
A short incremental game about fishing, earning gold, and unlocking powerful upgrades to dominate the waters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A short incremental game about fishing, earning gold, and unlocking powerful upgrades to dominate the waters.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
こういう石掘ったり木伐ったりはいっぱいしてきたけど、釣りはたぶん初めてやった。 ストアページ通りのゲームでドパガキ用インクリメンタルゲーム 日本語化もちゃんとされてます。 中盤くらいで魚群の数を増やしたら釣りエリアが広くなって逆に効率下がったり、釣ったら爆破したりする魚の体力が多すぎるせいで、釣りあげた頃には回りに魚がいなかったりがちょっと気になったくらい。 すぐに気にならないくらいドパドパ釣れるようにはなる。 ゲーム落とさないと実績取得できない(特にクリア後)事があるので注意
Good short game :)
Nice idea but gets quickly boring and repetitive
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 90 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8/10
If drug use were a game, it would be something like this.
플레이타임 늘리기 용 낚시 300번 하기 업적이 괘씸하기 때문에 일단 비추 게임 자체는 가격도 싸고 인크리멘탈의 왕도를 잘 지켰음 다만 중반에 새로운 물고기들 열 때마다 체력이 약간 과다하게 설정된 것이 지루함을 유발하고 애초에 낚시 자체가 도파민이 나오는 행위가 아니라서 인크리멘탈과는 살짝 안 어울린다고 생각함 낚시 300번 제외하면 게임 자체는 적당한 시간에 끝남 5/10
Unfortunately not a great game. It does have some redeeming qualities. The gameplay loop is fun enough, and I like the art style. But the balance and pacing feel way off. Sometimes you play one round and make enough to buy the next 5 upgrades and other times you need to play 5 rounds to afford one upgrade that doesn't feel like it even does anything. Also none of the upgrades have any explanation or description, at all. What's a storm fish? Hopefully they make a sequel and balance it a bit better, because I feel like it has a lot of potential and it could be a great game. I am going to finish it, (mostly because I'm a stubborn completionist) and I'm not gonna refund it, but I also won't recommend it to others.
Don't remove achievements!! ever!! Add as many as you like, just don't,..
Digital crack. After 100% I had to run it back. Great game, had me hooked all day.
It is fine.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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