | 94% | — | $2.5M |
| $114.99 | 680ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
接触的第一部炼金工坊系列 精神时光屋,炼金炼一炼顺便把现实时间也给炼进去了 游戏难度不高,随时可以调整难度,对新手友善 值得推荐 剧情衔接上没什么事,几乎全是新角色,也有前代剧情总结 玩过了A19,才发现这代有分层传送甚至有传送锚点的感觉到底有多好... PS: 普拉芙坦的DLC(地图+剧情)不推荐购买 几十马币买个30分钟剧情属实是冤大头
Thoroughly enjoyed my time with this game. Most of my time was spent preparing as much as I possibly could. 999 quality, the best traits I could get at any moment, and when farming opened up, same there too. Unfortunately, on VHard, playing like this made the game's difficulty an absolute comedy-fest: frequently taking 1 damage from enemies and then proceeding to obliterate them in 1 hit. I didn't use healing items. Let it be known: party level barely matters. Your equipment is far more important. I was underleveled the entire game. It wasn't until the last quarter of the game that I downloaded a system save online and swapped my difficulty to Legendary. A welcome surprise when the next boss I fought proceeded to wipe me off of the map. I've seen a number of complaints about the aura gimmick, and I'll be honest, auras were shattering left and right for me early on, so much so that the gimmick basically shouldn't have existed. It wasn't until later on where enemies started resisting statuses that the auras became a bit of a challenge (though then there were other solutions). The story hit home more than it should've tbh. I found myself almost crying at the end. That said, this game is an anime JRPG from Gust, and for those that are unaware, that comes with a fair amount of jank. Don't run the game above 120fps and things should generally be OK, though you may find your jumps to occasionally rocket forward due to deltatime shenanigans.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 8.2K | 91% | $12.99 | |
| $2.5M | 3.8K | 69% | $12.49 | |
| $2.5M | 3.2K | 93% | $39.99 | |
| $2.5M | 6K | 76% | $19.99 | |
| $2.5M | 3.6K | 84% | $29.99 | |
| $2.5M | 3.5K | 82% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $153.5K | 529 | 89% | $14.99 | |
| $740.3K | 971 | 90% | $19.99 | |
| $157.3K | 559 | 92% | $15.99 | |
| $341.3K | 491 | 74% | $19.99 | |
| $70.2K | 333 | 95% | $9.99 | |
| $289.1K | 435 | 91% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I never leave reviews but I have to say that this game stutters if you don't plug in a controller, that's just so unbelievably stupid!!!! Yes it Stops after you plugged it in an then you can unplug it but from now on till i die if i want to play this game i need a working $80 controller, freaking stupid. What they couldn't be bothered to fix this 1 thing before putting it on P.C.!!! Final Fantasy 13 does this as well but that's from 2009, still Square Enix couldn't be bothered either. What a joke! I have a high end pc btw i just built it this year , it should run this game or any other game flawlessly!!! Other then that i can recommend this game an the entire series, i have most of them on switch, an just wanted to play them not stuck a 30fps. So I'm gonna go stock on ps5 controllers or maybe figures out the line of code that makes the game stop constantly checking for a controller.
苏菲的炸弹工房~不可思议的投弹兵~
Best Atelier game.
소피의 아틀리에 1편과 피리스의 아틀리에 사이의 이야기를 다루고 있다. 스토리는 미래 시점을 다룬 전작들과 모순되지 않도록 무난하게 잘 뽑혔다. 특히 전작에서 현자의 돌을 만들어낸 소피가 어째서 다시 중화제부터 만들여야 하는지가 잘 설명되고 있다. 소피 1편처럼 전반적으로 쉬운 난이도의 게임이지만 아틀리에 시리즈 본연의 재미를 잘 살렸다. 레시피 발상 조건이 소급적용이 안되다보니 필요없는 아이템을 만드는 노가다를 할 필요가 있는 것은 단점 파고들기 요소는 별로 없고 도전과제 달성 비율도 높은 편 DLC는 안사도 아무 문제 없다. 어차피 플라흐타에게 전용폭탄만 쥐어주면 최종보스든 특별보스든 다 터뜨리고 다닌다.
パズルが好きな人でこれを嫌いな人おらんやろ...ってくらい好き。 新作ほど錬金術が優しくなっていってるが、こんくらい手間をかけてモノを作るのも好き。
内容に関してアトリエ25周年に相応しいお祭りっぷりで、肝要の錬金術自体が楽しい上、キャラクターが生き生きと動き、物語もソフィーシリーズが好きな身としては大満足です。探索において天候システムによるギミックパズルで移動に制限がかかるっていう所はありますが、天候や時間帯で取れる素材も変わるので、結局のところ素材の種類が増えて良いです。 相変わらずクラフトとかフラムとか序盤から作れる爆弾系は強くて、強力な爆弾を作っては投げつけてニヤニヤするのがたまりません。使用回数も前作のコルちゃんの代役としてピリカさんに復活して貰えるのでガンガン投げれていいです。(ただしコールは取られる。)※牛乳飲まなくても背は縮まない模様。 戦闘に関しては基本3人パーティ+控え3人ですが、戦闘中に次々と攻撃や防御で補助を入れつつメンバー入れ替えが出来るため、ずっと控えにいて出番がないメンバーみたいのが無くて良いです。弱点や耐性も非常にウェイトが高く、感覚としてはペルソナシリーズに近いゲームバランスになったかなと思います。 初回起動時にセーブフォルダが作れずセーブが出来ない問題にぶち当たりましたが、どうやら初期設定ではWindowsにフォルダ生成をブロックされてしまう模様。Googleで調べてフォルダ作成の許可を出してやれば解決しました。 ◆30FPS固定のせいで可愛いグラフィックが台無し!って思ってるそこのあなた! 「Lossless Scaling」(アプリ)の出番です! ・フレーム生成はLSFG3.1の等倍、2倍フレーム生成。(お好みで) ・スケーリングにAnime4K。(歪みが少なくてオススメ) これでかなり滑らかになり、エフェクト等も✨キラキラ✨になります。 個人的に本作がLSに一番親和性を感じたくらい感動したので参考までに。
這是一個鍊金術之神施展神跡的故事,蘇菲2補完了莉迪蘇瑞時期蘇菲那麼破格的原因,如果先玩蘇菲2可能沒那麼迷惑。 作為不思議系列最新作系統已很完善,不論調合還是戰鬥系統都是系列最好,就是地圖太大探索比較辛苦,而且會因為探索不足導致缺少了重要道具主線卡關。雖然地圖全程會指引通關方向,但是地圖看到寶箱還是要想盡辦法拿到,一時貪快通關反而會導致後面不知道具卡了在哪。 最後好評主要是給普拉芙坦的,主角蘇菲太神沒什麼成長感覺這種設定個人反而不是太喜歡。
鍊金工房最好的一代,我大蘇菲的可愛不容質疑
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.