
Experience an epic action-adventure story set in feudal Japan! Become a lethal shinobi assassin and powerful legendary samurai as you explore a beautiful open world in a time of chaos.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Sep 18 → 36.83/day in the week after.
About
“Shadows is some of the most fun I’ve had with a stealth game in a decade” —PC Gamer
Play as Naoe, a quick-witted shinobi, and use light, sound, and shadows to evade detection. Infiltrate enemy strongholds with many parkour options including the new grappling hook, distract guards with shuriken or smoke bombs, and assassinate your targets with your Hidden Blade. As the samurai Yasuke, use silent bow takedowns or unleash devastating melee combos with your katana or naginata.
Switch between these two heroes to adapt your strategy and experience feudal Japan through two radically different approaches – stealth and strength, shadows and steel.
“Assassin’s Creed Shadows creates one of the best versions of the open-world style.” —IGN
Step into feudal Japan like never before! From majestic castle towns to serene shrines and sweeping countryside, Assassin’s Creed Shadows offers a breathtaking open world where dynamic seasons, shifting weather, and environmental destruction affect your tactical approach.
And, to get full immersion, experience the game through Japanese voiceover.
“It leads to one of the most dynamic, fun, and best-looking open-world games I’ve played this generation.” —Kotaku
Experience a true next-gen leap with Assassin’s Creed Shadows, powered by the updated Anvil engine. Explore a world brought to life with ray-traced Global Illumination, real-time reflections, virtualized geometry, and dynamic wind and environmental particles.
From the shimmer of lantern light on rain-slick rooftops to the rustle of cherry blossoms in the wind, every detail is crafted to immerse you deeper into feudal Japan.
Whether you are a veteran Assassin’s Creed player or new to the franchise, feudal Japan awaits you! Join a community of millions of players and discover a title GameSpot describes as "an absolute blast to play," Eurogamer.es as "the best Assassin's Creed of the modern era" and GamingTrend as “the new benchmark for the series.”
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 39.9Kreviews | 75% | — | $55.2M |
| $35.99−60% | 41.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played close to all AC games. I liked both Naoe and Yasuke, the main protagonist's, but probably my least favourite AC game, simply because the world felt a little bland and boring. Still though, it's Assassin's Creed, so you should play it if you are a fan. Story is quite good, and there is A TON of missions and side missions and activities.
感觉流程有点又臭又长了,好像在跑马拉松一样。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.3M | 342.7K | 97% | $9.99 | |
| $55.3M | 48.5K | 90% | $49.99 | |
| $54.8M | 67K | 93% | $39.99 | |
| $54.7M | 89.1K | 96% | $29.99 | |
| $55.9M | 97.8K | 94% | $19.99 | |
| $56.1M | 59.3K | 96% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 12.4K | 76% | $14.99 | |
| $1.6K | 88 | 50% | $0.99 | |
| $34.5M | 188.8K | 89% | $11.99 | |
| $18.4M | 129.1K | 86% | $8.99 | |
| $96.8M | 96.8K | 94% | $59.99 | |
| $66.5M | 30.4K | 81% | $53.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #35, worst CA #97 · 13 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Portuguese - Brazil*, Russian, Simplified Chinese, Traditional Chinese +1 more
| $31.49−55% |
| 6ratings |
| 66% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoyed the playstyle of the original Assassin's creed and this feels a lot more like that to me than the last few games: Origins, Odyssey and so on. Those were good games and I had a lot of fun playing them, but they felt more like a general action adventure game. Playing as Naoe is so satisfying.
好玩
如果新人选择影作为自己的第一部刺客信条,我觉得会是个还不错的选择
Господа, игра шляпа... Механика - простая: - боевка - никакая - паркур, лазания - простые и неинтересные - взаимодействия с ботами, самостоятельность ботов - примитивная Короче говоря - не интересно, не продумано, просто. Своих бабок не стоит я считаю... Я даже вводную часть за девчонку не доиграл...
Great game!! Have been an AC fan forever.
7.8/10 Since its release, the game *Shadow* has been the subject of constant controversy and debate, but I believe that anyone who owns it would generally give it a relatively positive review; there is no doubt that this is not a rubbish game. The main story, spanning around forty hours, serves as the core of the game, bringing together a vast array of quest clusters and side quests. The narrative technique of using notes, rumours and letters as clues to drive the plot forward lends this open-world ARPG a touch of the classic CRPG aesthetic, although this feels slightly incongruous against the backdrop of the Japanese Sengoku period. Most impressive of all is the combat system, which ranks among the best in the series. The vast array of build options and the ‘three attacks, one counter’ mechanic are both refreshingly innovative, with each of the two characters possessing their own distinct playstyle. The stealth system is equally outstanding; the numerous, meticulously designed assassination routes evoke a sense of returning to the era of *Assassin’s Creed* before it became an RPG. The story remains the centrepiece. Set against the backdrop of the Japanese Sengoku period—a time of conflict, conspiracy and ambition—the game crafts a remarkably well-rounded and three-dimensional character. Yasuke/弥助, as a figure straddling Eastern and Western cultures, clearly withstands immense trials, whilst the main storyline involving the Shinbakufu/百鬼衆 is uncharacteristically dull, having evidently undergone significant cuts and alterations. Unfortunately, Ubisoft Quebec made a series of poor decisions; their decision to abandon motion capture and facial capture ruined the quality of the majority of the game’s narrative sequences. Overall, this is a competent, if not excellent, Assassin’s Creed title, and an outstanding ARPG; however, given Ubisoft’s current situation, it has been born at the wrong time and is unable to fulfil the historical mission entrusted to it by the studio. Translated from another language.
Je ne l'avais pas apprécié au moment de sa sortie pour plein de raisons que je vais évoquer mais après Black Flag Resynced, je voulais rejouer à un assassin's creed et me forcer à le finir.... la mauvaise idée. Le jeu m'ennuie, l'histoire n'est pas intéressante (je n'ai pas fini le jeu mais j'en ai vu assez), Naoe et Yasuke ne sont pas de mauvais protagonistes mais le problème est la structure du jeu, devoir jouer Yasuke qui est un poids mort (il ne sait même pas grimper 3 mètres en 3 minutes) c'est plus frustrant qu'autre chose donc je joue Naoe mais on est bloqué pour certaines missions. Ils auraient du se contenter de Naoe en personnage principal et faire de Yasuke un allié non jouable, le jeu aurait moins tiré en longueur. Les missions de "remise à niveau" des deux personnages dès qu'on les a en main pour la première fois sont inintéressantes au possible, Yasuke est un samurai mais il doit finir d'être un samurai (?), les cinématiques sont moches et la mise en scène tout aussi nulle. Le jeu est beau en terme de graphisme mais la map est trop grande pour rien, on ne peut même pas se balader à pied hors des sentiers sinon on se retrouve dans des bosquets d'arbre à perte de vue et on ne voit même plus son personnage qui glisse sur 20 mètres car c'est que du dénivelé, ce qui fait que l'on est obligé de prendre son cheval et se battre avec le menu pour trouver le bon chemin pour arriver à son objectif. Le plus gros point noir, selon moi, sont les quêtes du jeu qui se résume à une roue de cible (comme Origins, Odyssey, Valhalla ou Mirage) mais cette fois, cela concerne toute les quêtes. On se retrouve donc à enchainer des cibles à tuer (ou épargner) pour finir des quêtes (principales ou secondaires) inintéressantes qui n'ont aucune saveur. Vous voulez un RPG qui tire en longueur par moment MAIS avec des quêtes (principales et secondaires) intéressantes ? Achetez The Witcher 3 puis c'est moins cher.
Как же вы задолбали с вашими "чёрными паттернами" маркетинга. Забивание на купивших базовую игру. Сделайте уже наконец-то, как все нормальные издатели открытые наборы, для возможности дополнить игру до Премиум\Делюкс эдишена, после выхода ваших вечных сюжетных ДЛЦ спустя годы!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.