
Assassin’s Creed Valhalla is an action-adventure game in which you are a Viking warrior raised on tales of battle and glory. Explore a dynamic open world set in England’s Dark Ages. Raid your enemies and grow your settlement to earn your place among the gods in Valhalla.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Become Eivor, a mighty Viking raider, and lead your clan. Advanced RPG mechanics allow you to influence the world around you. With every choice you make, from political alliances and combat strategy, to dialogue and gear progression, carve your path to glory!
Sail from Norway’s icy coasts to England’s lush kingdoms. Roam a vast open world, hunt legendary beasts, and lay bare the secrets of a fractured land.
Unleash the ruthless fighting style of a Viking warrior and dual wield axes, swords, or even shields against fierce, relentless foes. Choose your tactics and dismember opponents in close-quarters combat, riddle them with arrows, or assassinate them with your Hidden Blade.
Construct and upgrade buildings that allow for deep customization, including a barracks, a smithy, a tattoo parlor, and more. Recruit new members to your clan and personalize your Viking experience.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 41.1Kreviews | 70% | — | $8.4M |
| $59.99 | 85.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1899 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Probably the worst among all RPG Assassins. The fighting seems boring compared to Odyssey. The world is vast but absolutely empty apart from some useless loot and repetitive activities which give nothing but a few XP points
симулятор езды на лошадях и кораблях, без гайдов этот скучный мусор пройти невозможно
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best BR #42, worst CN #90 · 8 markets collected
Reviews, worldwide (the counter carries no country): 22.14/day in the week to Aug 12 → 25.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America, Japanese*, Polish +2 more
| $59.99 |
| 19.7Kratings |
| 72% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Assassin’s Creed Valhalla – Review[/h1] [i]Valhalla hooked me almost instantly.[/i] I had been putting it off because of its massive size, but once I jumped in – it absolutely proved worth it. This game truly feels like a [b]Viking saga[/b]. The campaign is one of the longest in the series, set in a huge and immersive world. The landscapes are stunning – from the rugged beauty of Norway to the snowy, atmospheric regions of England. Exploration feels rewarding, and the overall vibe is just [i]incredible[/i]. [b]Eivor[/b] stands out as one of the most charismatic protagonists in the series, carrying the story with strong presence. The soundtrack and sound design are [b]top-tier[/b] – I even added the OST to my Spotify. [h2]Downsides[/h2] Facial animations can feel a bit rough at times, breaking immersion in dialogues. [h2]Final[/h2] A big, cinematic, and atmospheric experience that fully embraces its Viking theme. [i]If you’re ready for a long journey – it’s absolutely worth it.[/i]
It's too long for its own good. It draws out a story that can be told quickly, and with much more emotion. The way it's told makes the story irrelevant because of how long it can take to explain a plot point and the amount of time between them. The repetition kills this game that makes me wonder if it is soulless. So many objectives all doing the same thing; there is plenty of content this way. From raids to drinking games and flytings but the vast majority of it achieves nothing in combat and story. On top of that, the lack of instructions for mysteries makes it difficult to follow if you don't finish a mystery start to finish. Missed the instructions? Yeah, too bad. There is no way to get them to repeat the instructions for the majority of these mysteries. Unfortunately the criticism doesn't end there. The game doesn't play fair. The combat is a step down from Assassin's Creed Mirage and Odyssey. Sometimes the enemies act like sponges. The auto-engagement doesn't work well sometimes. The game will punish you for not using the right tactic. It forces you into a specific playstyle. This is not a game where you can play your own way to the end. You will need to adjust your playstyle to some degree. For me, it was a considerable change moving from a small axe and shield to dual wielding large axes and spears for specific enemies. Despite several years out, it crashed a lot in play 100+ hour playthrough. Sometimes I would end up with random lockups without warning; Evior would just stop moving and no inputs would work. And a couple time my mission progress had to be reset because a mission failed to complete or failed to start the next mission in the chain. And one unfortunate time I lost a few hours of progress because of the Cent region bug corrupting my save. Quite possibly the most unfair event was when I was almost done a Bear challenge for a gold model and the game suddenly crashed on me. The most difficult set of challenges in the game and you're about to get gold, and it crashes on you randomly? Like, really? Despite these grievances, the game has some redeeming factors. It's a vast, open and beautiful world. It's pretty relaxing running around in the countryside and seeing roman ruins all around, with minor instances of combat. Throughout my playthrough, Evior grows as a character. Not as quick and balanced as with Kassandra in Odyssey, but enough that it becomes noticeable after a while. The execution of the story was definitely ruined by the game. And had the story wrapped up earlier, and with key fixes to mechanics like mysteries being small side missions, this could had been a wonderful game, even with its bugs and issues. Unfortunately there is a lot to be desired from how this game was designed in those key areas. Mastery challenges are not all based on skills. Some of those challenges are based on pure luck. And that is a shame. This is especially about the Bear masteries, also known as combat masteries. Compared to the other mastery challenges, they are unnecessarily difficult that I'd rather play Dark Souls, Elden Ring, Code Vein, or any of the other numerous souls-like games where good combat and perfect frames matters. It made me question if Ubisoft's play testers ever beat them. There is no other way than to brute force through the combat challenges. Pure luck. It doesn't test your combat capability in this game. At least the other mastery challenges do to varying levels of success. Going out of my way to mention this to help others with a specific mastery challenge. The Wenlocan Outpost Wolf mastery challenge appears to be difficult at a glance, but the game allows leeway. You can fire off an ability to make your arrows go on fire. You can use your ability, run into other archers and light them on fire and it counts as an indirect kill. You can do the same by using the torches around the challenge arena to light your arrow with fire. Same result. You can run into enemies or shoot a fire arrow along from a distance to cause fire damage. This challenge in particular can lock you out of gold if enemy patterns become undesirable. So this indirect fire strategy should be of use to avoid being locked out of gold. Getting back to this review. I finished the main story, collected all items, finished all mysteries and collected all artifacts. I completed Vinland and the Order of the Ancients storylines. I avoided most of the other side quests that weren't strictly relevant, but occasionally did a few. I did play through many Orlog games, almost all drinking games, sometimes twice. Clocking in at around 114 hours for my level of completion, the game is much longer than Assassin's Creed Mirage for 100% completion, but I could see it taking another dozens of hours to complete the game 100%, and unlike other games, I don't think I would enjoy it. Its enough where I don't have much drive to do much more in the game. In closing, I don't recommend this game. If you're achievement hunting, there are better games to play that are worth your time. If you liked other Assassin's Creed games, coming from new and old, I can't recommend this game either. There are other entries that are more deserving to be played over this. But, if you feel like you want to take a trip back in time like in any other Assassin's Creed game, visit a world apart from you and feel emersed in a visually beautiful world with Viking raids, this game is just as good as other Assassin's Creed games in that regard.
Probably the most divisive game of the AC series, but well worth your time — the trick is understanding before going in what you're actually getting... Is this a good AC game? No. It's not really about stealth, although you CAN play it that way (I prefer a stealth approach, and it works well enough situationally). AC Valhalla is, however, a top drawer action RPG — it absolutely nails the Viking fantasy, and then some, and THAT is the reason you should play. The game is not without it's problems — the Ubisoft patented Things-to-Do® approach to open world gaming can be a little draining, but it's skippable if it isn't your bag. My main issue with game is the approach to the Norse mythology — the changes made shift the stories away from their meaning, and it's just to present certain figures in a certain way (to suit the narrative). The binding of Fenris is the example that bothers me most — the original story has Tyr make a noble sacrifice, fully knowing he is tricking the wolf and willing to pay the price for it, but the game presents it as though Tyr himself is deceived, and this weakens the story, as it casts the Gods in a much more negative light. The eddas are full of valuable messages on how to approach life — nobility, fealty, compassion, fidelity, justice, honour, integrity, fairness, etc, etc, etc, but this plays second fiddle in the game to the broader story of the Isu, and of necessity the God's characters have been warped out of true to better fit the established lore. It sits badly with me, and is a sour note in an otherwise excellent game.
ни во что душнее в жизни не играл, однообразная беготня по болотам. Сюжет нулевой, делать в игре кроме гринда нечего, персонажи в катсценах разговаривают как ИИ которому дали промпт "поговорите так будто вы каноничные скандинавы". Крч как и все крайние AC игра гэ
Очень красивая графика и хорошо реализованный сеттинг времен нашествия викингов, неплохой местами сюжет, но абсолютно скучный геймплей, который приедается спустя 10-15 часов, боевка кал говна, стелс ужасный, постоянные баги (пропадают квесты, текстуры дырявые, краши). Отдельно отвращение вызывает Ubisoft Connect, который уже несколько лет не могут нормально оптимизировать.
паркур-кал,боёвка-кал,сюжет-кал.
good game but need a lot of time to complete and things can get repitative so if you burn out fast this might not be the best game for you
OK so this is a review which tells for whom this game is for and for whom it isn't. WHO SHOULD AVOID: 1) If you want a short gaming experience presumably 20-35 hrs then this game is not for you. 2) If you want every mission and quest to feel different and can't handle repetitveness. 3) If you want super detailed npc's with whom you can interact with and are expecting cities or towns to be witcher 3 level. 4)If you want the best story rdr2 or god of war level then sorry. 5) Who expect the core elements of assasin's creed then sorry this isn't a good "assasin" game. FOR WHOM IS THIS FOR : 1) If you are a laid back casual gamer who like long experiences then yes sir. 2) This game's "repetitiveness" is very similar to ghost of tsushima so it isn't that bad. 3)For people who absolutely love massive open worlds with stunning beauty , scale and serenity. 4) For people who like a heavy but satisfying combat. 5) People who want a good viking game. Note: This game is still riddles with bugs but doesn't make it too worse, also in some areas there is a little bit of clunk but it is one of the most polished ubisoft games. The story is a solid 7 out of 10 not too great but compliments the gameplay. Overall great game if you are the right audience.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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