
Hunt criminals and battle weaponized drones in a high-speed action roguelite where enemies adapt to your fighting style. Alternate between lethal force and arresting opponents to fulfill missions in a crime-ridden dystopian society.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In a futuristic city ravaged after war, criminals and automated combat units run rampant. Avenge your fallen friends and secure your next payday through lethal force or mercy.

Daring to push action roguelite design further, Bail Force introduces the Adaptive Combat System, a feature where enemies analyze your preferred fighting style and evolve to counter it. Your habit of using melee or ranged attacks will be countered by the next wave of enemies. With diverse types of enemies and procedural generation, no battle is ever the same.
Collect and combine add-ons to change your playstyle. Become a living weapon that overwhelms enemies with sheer force and dynamic movements. Active skills that trigger with every dash and jump, passive abilities that hurt enemies back or protect you when you take damage, enhancement to your melee and ranged attacks, you decide what to combine and integrate to your character.
Choose between lethal force or arresting them to serve the justice system. Arresting gives you more money than simple kills, and can change your ending if you do enough of them. Want to find out what awaits your character at the end of the hunt? You can try arresting for replayability and multiple endings.
You can play as Angel, a traumatized student out for revenge armed with a DIY exoskeleton, or Lea, a professional bounty hunter with nanite implants, fighting to uphold a promise to a friend. Want to make Angel less obsessed with revenge, or make Lea more trigger-happy and merciless? it is all up to you.
Feel the adrenaline rush of classic 2D action games and think fast, because the enemy learns from your habits, and they won't wait to finish you. Beat them and survive.
Hunt criminals through broken cityscapes, suspicious buildings, criminal hideouts, and more. Adapt and deliver retribution to the criminals, with style.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−25% | 23reviews | 91% | — | $4.4K |
| $9.99 | 4ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
This game needs work some simple QOL fixes can really make this fun. For instance going prone is a good touch but not being able to shift your aim direction while prone just feels like bad design. Combat is fine could use a little refinement. As it sits right now I would say a 5/10 fixing the prone issue would get this to at least a 7 though. For now it's a thumbs down but if prone gets improved I will update this review.
After playing the game for hours, I can say this game has a really cool concept in paper, but the product didn't really do justice. What I like : The concept of the characters and the story, it has a really strong characteristic. What I don't like : Overall feeling of the game is really off, it feels like a really fast paced game but it lacks 'momentum'. Almost every character move really fast and don't have a sense of weight. I think this is one of the biggest problem the game has, it is really hard to enjoy the game when the character moves too fast, the enemy moves too fast, even the bosses attacks has no rhythm and wind up. Usually in roguelite games, whenever I died, it's frustrating but I'm motivated to replay. That's not the case with this game, mainly because while the stages are random, it's basically the same stuff, over and over again, with nothing really changes in each run. Not to mention the sound effects are poorly mixed, I ended up muting the sound effects because the melee attack sound is really annoying, and on the first boss, it's really, really disturbing. The game become a little bit more enjoyable with the sound effects off and just the background music playing. The flood of tutorial text in the beginning is also a real turn off, I think most player will skip it because they're eager to start playing, not reading wall of text containing too much information that is not relateable yet to the new players. I know I might sounds overly critical and probably nitpicking, but it is what it is. I really, really wanted to enjoy the game but I just can't, with the 'slippery' movement of almost every character in the game. But, considering this is a first game from Seblacc Soft, big respect to the team (only 9 people worked on it if I'm not misunderstanding the splash screen at the beginning of the game) for their hardwork completing this game and releasing it on Steam with an affordable price. Hopefully the game could be updated, or the next game could be much, much better. I am still recommending this game for people who like 2d side scrolling roguelite game, especially a hard one.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 23 reviews with recorded playtime.
To be honest, didn’t like this game. Bought this as bet with friends, kinda hoping this is a hidden gem indie games I love roguelike games, but this one is just plain awful. The gameplay feels too slippery, and the music and sound effects are a real turn-off. Bet most other reviewers (both positive and negative) only played it for around or under an hour because the gameplay is repetitive and boring.
Honestly, I'm really enjoying this game, but there are a few things that need some work. Like, sometimes the platforming can be a bit wonky. You'll be like, "Okay, I'm on the ground," but your character's still floating in mid-air. And the controls can feel super stiff, when you're trying to catch those bad guys. Plus, it gets a bit repetitive after a while, even with the different locations and all. But, despite all that, the game's got some really cool ideas, and it's not just about smashing everything in sight, you've gotta think strategically to catch those baddies. Hopefully the devs will sort these issues out soon!
nice cyberpunk power fantasy roguelite
#BailForceCyberpunkBountyHunters — CUANDO LA LEY DEL NEÓN APRENDE DE TUS COSTUMBRES - https://youtu.be/0lmlR18aRGQ En una era donde las experiencias bidimensionales a menudo se refugian en la nostalgia perezosa, Bail Force: Cyberpunk Bounty Hunters emerge como un monumento al diseño técnico consciente. Desarrollado por el talentoso estudio indonesio SeblaccSoft en estrecha colaboración con YSY Softworks, este título de scroll lateral no se limita a imitar las convenciones estéticas del pasado; las utiliza para destilar una experiencia arcade que se siente tan fresca como implacable. Situado en una New Rise City devastada por un conflicto a gran escala y controlada por facciones corporativas, el juego nos devuelve a la gloria del combate de plataformas rítmico, pero inyectando una profundidad sistémica basada en inteligencia artificial con la que los clásicos de los 16 bits solo podían soñar. En este inicio de 2026, Bail Force se consagra como una de las sorpresas independientes más exigentes del año, logrando que cada arresto ejecutado y cada combinación táctica se sienta como un triunfo de la planificación humana sobre un entorno hostil y adaptativo. ⭐ BAIL FORCE | ACCIÓN PLATAFORMAS Y ROGUELITE ADAPTATIVO Bail Force: Cyberpunk Bounty Hunters es una propuesta técnica y narrativa sumamente de corte cyberpunk que revitaliza las plataformas de acción. Destaca por su disruptivo Adaptive Combat System (ACS) que anula las estrategias repetitivas del usuario, una lograda atmósfera cyberpunk de estilo fotorretro de finales de los 90 y un sistema de detenciones de alto riesgo que impacta de forma directa en la economía y la progresión. Es, por derecho propio, una adición de peso para los entusiastas de las mecánicas exigentes y los sistemas inteligentes de juego. DESARROLLADOR / EDITOR: SeblaccSoft / indie.io LANZAMIENTO: 16 de enero de 2026 GÉNERO: Acción / Plataformas / Roguelite PLATAFORMAS: PC (Steam, GOG) 🧠 TRAMA | LAS DOS CARAS DE NEW RISE CITY La narrativa de Bail Force se aleja de los tropos heroicos planos para ofrecer una historia fragmentada de una madurez y seriedad inusuales en el género. En una New Rise City sumida en la impunidad corporativa y el caos de unidades robóticas autónomas, acompañamos las cacerías de dos protagonistas con filosofías contrapuestas: Angel, una estudiante civil impulsada por un trauma profundo que busca retribución violenta mediante un exoesqueleto artesanal, y Lea, una pragmática cazarrecompensas equipada con implantes de nanotecnología avanzada que prioriza el beneficio financiero de sus contratos. Lo que realmente eleva el relato es cómo ambas tramas convergen dinámicamente en los mismos capos criminales; el guion se ramifica a partir de nuestras decisiones lúdicas, el nivel de letalidad empleado y la protagonista elegida, tejiendo múltiples finales que transforman la campaña en un maduro mosaico sobre la lealtad, la traición y las crudas consecuencias de operar al margen de la ley. 🎮 JUGABILIDAD | EL ALGORITMO TÁCTICO Y EL DILEMA DEL ARRESTO El diseño de sistemas de SeblaccSoft es una lección magistral de cómo modernizar el plataformeo de acción sin perder la fricción mecánica del bucle roguelite. El núcleo del juego se apoya en el innovador Adaptive Combat System (ACS), un algoritmo que analiza en tiempo real las estadísticas físicas del jugador; si abusamos de las armas de fuego, la inteligencia artificial responderá desplegando escudos de energía y coberturas móviles en las siguientes oleadas, mientras que si abusamos de las esquivas cuerpo a cuerpo, la IA lanzará redes de parálisis y proyectiles de área. Esta mecánica destructiva de zonas de confort obliga a un intercambio proactivo y quirúrgico de combos rápidos, sables y maniobras evasivas en mapas generados algorítmicamente que simulan oficinas mafiosas y alcantarillas destruidas. La progresión dentro de cada incursión se enriquece con el uso de Add-Ons modulares —como el devastador Drill Charge o el Dynamo Booster— que otorgan habilidades activas y pasivas para personalizar el rendimiento de Angel y Lea en el Cuartel General. El juego plantea un dilema ético y financiero constante a través del sistema de detenciones: reducir la vitalidad de un rival permite ejecutarlo rápidamente o iniciar una maniobra de arresto. Esposar a un criminal es una acción lenta y compleja que te expone a los ataques de otras unidades, pero el sistema recompensa con justicia la asunción de este riesgo mediante retribuciones monetarias significativamente mayores, indispensables para comprar mejoras avanzadas en el mercado negro y acceder a las ramificaciones argumentales pacíficas. 🎨 APARTADO VISUAL | PARALAJE EN ALTA DEFINICIÓN Visualmente, el título logra un equilibrio milagroso entre la dirección de arte pixelada retro de 16 bits y las técnicas de iluminación modernas. El uso de capas de scroll paralláxico de alta calidad permite que New Rise City se sienta tangible, decadente y orgánicamente oscura, contraponiendo rascacielos iluminados por vallas publicitarias holográficas a primeros planos repletos de escombros y cables colgantes. Con la llegada de la versión 1.2, el rediseño de partículas dinámicas inyecta una respuesta visual fantástica al ejecutar arrestos o acumular tensión en el medidor de calor, ofreciendo un espectáculo de píxeles excelente. 🎵 SONIDO | ELECTRO-INDUSTRIAL Y LA FRICCIÓN ACÚSTICA El apartado sonoro es el componente encargado de inyectar adrenalina urbana a la experiencia mediante una producción musical de gran pulso rítmico. La banda sonora original, desarrollada por YSYFirstSound (SSCore), es una obra que cabalga de forma contundente entre el electro-industrial, el darksynth y el synthwave, valiéndose de sintetizadores pesados y percusiones aceleradas que complementan a la perfección el tono vertiginoso de los enfrentamientos. Desafortunadamente, la ingeniería de sonido técnico presenta deficiencias notoriias que restan pulido a la acción; existe un desfase temporal (input-audio lag) que provoca que los efectos sonoros de los impactos se reproduzcan milisegundos antes de que concluya la animación en pantalla, sumado a una mezcla que tiende a saturarse durante las explosiones masivas. En consonancia con su tono retro, el juego prescinde de actuaciones de voz, apoyándose en cuadros de texto limpios que mantienen la atmósfera arcade tradicional. ⏳ DURACIÓN | UNA EXPEDICIÓN DE VALOR CONCENTRADO Bail Force rompe la tendencia de las progresiones infinitas artificiales ofreciendo una estructura compacta y sumamente honesta con el tiempo del jugador. Completar una campaña individual con una de sus dos cazarrecompensas toma entre 3 y 4 horas de juego técnico y directo. Sin embargo, la rejugabilidad es masiva gracias a la marcada disparidad jugable entre el exoesqueleto pesado de Angel y los desplazamientos veloces de Lea, elevando la duración combinada a las 6 horas. Para los completistas que busquen dominar el algoritmo ACS en dificultad máxima, recolectar todos los módulos del cuartel y ejecutar detenciones perfectas para desbloquear el 100% de sus finales alternativos, la expedición urbana se expande con facilidad de las 10 a las 12 horas de juego adictivo y libre de micropagos. 🌟 VALORACIÓN FINAL | LA CORONA DEL CYBERPUNK ADAPTATIVO TRAMA | 9.5 (⭐⭐⭐⭐⭐) JUGABILIDAD | 9.5 (⭐⭐⭐⭐⭐) GRÁFICOS | 9.0 (⭐⭐⭐⭐⭐) SONIDO | 9.0 (⭐⭐⭐⭐⭐) 🎯 NOTA FINAL: 9.5 (⭐⭐⭐⭐⭐) ✅ RECOMENDADO: Absolutamente. Un título sumamente disfrutable para los entusiastas de las plataformas y el diseño roguelite minimalista, y un ejercicio imprescindible si buscas mecánicas de combate frescas con consecuencias reales en el desarrollo de la trama. #bailforce #seblaccsoft #ysysoftworks #indieio #gamemaker #cyberpunk #roguelite #pixelart #indiegames #gamingreview2026
Interesting concept, I love how the enemy can still find a way to approach and shoot at you even when there's a tall wall, they'll jump and shoot you anyway lol
It’s a fast, interesting, and punishingly fun cyberpunk side scroller. Great game if you enjoy retro pixel style graphic. :D
not bad
It feels like a retro arcade video game. I really miss that era. The gameplay is so fun and challenging. I like how the character dash
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Players by region
Where this game's players are, estimated from review languages.
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