
Summon the mighty power of gods in this fun incremental game about chopping down trees on a secluded island by using the forces of nature: earthquakes, sunbeams, tornadoes, hail, lightning strikes and tidal waves! It's Chopping Time!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 31 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a 100% hand-drawn game by Alexandre Mailliu!
Summon the mighty power of gods in this fun incremental game about chopping down trees on a secluded island by using the forces of nature: earthquakes, sunbeams, tornadoes, hail, lightning strikes and tidal waves! It's Chopping Time!
There's no need to click, simply hover your cursor over the trees to chop them automatically.
Use the Forces of Nature by hovering the corresponding interest point when it appears.
Spend your money and colored wood logs to unlock permanent upgrades in the skill tree.
Accessibility options: customize a wide range of settings from the options menu, including the wave movement mode (normal, gentle, or flat), designed for players sensitive to motion sickness.
And if you're up for a challenge, you can race against your friends or the world's finest players to be the fastest on the game's various leaderboards.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
awesome
[h1][b] 島上好多自然之力! [/b][/h1] [h1] 遊戲: [/h1] 砍樹增量遊戲 + 自然之力 [h1] 心得: [/h1] VER 1.0.2 類似《Keep on Mining》的增量遊戲 一段時間內,在島上砍樹賺錢收集各種木材 到技能樹學習各種自然力量,提升收集資源的效益 [h3] 🪓把樹砍光光 [/h3] 只要把鼠標移到樹木上就會自動砍,不需要點擊 各種樹木(遊戲進度) 綠橡樹 > 紅楓 > [spoiler]紫荊 > 白杏仁 > 藍雲杉 > 黃垂柳 > 粉櫻花 > 紫李 > ???[/spoiler] 使用大自然的力量 地震-[spoiler]砍一定量的樹木,觸發全體百分比傷害 [/spoiler] 太陽光束-[spoiler]沐浴太陽光束,獲得聚焦砍出燃燒 [/spoiler] 龍捲風-[spoiler]周圍沙灘會出現半透明龍捲風,需要主動觸摸出發 [/spoiler] [spoiler]雪花-每隔一段時間出現,觸摸獲得冰霜狀態~能給樹木脆弱debuff [/spoiler] [spoiler]火花閃電-觸摸樹上的靜電火花降下落雷 [/spoiler] [spoiler]海嘯-觸摸符號海嘯橫掃島嶼 [/spoiler] [h3] 🌳技能樹 [/h3] 花費資源(💰、各種🪵),學習新技能 1級地震、太陽光束、破曉之光、小型龍捲風、一圈風環 更多時間、砍樹範圍、各種樹木出現率、資源收益提升...等 (建議優先升級,產更多木材) [h3] 多種遊戲模式 [/h3] 主要模式- 新神崛起 其他小模式- 連宙斯都會忌妒 傳說中的火與雷之鳥 你的視角可以被反轉 1001棵樹 一二節奏模式 隨機三種 盛夏中的寒冬 火焰之海 我要成為億萬富翁 禪模式 [hr][/hr] [h1] 最後: [/h1] 玩起來~就像常見的砍樹增量遊戲那樣 等學到更多自然之力後,開始越來越有爽度 不只收穫效益大增,動畫跟音效還不錯 比較特別的是,自然之力的觸發~需要一些操作(鼠標移過去) 不是單純按啥技能QWE鍵丟出去,而是有各自的機制 像是 地震要砍一定數量觸發、燃燒需要沐浴太陽光束 龍捲風要去摸它才會出發...等 技能升級收益有感,有其他小模式可以玩 有興趣想打發時間的話,打折可以考慮 [b] 推薦 [/b] 1.砍樹增量遊戲 + 自然之力 2.聽各種音效(%%%砍樹、泡泡破掉、自然之力) [b] 不推薦 [/b] 1.不喜歡這類型遊戲 [quote]歡迎大家關注[url=https://store.steampowered.com/curator/45682872/]七巧鑑賞家[/url]&加入[url=https://steamcommunity.com/groups/77Happy]七巧遊樂園[/url] 讓七巧分享更多~遊戲資訊給大家 OWO/ [/quote]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Simplified Chinese, Traditional Chinese, Korean, Danish, Spanish - Latin America, Finnish +17 more
Hours played at review time, across 113 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] クリア後が熱い天変地異系インクリメンタル [/h1] プレイ時間:8.3時間(完全クリア、全実績達成まで) 木々にマウスカーソルを合わせて伐採し、入手した木材やゴールドで強化していくインクリメンタルゲーム。 特徴としては ・木々の伐採方法が地震・雷・火事など神の怒りを買ってそうな天変地異。ちなみに親父はいません。 ・クリックは不要なので楽ですが、マウスカーソルを動かし続ける前提のため放置ゲーではないです。 ・オンラインのタイムアタックランキング機能があり、効率的にプレイしクリアするとランクインできます。 ・1~3分程度で遊べるミニゲームモードが10種類近くあり、ランクイン目指して遊ぶこともできます(オススメ) そして個人的に最もオススメな点がありまして... 7時間くらいでエンディングに到達できたのですが... [h3] エンディング後に用意されている最後のスキルツリーがめちゃくちゃドバドパしてます。 [/h3] 今までの伐採方式が全て過去のものになるくらい一気にインフレします。ヤバいです。 その終盤が一番気持ち良かったので、遊ぶ場合はそこまで到達してみてほしいです。 ※Steamキュレーター経由で頂きました、ありがとうございます! [code]ふぇるかです、鳥です、以上です🐦✨ Twitch([url=https://www.twitch.tv/fluffyfeluca]Main[/url]/[url=https://www.twitch.tv/felucabird]Sub[/url])/[url=https://x.com/fluffyfeluca]X(Twitter)[/url]/[url=store.steampowered.com/curator/44977063/]SteamCurator[/url][/code]
Amazing game and amazing experience. It really feels like someone put a ton of thought and optimization into the game. I cant speak of the additional game modes that exist but the main game takes around 3-4 hours to complete and then you have another 10 game modes you could play. But overall a very pleasant experience of a game that feels like heart and brain was put in
[FR/EN] Un incrémental classique mais qui reste efficace dans sa manière de nous garder jusqu’au endgame. Bien que la boucle de gameplay reste simple, elle reste accrocheuse et suffisamment fun. L’ajout de différents modes de jeu reste un plus toutefois leur intérêt reste inégal. Autre bon point, c’est en français intégral (encore heureux, le jeu est français). Graphiquement ça reste simple, agréable et coloré. Les musiques sont sympas. A classic incremental game that does a great job keeping you hooked all the way to the endgame. The core gameplay loop is simple, but it stays engaging and fun. Adding different game modes is a neat touch, even if they're a bit hit-or-miss. Another bonus: full French localization (as expected from a French dev!). Graphically, it's simple, clean, and colorful. Soundtracks are pleasant, too.
在试玩节的时候就试玩了这款游戏,这款增量游戏对我来说是比较不错的,画面也还可以,全通关我用了8个小时,最后面要升9000多亿级,我还以为要肝很久,结果也就差不多半个小时。 对我这个非常喜欢增量游戏的玩家来说,可以入手,但是不喜欢这种一成不变的玩法,可能会嫌枯燥适当观望吧或者试玩demo,最后吐槽下这排行榜也太逆天了吧,我还以为榜一通关游戏是10小时,结果是10分钟😵💫
Gameplay gets much less interesting toward the end, which is especially bad since the progression grinds to a near halt toward the end.
Note: I received this game for free as part of the Steam Curators program. Check out [url=https://store.steampowered.com/curator/45773453/]our page[/url] for more reviews! I should have invested in Dunder Mifflin before starting this game. So many trees chopped = so much paper! It's Chopping Time checks all the boxes for a solid incremental. Numbers go up, dopamine hits. Flashy animations, dopamine hits. Simple gameplay, satisfying SFX, it goes on and on. Easy recommendation for fans of the genre!
全実績解除までプレイ。メインモード中盤以降が非常に停滞しやすく、なかなか苦行を強いられることもあった。 しかしこの手のインクリメンタルとしての爽快感と満足度は非常に高く、値段以上に楽しむことが出来ました。 ですが先に書いた通り中盤以降は停滞するので「インクリメンタルゲー初心者から中級者にステップアップするための登竜門」的な立ち位置だと感じました。 ただ一つ本当に気に入らないことがあって、ランキングについては本当にみたい人だけが見れる仕様にしてほしい。ゲームクリアしたあととか、メインメニューで実績確認とかしてると必ずランキングが出てきて「ランキングあるんだからもっとプレイしろよ」と言われてるようで本当に好きになれなかった。これがあるので今後アップデートが入ったとしてもやらないとおもう。作品としては本当に面白かったが……
极其无聊,毫无自动化可言,升级选项的收益,除了树变大和收益增加外,单次提升几乎微乎其微。一个树种先繁琐操作半天然后才给你解锁数值增幅按钮,每一个树种都带来一个手动操作的地方,玩下来堪称手腕毁灭者。越升级越繁琐,背离了增量游戏从繁入简的初衷,实在是没意思
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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