
Experience an epic action-adventure story set in feudal Japan! Become a lethal shinobi assassin and powerful legendary samurai as you explore a beautiful open world in a time of chaos.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Sep 18 → 36.83/day in the week after.
About
“Shadows is some of the most fun I’ve had with a stealth game in a decade” —PC Gamer
Play as Naoe, a quick-witted shinobi, and use light, sound, and shadows to evade detection. Infiltrate enemy strongholds with many parkour options including the new grappling hook, distract guards with shuriken or smoke bombs, and assassinate your targets with your Hidden Blade. As the samurai Yasuke, use silent bow takedowns or unleash devastating melee combos with your katana or naginata.
Switch between these two heroes to adapt your strategy and experience feudal Japan through two radically different approaches – stealth and strength, shadows and steel.
“Assassin’s Creed Shadows creates one of the best versions of the open-world style.” —IGN
Step into feudal Japan like never before! From majestic castle towns to serene shrines and sweeping countryside, Assassin’s Creed Shadows offers a breathtaking open world where dynamic seasons, shifting weather, and environmental destruction affect your tactical approach.
And, to get full immersion, experience the game through Japanese voiceover.
“It leads to one of the most dynamic, fun, and best-looking open-world games I’ve played this generation.” —Kotaku
Experience a true next-gen leap with Assassin’s Creed Shadows, powered by the updated Anvil engine. Explore a world brought to life with ray-traced Global Illumination, real-time reflections, virtualized geometry, and dynamic wind and environmental particles.
From the shimmer of lantern light on rain-slick rooftops to the rustle of cherry blossoms in the wind, every detail is crafted to immerse you deeper into feudal Japan.
Whether you are a veteran Assassin’s Creed player or new to the franchise, feudal Japan awaits you! Join a community of millions of players and discover a title GameSpot describes as "an absolute blast to play," Eurogamer.es as "the best Assassin's Creed of the modern era" and GamingTrend as “the new benchmark for the series.”
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 39.9Kreviews | 75% | — | $55.2M |
| $35.99−60% | 41.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
너무재밋어
I have to admit, this is the most fun I've had with an Assassin's Creed game in a long time. The setting is perfect, being able to play as a Shinobi during the Igan Revolt is awesome. The graphics are good, but where they really excel is the Environment. All the different color trees lit up at sunset is enough to make me stop and look around once in a while. The story seems to get a lot of hate but I like it. I do understand the "They killed my family, now I'm going to kill them all" trope as been overused, but they keep beating the dead horse. If I'm being honest, The previous games were fun, violent trips through history, but at the end of the day that's not the game I bought. I bought Assassin's Creed, and Ubisoft really needs to take it back to the Assassin's and the Templars. That story arc was amazing and they TANKED it. I love the hit lists you're given in this game and you do your investigation, scout, and then attack. It's so much fun. NOW THE BAD: There are things happening in this game that should not be happening in a AAA game in 2025. -I should not get stuck on, or be required to prompt the game to move over a six inch high seam at the top of a roof. -You used to be able to climb everything, but Ubisoft scaled that back to force directed exploration. My biggest pet peeve with developers is advertising a game as open world and then clipping the players wings. It's ♥♥♥♥♥♥♥♥ every time. -The game should not be automatically switching my weapon to the knife in the middle of a damn fight. Nor should a double assassination require me to switch BACK to my sword just because I pulled it out for a micro second for a stealth kill. -Brushing up against a wall when lying down should not rip me out of stealth, and force me to stand up in the middle of a camp like an idiot. I hope who ever added that little diddy to the game gets herpes. -Because the developers decided they wanted our hands held instead of letting us explore like they used to, I can't count how many times I tried to climb a rock face with obvious ledges and crevices to grab on to but can't, because you're not allowed. Really??? -The janky ass controls we've all been frustrated with for years are still present and aggravating. I could go on for hours with some of the annoying things that are happening in this game, but I won't. Because despite it all, I'm actually having fun with it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #35, worst CA #97 · 13 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Portuguese - Brazil*, Russian, Simplified Chinese, Traditional Chinese +1 more
| $31.49−55% |
| 6ratings |
| 66% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
오디세이 재밌게 했는데 역시 존나 재밌다
我受够这游戏了,镶金边的答辩,一个任务跑大半张图五个地方,190+换皮任务重复刷 啥比育碧,我买的豪华版就给两套根本用不到属性拉跨的外观,然后等我进了游戏然后告诉我这游戏有内购,,你这他妈豪华版版外观你卖200+ 除了风景和人物建模外,剩下的就是育碧拉给你的Endless ♥♥♥♥ 总而言之,自己买的游戏是石也要吃下去
Jeg kommer aldrig nogen sinde til at anbefale noget spil over steam da jeg lige har været udsat for tyveri af mine penge igennem spillet her forsøgte at købe en pakke inde i spillet og af en eller anden årsag lander pengene i steam wallet og hvor jeg ingen chance har for købe den pakke jeg ville det er simpelthen for meget at bruge penge i et spil der lander et sted du intet kan bruge dem til
After about 70 hours of play, I’m finding the gameplay with its constantly repeating events, starting to feel tedious. Visually and atmospherically, it is a top-notch game, cinematic in quality and featuring a truly overwhelmingly vast world. However, I spent those 70 hours just exploring the world, unlocking skills and doing a few quests. I’m still a long way off from the end of the game, though. It’s not that a big, long game is a bad thing... but when I imagine sinking another 15–20 hours or even more into it, I generally lose interest in that kind of open-world game. On top of that, exploring this game world is genuinely painful, sometimes I have to ask myself whether we're dealing with *Over the Hedge* or *Jungle Dundee* here. While the mountains and all the vegetation are beautiful, they slow you down unnecessarily, and detours are sometimes even worse than the shortcut I had planned. I also find it a shame that there is no light source for the character, making it almost impossible to see anything in the dark. The only option would be to turn up the game's brightness, which makes it too bright again in well-lit environments. I imagine the positive aspects of the game have already been mentioned in detail by one person or another. Errors and bugs include, for example, the inventory showing a new item even though I have already viewed or sold all of them. If the character is interrupted during an attack or its animation, it can lead to a glitch where the enemy can no longer move but continues to rotate to face the player even after having been defeated. Collisions with certain vegetation can cause you to get stuck somewhere on the map. Anyway, it remains to be seen whether I'll ever finish this game.
奈绪酱可爱捏
喜欢罐头的可以入
At the start this game was extremely frustrating, but it gets easier and more enjoyable. The game still has some issues such as..... it doesnt seems as long lasting as other AC games, the trees are very frustrating, the character movement is at times bizarre and hard to control. All in all a fairly solid experience. The story is fairly good. The graphics are really nice and i liked that it is not cartoony. 8/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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