
An incremental mining game, where you mine through massive blocks using guns, fire, lasers and nuclear missiles. Discover new ores, unlock new worlds and weapons as you progress through the upgrades tree and become the ultimate Artillery Miner!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best KR #88, worst DE #95 · 2 markets collected
About
Artillery miner is an incremental game where you mine large blocks using artillery to gain ores and progress through a massive upgrade tree unlocking new worlds, ores and weapons.

Choose from over 10 different worlds to mine in, 33 different weapons to mine with, and 20 new ores to discover.

Process your ores into bars in furnaces, which can be upgraded.

Use your bars to craft different materials in the crafting section.

Use bars and crafted materials in an upgrades tree with 400+ unique upgrades, to upgrade your artillery and economy.

Maxing out a world and destroying it completely will grant you a prestige cube which can be assigned to auto miners for idle collection and boosting ore dropped.
Content:
10+ hours of content
33 different artilleries
10 different worlds
20 different ores
16 materials to craft
400+ unique upgrades
Chill soundtrack made by marcomly
Capsule Image by Rodrigo Talvarez
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 205 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A bit grindy and samey after a while, but not bad if you were to spread it an hour here and there with days between breaks.
Artillery Miner turns the usually peaceful concept of resource extraction into an entertaining display of escalating firepower. Developed and published by Alextgr8, it is an incremental mining game built around destroying massive blocks, gathering valuable ores, processing resources, and continuously improving an increasingly powerful collection of artillery. The concept is deliberately straightforward, but the combination of visible destruction and steady progression gives the familiar idle-game formula a distinctive personality. The basic routine begins with attacking mining blocks and collecting the ores contained within them. Rather than relying on traditional drills and pickaxes, the game provides an arsenal of 33 artillery options ranging from relatively conventional weapons to fire-based equipment, lasers, missiles, and eventually extremely destructive technology such as nuclear weapons. Unlocking stronger artillery creates a satisfying sense of escalation because progression is not represented exclusively by larger statistics. Players can actually see their mining operation becoming more destructive and efficient. There is also a respectable amount of variety in the resources and locations available. More than 20 ores can be discovered while advancing through over 10 mining worlds. Moving between worlds provides larger objectives beyond simply purchasing another upgrade. Each environment becomes something to conquer, with the ultimate goal of completely maximizing and destroying a world before progressing further. This gives individual stages a clearer beginning and endpoint than many open-ended incremental games. Resource management becomes more involved through furnaces and crafting. Mined ores can be processed into bars, while furnace improvements increase production efficiency. Those resources can subsequently contribute toward crafting 16 different materials. Consequently, mining is only one part of the economic loop. The player gradually builds a production chain where destruction generates raw materials, processing increases their usefulness, and crafting contributes to further development. These interconnected systems make resource collection feel more purposeful. One of the largest components is the upgrade tree, containing more than 400 unique upgrades. This provides a considerable number of smaller goals and allows the player to continually improve artillery and economic performance. Some purchases naturally feel more meaningful than others, but the sheer quantity creates a persistent sense that another improvement is within reach. Choosing between immediate destructive power and upgrades that strengthen long-term production also introduces a modest element of strategic planning. Prestige adds another important layer to progression. Fully maximizing and destroying a world awards a prestige cube, which can be assigned to automatic miners. These automated workers gather resources during idle periods while also improving ore drops. It is a fitting prestige system because previous progress contributes directly to greater automation rather than existing solely as a reset accompanied by a percentage bonus. Over time, the player transitions from personally managing much of the mining process toward overseeing a more efficient automated operation. Presentation plays an important role in making the repetitive loop enjoyable. Watching increasingly powerful weapons tear through mining targets provides immediate feedback whenever the player's damage output improves. The isometric perspective presents the action clearly, while explosions and other weapon effects supply much of the visual satisfaction. A relaxed soundtrack provides an amusing contrast to the constant bombardment and helps make longer resource-grinding sessions feel appropriately casual. The main limitation is repetition. Regardless of how spectacular the artillery becomes, the fundamental objective remains destroying blocks, gathering resources, and investing those resources into further progression. Players who need frequent changes in mechanics or substantial narrative content may eventually find the routine predictable. Likewise, hundreds of upgrades inevitably mean that some improvements are primarily statistical rather than dramatically changing gameplay. The experience works best for players who genuinely enjoy optimization and watching incremental gains accumulate. Steam Deck compatibility is currently best regarded as unverified rather than officially confirmed. The relatively lightweight nature of the game makes portable play conceptually appealing, but the absence of an official Steam Deck compatibility rating means players should not assume every aspect of controls, interface readability, or performance has been formally validated for the handheld. Taken as a whole, Artillery Miner is an appealing incremental game that understands the importance of making progression visible. Its large arsenal, numerous ores and worlds, crafting materials, furnace system, automation mechanics, prestige progression, and extensive upgrade tree give the simple mining concept more depth than first impressions might suggest. The spectacle of gradually replacing modest weapons with absurdly powerful artillery gives advancement a satisfying physical quality. It will inevitably be repetitive for players who dislike idle and incremental design, but for fans of resource accumulation, automation, optimization, and increasingly excessive destruction, it offers a focused and surprisingly substantial progression loop. Rating: 7/10
Media

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Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 208 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Awesome incremental game. It skirts the boundary between grindy and satisfying perfectly. Highly recommend for a chilled out day.
이련 사각 땅파기중에서는 젤재밌긴함
Game was fun for the most part, you're basically just doing the same thing over and over again until you hit the end. Game is MOST DEFINITELY NOT AN IDLER, I don't think there's a singular aspect that is. That being said, still fun, wasn't anything I wasn't a fan of.
Fun little grind. With the last weapons on the last block I was able to grind the framerate to a halt XD
FUN ! :)
The game is great. If you love incrementals and numbers everywhere, this is your game. There was an issue related with autosaving but it's fixed already. 10/10
ich wollte es nich mögen, aber wenn man am wochenendewirklich nix zu tuhen hat is das ding nen weekend saver XD.
如果你问我爽不爽,我只能回答你,累到了。前3个武器就是全部的类容了,只需要游玩deemo就可以完全玩完所有的游戏类容。这个游戏最离谱的是升级树是复制粘贴的,所有的矿物升级是一样的,所有的枪械升级是一样的,激光升级是一样的,机器人升级是一样的。就一个模版来回套,他卖20多,我现在觉得我打全成就也是有点抖m倾向的。
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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