
Assassin's Creed™ is the next-gen game developed by Ubisoft Montreal that redefines the action genre. While other games claim to be next-gen with impressive graphics and physics, Assassin's Creed merges technology, game design, theme and emotions into a world where you instigate chaos and become a vulnerable, yet powerful, agent of...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1015 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
adwadwwaad
É um ótimo jogo, quando você baixa todos os 3 a 10 mods necessários pra consertar os problemas dele. A bugsoft não parece ligar mais pra esse jogo, talvez não ligue pra você também... O preço do jogo também inclui o serviço de merda dele.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 9.5K | 96% | $24.99 | |
| $2.8M | 3.5K | 77% | $34.99 | |
| $2.8M | 5.8K | 97% | $14.99 | |
| $2.8M | 6K | 82% | $19.99 | |
| $2.8M | 5K | 66% | $29.99 | |
| $2.8M | 7.8K | 98% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 12.4K | 76% | $14.99 | |
| $18.4M | 129K | 86% | $8.99 | |
| $0 | 173 | 81% | Free | |
| $66.2M | 30.3K | 81% | $53.99 | |
| $2.9M | 19.3K | 84% | $5.99 | |
| $3M | 26.8K | 88% | $4.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это база. Те, кто не могут пройти игру из-за "медленного геймплея" и из-за "старости" игры (хотя доля правды тут есть) - Настоящие слабаки А так первую часть пройти нужно максимум для сюжета, что бы не ловить недопонимание в последующих частях
BEFORE REVIEW WARNING: PLEASE GET EAGLEPATCH AND CAP THE FPS TO 60 BEFORE PLAYING!!! IT IS REQUIRED TO MAKE THE GAME PLAYABLE!!! This was the first Assassin's Creed game I fully finished. Writing this review after playing a decent chunk of AC2 as well (and having played some of AC IV, Unity, and Origins in the past) has given me more context of the evolution of the series. This game is unique, absolutely one of a kind. It is probably my favorite in the series out of the ones I have played. It is experimental, and has a lot of concepts that the series later abandons or alters greatly. It is short, but it has a focused vision and it does what it seeks to do masterfully. The parkour is slower, but I find that it makes you look for creative ways to get around to quicken the movement, like relying less on ledge climbing and using ladders or boxes or height gaining ejects to quicken a route. Even in AC2 with Ezio's fast "swing climb" the parkour feels a little less like trying to analyze your surroundings for a route and more like "hold forward, high profile, and sprint." Combat is definitely somewhere that AC2 and later games improves on, but the combat isn't bad, far from it even. Sure, it might get repetitive, but it's fun and satisfying. The story is a huge part of what separates AC1 from future titles. It is very philosophical and sci-fi. In later entries the tone lightens up a bit and the sci-fi elements turn more into conspiracy theories and get replaced with more time spent in the past. AC1 is not a historical game, it is a sci-fi game. And for that it is beautiful. The atmosphere is really the largest selling point in my opinion (besides maybe the parkour). It is PHENOMENAL. And while you aren't gonna get amazing graphics, the art direction and differing atmospheres from location to location more than make up for that in my opinion. The only other title to nail the "different location, different atmosphere" is AC2, so if you liked how different each place felt in that game, you'll LOVE AC1's cities! Overall? This game is beautiful, fun to play, has an amazing story, and is a must play even if you aren't an Assassin's Creed fan and have no plans to play any other AC (while it does end in a cliffhanger, it's a satisfying stopping point unlike 2 to Revelations). It has solidified it's place amongst my favorite games of all time with Dark Souls, Red Dead Redemption 2, Dark Souls II, Demon's Souls (2009), Skyrim, and Daggerfall.
Just read a summary on this game. Don't buy it, don't play it, don't attempt to do anything to play this game at all. If any game has poorly aged the most, this would be it!!!!
love it no questions needed to be asked
2026! Решил перепройти шедевр, но...играть невозможно, потомучто прыжок веры всегда заканчивается смертью героя! Понятно, что игре уже много лет и сервера давно отключены, но все же! Стоги сена, куда прыгает герой с огромной высоты, работают как земля, что убивает не только главного героя, но и всю основу прохождения! В общем, если есть люди которые пропустили подобную игру, к покупке не рекомендую! Есть другой путь ознакомления и комфортного провождения в игре!))
Танцы с бубном 1) сделать игру RU, заняло минут 10 2) Оптимизировать игру, игра каждые 2-3 минута зависала на 5 секунд. ( решение отключить интернет ) Как бы это не звучало но реально помогло, прям выдернуть шнур, пробывал через брандмауэр запретить, не вышло ( может руки из ж0пы? ) все может быть. Игра из детство, по этому конечно же я рекомендую .
AC1 is still my second favorite AC game after AC2. The game that started it all. It was a great experience when it came out. A day one purchase for me. It got better with its sequel and that sequel released into a trilogy, then the cracks started to show with the third installment. While the 4th installment AC4 is a great game. Its not a good Assassin's Creed game. It had a half-ass modern day connecting storyline that you can tell they really tried but it was very tedious walking simulator portion. They abandoned that modern day for a while and had several game missteps. AC Unity (after AC4 Blackflag) was their first jaunt into forcing co-op to get the best gear and their first step into live service. While the story was good and it probably had the best parkour in the series, it was definitely a new engine. Almost all gadgets from AC2 and Brotherhood are gone now as well as anything from AC4 other than a pistol. AC Syndicate comes out and should have been a slam dunk. Britain/England during Jack the Ripper time but the sensitivity consultants were now in full control of the company so a Jack the Ripper era game had zero npcs that Jack targeted and we got our first progressive rewrite of historical figures. Forcing a dual protagonist since their internal data showed their target audience did not want that was also a push away from customer desire. So we got some spinoffs and side stuff, some good, mostly meh then the big change to RPG with Souls-light combat and full blow GAAS games as a service quality drop. Bayak was interesting and the world was fun to walk around in, they event tied it to the Assassin's Creed story line, at least the ancient story with Bayak losing a finger when they stole the hidden blade. So good story, but bad system change with the UBI bloat dialed up to 10. The modern story continued with this new protagonist whose only flaw was she did not believe she was perfect at everything but in the end she really was and even though she is annoying to the player much less the NPCs she showed growth by realizing she really was perfect after all. Millenial wrting would not stop from here. AC Odyssey then came and that dialed bloat up to 11 while being interesting in some parts of the game, mostly the mythology segments but the main story was boring and forcing a protagonist option again but telling everyone (by altering the DLC ending) that in fact only one of them was actually the protagonist no matter what you chose was great. Millenial Progressive poor writing is now at 13 and GAAS slop with nonstop grind at an 11, but we have Vikings to talk about. Now AC Valhalla comes out and gain dual protagonist with only the make her lame and gay chick is the canon choice until some later interviews "corrected that" and we got a wide open slow 1000 hour repeat game with another cash shop and one NPC (who got a spinoff) was interesting. Boring, bland and repeat. If you play the tutorial plus 10 minutes you are going to repeat that for 200+ hours if you want 100% this beast. I got to 10 hours and done. Now Ubi's comeback was set, Assassin's Creed Japan (cough Shadows) is the next game. How could they mess up ninjas in a game about middle eastern Assassin cult being the good guys? Well they finally decided their Protagonist of choice is a "Historical Figure" but they ignored the history and read a romance author who passed themselves off as a historian. Yasuki has landed. No ninja in the game at all. The second character Naooaaoee or whatever her name was could not be ninja or whatever romance novelist in the 1900s wrote and invented a female ninja occupation name to be. So you got the choice to play slow and lumbering "historically accurate romance novelist" samurai or 1900s romance novelist female ninja. They did not stop their debasing Oda Nobunaga's wife in the process and disrespecting the Japanese culture and history with their "historically accurate" protagonist who was so important to japanese history that he only ever showed up as property in one history document and at best spent 7 months on Japanese soil before likely heading back to Europe chained to the boat. So, AC1 is great and the 3 games after it, then it slowly goes downhill. Revolutionairy when it first came out and it could have spawned a half dozen genres of game using the Animus as a story element to make tons of different type of games has been chiseled down to making one type of game over and over with each iteration featuring less options, gadgets and cool things and basically the only thing that ever improves is the cash shop. A few items then more on each release including XP and Resource boosters or flat out just buying the resources. Perhaps the ultimate progressive dream will soon be realized... Pay 100 dollars for the game. 10k dollars for a pc or console with AI GPUs on board. Then pay the cash shop to have AI play the game for you. Then the millenial writing would finally make sense and be entertaining because the AI will just tell you it was,
Controles raros pero es un juego de hace dos generaciones, por lo cual, ojo con eso. Por lo demás buen juego. Fue el primero de toda la saga y no envejeció mal.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.