
Abiotic Factor is a survival crafting experience for 1-6 players set in the depths of an underground research facility. Caught between paranormal containment failure, a military crusade, and chaos from a dozen realms, the world’s greatest minds must survive against the universe’s biggest threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30/day in the week to Sep 1 → 34.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Home to the world's greatest minds, GATE operates a global network of secretive research laboratories, spanning every field of scientific study - and the realms beyond.
As a GATE employee you extend the bounds of human knowledge, and seek to explain the unexplainable - including anomalies and paranormal entities: from gravity-distorting artifacts to supernatural creatures with an unbridled instinct for violence. Safety, security, and secrecy are of the utmost importance… usually.
After a catastrophic containment breach, your workplace has become a cosmic battle zone: anomalous entities are on the loose, enemies from other dimensions are invading via portals, and an arcane military sect - known as The Order - is targeting personnel and entities indiscriminately, aiming to seize artifacts and put an end to the chaos.
Containment procedures have failed and help isn’t on the way. Stranded miles beneath the surface, it’s up to you and your fellow scientists to band together, plan your escape, and make this underground complex your new home - for now.

Abiotic Factor brings a 90’s sci-fi twist and rich character progression to the multiplayer open world survival crafting genre. Up to 6 players can choose their PhDs, build their scientist, gear up, and explore a massive subterranean complex, filled with supernatural artifacts, transdimensional foes, and science experiments gone awry.

Between alien threats hunting their next meal, trigger happy soldiers, and the world’s most advanced robotic security forces attacking personnel working overtime, there’s no shortage of danger. As a scientist, fighting isn’t your forte, so you’ll need to put your PhD to work to outwit your opponents: craft ingenious and outlandish tools, weapons and gear, from simple nets and wooden bats to laser-cannons and elaborate traps - everything your big science brain can muster!

Make yourself at home - you’re here for the long haul. Scavenge resources from vacant offices and empty labs, raid vending machines, and steal company property to build a new base of operations as you explore the facility. When it’s time for a change of scenery, pack up your belongings and move them across the facility using handcarts, forklifts, SUVs, teleporters, and more.

Don your lab coat and earn your PhD: from Phytogenetic Botanist to Defense Analyst and Archotechnic Consultant (and many, many more), each with its own advantages essential to survival. Combine traits and skills, then level up to earn perks and abilities with your fellow scientists to forge a formidable scientific force.

Working at GATE may have been a dream job, but dying here wasn’t part of your five year plan. Explore this massive underground facility as well as many worlds beyond and take full advantage of the most advanced technology unknown to mankind in this interdimensional sci-fi adventure!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 59.1Kreviews | 96% | — | $55.9M |
| $27.99−20% | 7.4Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2424 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dr. Two-Tu reporting. This specimen stimulates both on emotional and gameplay level with incredible atmosphere, gripping story, clever level design, and overall with such an unique and interesting setting. All users are highly advised to engage with it.
I played through this game on PS5 last winter while my dog was suffering from cancer. The playstation was my friend at the time because it meant I could snuggle with him on the couch and build memories with the limited time we had left. This game makes me think of him now. I miss him so much, but I am glad I got to experience this game with him, and that every time I play through it I think of him. Here is for my next playthrough on PC. Miss ya Ralphie.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best UK #61, worst RU #83 · 7 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
| $34.99 |
| 3.6Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game permanently broke my perspective on open world survival craft games. the bar is now higher than everything else now. If you want a game that is visibly a labor of love, with mechanics and design that will feel modern and retro at once, as well as a really rewarding grind progression with carefully thought-out project zomboid or Rune scape stylish skill system, this is it. It is perfect for friend group or duo, some go out exploring for resources, other focus on cooking, crafting and base building. Worth the price in my opinion, no item in this game is useless, every component has multiple crafting purposes for it. Replayability potential is massive for this game, like different base location and character builds. Easy example of gamers-for-gamers developer behaviour. For example if you die, the bag with your leftover items doesn't spawn right where you died (If you were accidently jump in void or places you shouldn't be), but at the nearest easily accessible spot on the map, as if certain areas of the game were excluded from death bag spawn. After returning nearly year leter the newest dark energy and cosmic companions update, the content we have been provided with is absolutely massive, at least 15 to 25 more hours of gameplay to fully take on the new maps and items. developers keep adding quality of life items that are commonly requested. And very good example is the little updates that make the world more interesting and many more things to do and it's all for free. There is dlc's but not all of it and that is big green flag for me.
Самая ДУШНАЯ игра в которую я когда либо играл Да по началу игра увлекает, все такое интересное, необычное, особенно крафт, когда делаешь оружие из ручек и резинок, щит из подноса, броню из журналов. Но чем дальше ты продвигаешься, тем сильнее игра начинает тебя раздражать и душить. Если у вас есть цель пройти игру до конца или открыть все достижения, крайне не рекомендую! Если же вы просто хотите провести десяток часов с друзьями, то в целом эта игра вам подойдет. В чем заключается духота? Огромные лабиринтные локации, с кучей коридоров, этажей, подвалов, пещер, комнат и тд. Да это все со временем запоминается, но как же от этого всего болит голова. Во многих случаях непонятно куда бежать, вроде тут уже был, а вроде и нет, места похожи. Постоянная беготня туда-сюда по этим лабиринтам очень сильно утомляет. Нормальной карты нет. Отметки куда бежать есть, но не всегда. Для продвижения по сюжету, требуются определенные вещи, как их крафтить фиг кто тебе расскажет, нужно как-то додуматься самому. Куча раздражающих микро-механик, про хождение в туалет я вообще молчу, вот например мы находим Пистолет Пулемет, т.к. я брал не охранника, мне не хватает уверенности чтоб зарядить оружие, уверенности чтоб кромсать людей и монстров молотом, разделывать их ножом - мне хватает, а вот зарядить ППшку уже нет. 3 раза пытался пройти игру с разницей по полгода. В первый раз, при обычной сложности, задушился от огромных толп военных на 2-ой локе. Во второй раз, чутка снизив сложность, задушили лабиринты. В третий раз, занизив все до минимума, задушило уже всё, и бесконечная беготня, и лабиринты, и крафт. Понижение сложности вообще никак не спасает от духоты. Лично у меня игра на данный момент вызывает только отрицательные чувства, в неё попросту неприятно играть.
Went out of my way to get every achievement, which isn't something I do often. This game is partially inspired by Project Zomboid, which itself is inspired by Cataclysm: Dark Days Ahead. They then mixed it with half-life 1 aesthetics into a linear adventure game with survival elements. You start by choosing a Job and extra perks; fans of the above games mentioned will understand immediately. after that, you level by doing. Carrying more, sprinting longer, melee, ranged, cooking, building, etc. Food and water are simple affairs, but you can choose to increase the complexity for better gains. Good food and soups will provide buffs in addition to their nutritious benefits, but if you wanna caveman through the game, just cook up some meat, fill your rubbermaid inspired juice box, and go. Base building is similar. The first suggested base location could serve you through the whole game, not needing another thanks to the generous shortcut system. If you do decide to really dig your teeth in, you'll find yourself thinking very differently depending on what that particular spot is working with. more manual power? different kinds of defenses? natural storage? Sadly, building walls and the like itself is limited. You can't really build multiple floors to my knowledge. You can separate rooms with the cubicle system, add shelves and wall mounted things, though. The game has horror elements, but only one spot ended up being a bit much for me. I am a ♥♥♥♥♥ though. [spoiler] Dark waters with unique heartbeat and sonar sounds, and a thing that can kill you? [/spoiler] It's a bit much all together. I would have liked a way to increase visibility at least. No other area made me want to leave as quickly as I entered. Another issue I had, lack of end-game side-grades, seems to have been addressed. I haven't played around with them yet, but outside of the final gear item you wear, I have seen how much it has expanded. I can't speak on the new pet system or chemistry, so I shall refrain. they seem cool though. Well, you can see my playtime. I bought it at a cheaper price in early access, so this does affect my opinion, but I feel I got my money's worth. I look forward to the DLC expansion that's coming up soon.
it starts out really cool and fun, but once you get to security the game just starts to become a gigantic confusing labyrinth and its hard to figure out what you're supposed to do and where you're supposed to go with the extremely poor maps provided in game, add on top the constant threat of being randomly killed by a jumpscare aliens and weather events that make you half blind it becomes a frustrating experience
I'm gonna leave a negative review which I will probably change ot positive later on, if the positive/negative percentage balances more to what I believe it should be. The first half of the game is filled with rewarding exploration and item crafts, while figuring the mechanics and experiencing lots of OH OKAY moments, bombing you with cool references to other videogames and movies. Basebuilding and rpg stat progression coupled with creative items as rewards keeps you hooked. However the game's quality drops immensely at security/dam. Notice that all of the negative review are players with 30, 50 even 100 + hours. If you don't believe me, see for yourself and find the last bossfight on youtube, it's not much of a spoiler, lol, it's not even cohesive with the rest of ABF. I still recommend the game up until dam. However, the bad segments(reactor, residences) are still a part, and they stick and they leave a bad taste in your mouth. They are not optional experiences, so I don't believe that the game should be at almost 100% positive reviews. That tells people it's a perfect game through and through, which frankly it is not.
This is one of those games where you need to memorize the layout of the world map in order to progress. I had a really difficult time with that. I generally do not understand the hype with this game. There's way to many unpolished/janky survival systems in play. Between the map and all the systems (like the sheer number of items, upgrades, cooking, sleeping, ♥♥♥♥♥♥♥♥?!, hunger/tired/water/radiation, etc etc) it's all way too much. IMO it's a very overcomplicated and un-fun game.
A survival crafting game that actually had me coming back for more rather than being bored. Can't write a long review, Leyak is watching.
Joguei com meu marido e fiquei viciada! De forma muito simplista e resumida, sem dar spoilers, Abiotic Factor mistura uma vibe meio backrooms/SCP. É um jogo que te faz quebrar um pouco a cabeça pra avançar na história, sem exageros. Não sou muito boa pra escrever reviews, mas com certeza recomendo muito o jogo!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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