
This DX edition includes new stories, playable characters(Agatha, Kilo, and Romy), and features that have been added to "Atelier Ryza: Ever Darkness & the Secret Hideout.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $25.99−35% | 340reviews | 80% | — | $375.9K |
| $39.99 | 310ratings | 97% | — | not modelled | |
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Klaudia is Love, Klaudia is Life, Klaudia Forever <3
It's a nice update to the already well liked original. If you already have it, but would like to try the new stuff, I would wait for a deep discout, as it's not really worth the full price. For those who are new, it's a really good deal compared to the original.
First Atelier game review, I played this for the love of the game and Ryza's wife material after watching the Anime 1st, and ended up buying the trilogy in the recent sale. Only buy this game on sale, $30 or under. If I would interpret what people meant by "Cozy JRPG", it means it's pretty freakin' slow and boring, no world ending plot/the chosen one type of thing going, a little slice of life. The 1st 20 hours of the game is just small town girl, coming of age, trying to find her place in the world. Then the last 10 hours of the games main story opens up like you just finished a long intro, and had an actual "hook", then game ends. It might be a little too late for most people who already died from boredom. I spent another 20 hours to build a sufficient "mid-game" gear with limited resources. My 100% completion on steam clocks in at 88+ hours but the in-game save is only about 70+ hours. That difference comes from reloading saves figuring out the crafting to not waste limited resources mid-game. There are many things wrong with this game that you need to set your expectations on what you're getting into and need to look forward to playing this type of game to enjoy it. - Running this game at 4k crashes the game (specs attached), with or without 3rd party fix and after hours of fiddling with the settings. My only solution is to run it 1440p@60fps and using Lossless Scaling to scale the window 1.5x on a 4k monitor. Anti-Aliasing doesn't seem to work in this game and support recommends playing the game at 1080p in 2026 LMAO. - An F-ton of asset re-use, enemies get 5 different re-color with the same exact 1-2 attack animations. - Animations/cutscenes are very stiff, low budget, AA quality. - The ATB combat system is half-baked, bad and just trying to overcomplicate itself, I hate it. You can switch characters but then you lose the pending party member "action/extra orders". The lengthy animations of skills lock you from switching characters but then the ATB gauge is still moving and can't switch out. The tactics level is just a contrived system masquerading as "strategy". I never even notice nor cared of the difference in what characters are casting from tactics level 2-4. It's just a means to an end to lock your character from casting "limit breaks" until tactics level 5. - The pacing of this game is abysmal, it's like they stitched together things and shipped it without anybody playing the game from start to finish. The game is braindead easy all throughout until the final boss where you really need to upgrade your gear. - The quests chains, recipes and ingredients are locked from later areas or story progress which doesn't make sense, when at that point it's already useless. - For the "complexity/depth" that people are boasting about the Atelier games' crafting, it's not that deep, it's just you're not given the proper tools to be efficient/proficient at it. There are so many annoying UI BS of managing this crafting system that makes this harder than it should. * Until close to the end of the game, I thought that party formation were fixed, (i.e. you always need a front/rear party member) because the UI can't directly swap the character unless they are both "fronts" or both "rear" characters. It turns out, you would need to remove the character from the party 1st and add any character so that allows you to run all fronts or all rear characters. It's an entire thing, I wasn't able to remove Tao from the party until I got Klaudia. * There are close to 200 recipes, and over 200 ingredients in this game. There's no "tree" to have a better view on when and how you unlock things that you're constantly googling more than half the time to figure which recipe morph tree does this one ingredient you need is coming from. I had to make a Gemini AI Gem and fed an entire excel file export from one website (https://eruciform.com/games/atelier/), of all known materials, recipes so I can just ask the chatbot instead of googling randomly. * There's no sort by alphabetically or sort by anything on the recipe list, like what the F, you would have to constantly scroll up and down from the list of 200 to look for 1 thing you need. * For some reason there's only a limit of 9 items you can duplicate at. There's no multi-item duplicate, and the worst part about this is every time you duplicate, the cursor selector goes back to the first item in the list, so you have to scroll down again to find the item you need to duplicate. Note on 100% Achievement: The "Alchemy Master" achievement. this DX version you would need to unlock ALL party member weapon recipes (Kilo, Agatha and Romy) and including DLC recipes. For the "Fully Fatal Drives" achievement, you only need to execute the primary party members (Ryza, Lent, Tao, Lila, Empel). This series from what I surmised, the developer of this game is all about quantity over quality releasing annually with little iterations. They were saying this Ryza trilogy "saved" Atelier. I do hope they learned their lesson and fix their engine. All that being said, I'm still excited follow along Ryza's next adventure and finish the trilogy. I'm not going to say that I "get" these types of games, but I get some degree of dopamine, crafting that 999 quality items, albeit very mundane and tedious.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $25.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩炼金还得用我的17.3寸4K镜面屏255ppi和平板手机差不多了才看不到锯齿,27寸4K 163PPI锯齿都满天飞,游戏里的TAA开了变糊还没有抗锯齿的效果,只有FXAA有用,DX个寂寞.
初のアトリエプレイ。 無印版をいつか遊ぼうで購入はしていたものの遊ぶ前にDX版が出てしまったので 若干の完全版商法の被害者ではある(?) キャラ良し、ストーリー良し、BGM良し、ライザ良しでした。 難易度は簡単なのかなと感じました。 ノーマルでプレイしましたが全滅したのは2回でいずれも本編とは全く関係ない クリア後?の裏ストーリーのようなところなのでロースペック装備で挑まず 色々揃えていけばまぁ全滅することはなさそう。 BGMはとても好きで私自身あんまりゲームのBGMをゲームクリア後も聞くことは少ないのですが、 このゲームはその数少ないラインナップに入りました。 無印版をクリア後に起動はしてみたのですが、 カメラが多分マウスに最適化されておらず酔ってしまったのでキーマウで遊ぶのであれば 多分DX版で改善されているように感じるので結果私は満足ですが... 私も完全版商法には某バンナムの某シリーズで何度か受けているので批判側なので、 DX版の追加要素が3キャラのプレイアブル追加(本編ストーリー内容に影響なし)と一部シーン追加、 エピソード(DLCとして追加されていたもの)を1つ追加だけというのはプラスな印象はないです。 せめてエピソードにもボイスが欲しかったかな~と思いました。 他の方もレビューしているように無印版をプレイ済の方はわざわざ購入しなくても良い内容ではあるのかな? と思いました。 私のようなキーマウで遊びたいアトリエ未経験者には全然おすすめできるものだとは思いました。
看到要出DX版,但是沒看到可以付費升級的資訊
I'm done, first this game works like garbage when you try to use keyboard/mouse - it teleports your cursor to different part of screen during some interactions, for example when you try to sell items. Some tutorials don't even mention keys that you need to press on pc - i literally had tutorial that showed to me what keys i'd need to press on xbox controller. So i finally connected my ps5 controller and now game only shows keys for xbox controller? Is that some kind of joke? If you make game that's strongly recommended to be played with controller, it should be mandatory to make it work with BOTH ps and xbox controller. Overall - good, relaxing game, but it feels like rushed port for PC
这个游戏给我晕的啊。你往前走看其他方向在互相拉扯,我是慕名而来,精细程度也好,角色也罢剧情任务指引放现在感觉有点不够看了。
Adorei, tem um clima de calmaria com crianças do interior, som de pássaros e uma busca por aventura para sair da rotina. Nada melhor que uma base secreta! Tem todo o clima da série Atelier em uma escala um tanto menor por ser um novo início, o que é até estranho dizer já que é um jogo rico de sistemas e coisas pra fazer, mas dá para ter muito mais, me deu expectativas pela sequel!
炼金工房作为光荣gust旗下的系列,在JRPG圈子里也是广为人知.本作被称为系列的A21作或者秘密系列, 在炼金系列中也是非常火爆的作品,在价格方面DX捆绑包比起原作更便宜,并且DX版本还整合了之前的所有DLC和增加了新的内容(例如两个新地图、两段新剧情、一个小时左右日谈和新增阿佳特、吉洛、罗密三名可操控角色大大减少了玩家前期的难度) [h3]角色故事[/h3] 出生在村庄的莱莎,梦想着出村冒险,打破她那平常的日常,于是拟定了离村冒险的计划.于是在两位伙伴的陪伴下,他们用船到达岛的对岸冒险,在冒险过程中遇到强大的魔物,被两位炼金术师安佩尔、莉拉救下.在这之后,莱莎就开始对炼金术产生巨大兴趣并开始学习炼金术,后来,几人又在森林中找到“旧遗址广场”,将其该造为“秘密藏身处”,由此开始冒险. [h3]主要玩法[/h3] 拾取材料进行炼金调和再升级道具进行品质更高提升,调和上在选择了需要的道具后,就可以丢所需的素材,调和的过程中丢指定的素材会解锁新的道具配方。然后依照各属性和投入次数去调和,在有限的次数内会根据素材的品质和效果调和出不同提升的道具,并且这次的炼金系统十分简化,dx版本还增加了采集篮的大小,无论萌新,还是老手都能够超快速上手.同时加入了暗号系统,可以让玩家不用那么辛苦到外面到处打素材,但需要上网搜索对应暗号才能进入对应副本去打怪 . [h3]战斗方面[/h3] [b]三大核心[/b] AP:通过平A或消耗道具积累 ,用来释放技能,蓄满了后还可以提升全队的T.Lv(战术等级)——最高可到5级.随着提高,战斗演出也会更加华丽,攻击手段也会更加丰富. CC:本质是弹药库,将炸弹用完后可将炼金出来的产物消耗掉转换为cc. 快速行动指令:消耗10点AP立马行动此时可使用技能或者道具进行攻击(可在战术等级3级后一直使用道具 ,不断转换cc连续拉条来使用道具). 在进入战斗之前对怪物造成攻击,可以直接获得10点Ap值,由于采用的是半回合制除自己操纵的角色以外,其他角色并不会主动释放技能(方便积攒ap,开启同伴行动指令后会自动释放技能),AP值提升依次需要到达10、20、30、30,来增加普攻段数和技能伤害,当到到5层后可以解放角色大招使用后战术等级变为1级,当boss进入蓄力状态时,使用角色技能,还能直接触发另外角色的连携技能. [h3]画面表现[/h3] DX版最值得说道的地方就是全新的画面表现,不光帧数有提升还稳定了不少,全新渲染下的角色和场景也非常的温馨.其他的环境、光照,地上的草丛摆动,真实感非常充足. [hr]结语[/hr] 很多人最初注意到莱莎,多半是因为她那双出圈的“肉腿”,但如果你只冲着这一点来,反而会错过这部作品真正动人的地方——那些有血有肉的角色,以及一旦上手就让人彻底停不下来的炼金系统.你会亲眼看着莱莎从一个普普通通的农家女孩,一步步成长为能够独当一面的炼金术士.只要你能耐着性子将这系列玩进去,这场属于夏日的冒险,绝对不会辜负你的期待.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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