
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
Modeled estimate, not a reported figure. How we estimate →
About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 642 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice
非常爽快,画风也很精美,喜欢肉鸽的可以无脑入了
This games really fun reminds me alot like soul knight. would def recommend playing it!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Hours played at review time, across 644 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
戰鬥 爽
Good Game
Ich habe mich nach dem Summer Game Festival 2025 schon in die Demo verliebt und bin von der 1.0 absolut begeistert.
Incrémental / autobattler avec un bon gameplay et un interêt en permanance renouvelé par toutes les possibilités.
시간 제한이 여러모로 신의 한 수. 여러모로 고려를 많이 해서 플레이 하게 된다. 성장 요소도 풍부하고 세트 아이템 종류도 생각 보다 많아서 파밍도 충분히 의미 있어서 좋다.
雖然在推薦遊戲上打勾,不過要說推薦⋯⋯算上價格確實挺適合推薦的? 優缺點都相對明顯、突出的作品。 優點:節奏明確爽快,一局的遊戲時間短,沒有壓力很適合碎片遊玩。 成長的體系明確,每一把都能感受到在變強,遊戲的正反饋很明顯,在職業變化和各個路線都有做出區別, 數值上的設計也挺有趣的。 不過還是有點缺點,例如以正規的通關流程太說相當短, 除此之外,遊戲的流程在成形後比起依賴BUILD,大多傷害都是依靠化身和晶片技能在打,武器裝備真就錦上添花拿數值。 流程都是時間停止、化身、拾取、化身化身化身化身。 成形後的作業感明顯上升,還得刷資源、武器成長等,遊戲的體驗就很微妙。 不過小品遊戲這個價位確實很划算,值得試試。 有評論提到第三區BOSS鎖血的問題,倍率吃起來開局時停晶片一發就能帶走,實際上也不是問題。
완전 재밌음
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $405.2K | 5.5K | 79% | $3.99 | |
| $405K | 807 | 51% | $19.99 | |
| $405K | 911 | 71% | $14.99 | |
| $404.8K | 1.3K | 81% | $9.99 | |
| $404.8K | 1.3K | 75% | $9.99 | |
| $405.5K | 3.5K | 96% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $486.8K | 1.8K | 85% | $7.99 | |
| $4K | 21 | 90% | $7.49 | |
| $2.1K | 16 | 94% | $5.99 | |
| $1.9K | 7 | 71% | $8.99 | |
| $1.4K | 5 | 60% | $9.99 | |
| — | 0 | — | — |