
This edition includes new stories, playable characters (Clifford, Serri, and Kilo), and features that have been added to "Atelier Ryza 3: Alchemist of the End & the Secret Key."
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−25% | 102reviews | 80% | — | $147.7K |
| $39.99 | 114ratings | 98% | — | not modelled | |
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
作为炼金系列最出圈的作品,莱莎通过人设吸引玩家,也靠着足够优秀的质量建立了口碑。不仅是正反馈十足的炼金系统、个性鲜明的主角团队、还有不求轰轰烈烈但是完整的讲好一个故事的主线剧情,都给我留下了好印象。追完三部曲,肉眼可见的不仅有游戏制作的提升,更有角色的成长。从第一部里僵硬的角色动作到第三部里角色脸上灵动的表情,从初出茅庐的炼金术士到迈向未来的炼金术士。看着第三部结尾时莱莎锁上藏身处的大门和伙伴们为了梦想走上各自的道路,回想起这几十个小时的游戏经历,真是感慨万分,这就是JRPG带给人的感动吧。
After finishing the DX version for Ryza 3...I can safely say that my opinion of the game from when I first played a couple years ago has not changed. It's pretty to look at, the characters are as likeable as ever (Bos even gets to be playable this time), and there's many QoL changes to Alchemy, Exploration, and Combat that make everything feel so fluid. The game does have some problems...and while I still think Ryza 2 is the best of the trilogy overall...this one is a great entry nonetheless. Now let me list a few pros and cons I experienced during my playthrough: PROS: + Crafting system returns from the previous games and is just as fun to break as it's always been. + Ultra Purity is a super trait you can get extremely early, and makes obtaining infinite gems easier then its ever been. + Combat is similar to the previous game, but feels a bit faster and once you have them built...very easy to spam your ultimate items to destroy everything. + The world is gorgeous to both look at and explore. It's not exactly "open world"...but that just means the devs were able to fill each area with purpose and make it feel alive. + It was satisfying to see the cast we've spent the past 3 games with reach the conclusion of their arcs...and while it's sad to say goodbye...I'm glad the journey happened at all. + All the original DLC is included in the DX version, alongside a new side story. CONS: - The third act/ending goes on just way too long. There's a lot of going from one place to another and watching a cutscene about how they don't know how to do the thing yet, and you could easily shave off 10 hours of game if you tighten that up a bit. - The newer characters are fun...but they do sort of bloat an already large cast of returning characters. So I never felt like using them in battle when I unlocked them. (Especially when the DX version adds a few other returning characters from the past games). - Recipe Morph is almost non-existent in this one. Very few items can be created through Recipe Morphing so you can't synthesize the most broken weapon the world has ever seen like you could in the other two. - I had a few points where the game would stutter randomly and sometimes close the window on me. Limiting my framerate seemed to fix most of this...but it's a shame I had to do that in the first place. - There is no upgrade path for owners of the original Ryza 3. So yes...I do recommend Ryza 3 DX. Overall I'd recommend the whole trilogy if you haven't played it yet. If you have...then there really isn't a big reason to pick this up over the originals unless you can get them on a REALLY good sale. And so...the wait begins for the next entry in the Atelier series. Which luckily...won't be too much longer!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
再见了,所有的莱莎炼金工房
흥미돋는 딴겜 쳐하다가 드디어 부랴부랴 엔딩보고 쓰는 라이자 아틀리에 시리즈의 마지막 작품 리뷰입니다. '종극'이라는 단어에 걸맞게 이전 인물들이 쌓아왔던 스토리라인부터 새로운 인물들의 서사까지 완벽히 마무리 지었습니다. 그리고 새로운 이야기를 시작한다 라는 전형적인 꺄꺄스토리입니다. 개인적으로 끝맺음을 확실하게 지었다는 점에서 높은 점수를 주게됩니다. 디럭스 버전에서 차이점은 바람짐승이라는 플라잉 족제비가 자원 채집을 도와주고 그 외에 추가 스토리가 있습니다. 가장 큰 부분은 새로운 플레이어블로 2편의 낭만파 인디아나존스 클리포드씨와 극성 환경운동가 세리. 그리고 보스의 영원한 그녀 킬로씨가 등장합니다. 직접적으로 스토리에 나오는 친구는 하나밖에 없지만, 반가운 얼굴들입니다. 언제나의 시리즈가 그랬듯이 연금술에 치중하면 스토리는 크게 어렵지 않습니다... 라고 말하고 싶지만, 생각보다 난이도가 있습니다. 이번 시리즈는 폭탄류만큼 장비쪽에도 신경을 써주셔야 쉽게 클리어가 가능합니다. 그대신, 강력한 특성의 재료들을 초반부터 얻을 수 있고, 정신나간 성능의 초특성이란 것도 추가되어 중반부에 빠른 스토리 진행이 가능합니다. 하지만 너무 빠른 진행은 싫었는지 특정 재료들의 레시피를 스킬트리로 파생시켜 해금시킬 수 있게 해서 연금술을 활발히 해주어야합니다. 사실 3편의 폭탄류는 그냥 몹들 그로기 만드는데 쓰시는게 좋습니다. 중반부쯤가면 그냥 스킬연계만으로도 잡몹 사냥은 가능해서요. 마지막 보스는 마지막이라는 말에 걸맞게 꽤 빡셉니다. 최소한 방어구는 짱짱히 맞춰두는걸 추천드립니다. 이번에도 역시 엔딩 이후 컨텐츠가 있습니다만 늘 그랬듯이 정신나간 난이도니까 굳이 안하셔도 될거같습니다. 라이자 리뷰도 이제 종극이네요. 저는 새로운 아틀리에 시리즈의 세일을 존버하겠습니다...
1, 2에 비해서 뭔가 복잡한게 많이 생겼내요
クリアしたので感想 調合 とてもいい中和剤を作るなら、いい中和剤を材料としてぶちこめるループできるので簡単。スキルを濃縮して+99できます。作るアイテムの下地に使ってください。 採取 かごの容量を700個までふやしても油断すると溢れる。倉庫も同じく溢れる。 新規でやる人は私みたいに、捨てるくらいならジェム化を定期的にやった方が○ 各種ポイント コアシャードとスキルポイントがクリア前に溢れだしました。クリア後も稼ぎで楽しめると思ったらクリア前で終わった。 レベル ラストダンジョンで100になった(⊙◞౪◟⊙) 戦闘の難易度 最初はノーマルでプレイしたが、強強装備とアイテムのせいで中盤辺りからカリスマに変更して、そのままラスボスまで一発クリア。 最後に思った事 恵まれた体を持つライザは、デザイナーの好みか、ガストかコエテクの指示の指示なのか…。けしからん!もっとたのむ! 26年7月10日に実績フルコンプリートしました。他のゲームと比べると簡単に達成率100%にできるゲーム。
有幸见证一位女孩的成长,感谢那个夏天的故事
还是老问题,对系列老玩家来说极不友好,从莱莎1开始,改动后的烂比即时制战斗系统总是要强迫你玩弱智QTE,不玩还不行。我还是那个观点,做不明白动作RPG可以不做,你至少得给系列老玩家保留一个切换回传统回合制的选项,而不是直接掀桌子,强迫所有人赤石。莱莎三部曲鉴定为烂完了,直接丢进垃圾桶。至于花掉的这几百大洋倒也不心疼,GUST的这个系列已经陪伴我度过了上千小时的美好时光,再不济这么多年白嫖了光荣那么久,就当变相补票了。
Nach ca. 175 Stunden habe ich alle Atelier Ryza mit allen 146 Achievements beendet. Die Reihe macht unheimlich viel Spaß. Ich kann die Spiele uneingeschränkt empfehlen. Man kommt auf jeden Fall auf seine Kosten. 10/10 Trotzdem ein paar Kritikpunkte: 1. Die komplette Reihe ist wirklich schlecht darin tiefergreifende Spielmechaniken zu erklären. Das betrifft die Alchemie, aber auch die Kämpfe. Dabei machen die Kämpfe in allen drei Teilen am meisten Spaß. (Vor allem im Endgame, wenn die Kämpfe schneller werden und die Kampfmechaniken ineinander greifen.) 2. Ryza 3 ist in bestimmten Punkten deutlich schwächer als seine Vorgänger. Die Hauptquest ist massiv in die Länge gezogen. Die Nebenquests haben an Impact verloren. Die Open World streckt alles noch zusätzlich in die Länge. (Das Kampfsystem ist aber mit Abstand das Beste. Es verbindet alle Stärken der Vorgänger.) 3. Die Rerelease-Taktik des Publishers ist einfach zum Kotzen. Es gibt weder eine kostenlose, noch eine kostenpflichtige Möglichkeit seine Spielversion zu upgraden. Man ist gezwungen immer das Spiel neu zu kaufen, wenn man die neuen Inhalte haben möchte. Ein Schlag ins Gesicht für jeden Fan der Reihe. Besser wäre es neue Inhalte als DLC anzubieten. 4. Für manche Achievements sollte man Schmerzensgeld bekommen. Ich fühle mich gefoltert, aber glücklich. :D
7.5-/10 26.8.12-26.8.22 37小时全成就 攻略:BV1q24y1L7HW、PSNINE37328&37270 1.时隔多年 gust再次尝试开放世界 首先承认 a24真的比a17易玩的多 a21的世界被压缩成一个大地图 同时还增加了其他区域 每个地图还会给地标 起码跑图不会太累 就是要自己去开 问题是又大又空 还有一堆空气墙 上台阶还会卡一下没绷住 宝箱奖励一坨 2.作为莱莎系列的收官作 还是比较优秀的 再次掉小珍珠 系列前两作的坑基本都填了 3.战斗 堪称豪华 dx版好像高达15位可参战人员 同时钥匙系统加入(虽然我一次都没用) 稍微方便一点 难度曲线整体偏简单 就中间升级过999破坏力++范围单体奖励++ 基本能撑到万象原典前 4.炼金系统 由于继承前作sp系统 本作依然可以提早做出顶级道具 大概二十分钟就能刷满sp开满技能 后期解锁核水晶元素以及贤者之石 基本无敌 但钥匙取代香精 使得调合没那么方便 5.最屎的来了 钥匙系统 既然标题都带这玩意 相比一定很好用吧 啊对 但你就刷吧 完全看脸 非常重要的追投、减cc、属性追加你得挨个刷 这玩意你没看攻略直接有的受了 6.素材非常难找 最终武器配方必须要靠钥匙以及一般任务解锁 纯纯恶心人 7.优化一般 在库肯岛帧率比较稳定 6700xt最高画质基本100帧 非常丝滑 后期暴跌 记得在内米德古宅那里 乖乖只有40帧 挺牛逼的 卡着的成就: 见闻录:异界的必须先完成新的世界任务
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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