
You've been exiled to The Mirk - an unforgiving swampland where every step could be your last. You must constantly make choices: what paths to take, which tree to shelter under, what beasts to engage or avoid, what items to bring into the darkness of dungeons, and what treasures to leave behind.
Modeled estimate, not a reported figure. How we estimate →
About
..:: A Turn-Based Survival RPG ::..
Each turn, you must make choices - Spend your Actions Points well.
The swamp might overwhelm you, or harden your survival instincts.
While nature itself will be a challenge, the foes you encounter will be just as formidable.
The combat will be unique and puzzle-like. Weapons will have different attack patterns and effects.
Nights are cold and dangerous. A well-planned camp and enough firewood will increase your chances of survival.
The Mirk is a living place. You will create paths, set up camps, discover ancient ruins and mysteries, all while meeting unique characters and beings.
This game features:
Survival mechanics: Hunger, Focus/Tiredness, Energy and Warmth.
Classic RPG mechanics with skills, abilities, and a wide variety of items, armor and gear. The survival mechanics will play a large part here as well: Your steel chestplate will be great for combat, but not for climbing or keeping warm. Skills will allow for a variety of playstyles: from foraging the land, brewing and selling potions, hunting, exploring and looting, to trading, etc.
Randomly generated terrain, creating unique playthroughs while still integrating handcrafted location, characters and events.
A unique world with interesting lore, enemies, discoveries, and an eerie atmosphere.
Freedom of choice: An optional main story with a decent amount of challenges and quests.
Lastly: This game is under development - details, screenshots and videos will added and/or changed.
Please note: This game is meant to be challenging. You are expected to lose many times, and it will take time to learn how to survive. Dungeons will not be amusement rides designed for the player, but dangerous trials that demand careful preparation. To sum it up: Warding off the darkness with your last dying torch won't be easy — but it should be memorable.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 91 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Here’s my experience: You walk outside, but stop every 2 seconds because your turns are used up. You can’t walk normally because of that turn system. You will start tripping over your own feet very soon. You need to rest very often, but will forget it mostly. You spend the days collecting wood and searching for stones. You’ll need them for the night. Your biggest enemy are the nights. You see nothing, you barely can walk during night. You need a torch, but you lack ingredients. You can’t find any in the dark. You wait. But you can’t sleep without fire. You must rest (not sleep) and end your turns by pressing space. You do that for a while, finally sunrise. You go around trying to get some loot. You turn every rock around in order to find stones. You found 5 stones after looking under 80 rocks. You are hungry, you must hunt enemies for food. You find a snake, you barely survive. You must press space after each hit, because of the ungenerous turn system. You avoid enemies from now on, unless you need food. You get lost on the map. It gets dark again. You try to remember where you dropped all that wood. You can’t find it. Every spot of the map looks the same. You wander around in slow motion (darkness!) and hope to find your camp. You try to cut another tree. You don’t see nothing anymore. You spam click around, hoping to hit a tree. You find your way back to the starting fort where the merchant is. You carry nothing of value. You want to buy repair kits for your equipment, but can’t afford it. You venture forth, crafting meaningless and weird items, collect mold and bugs. You trip over your feet again, it got dark. You start a fire with some twigs. It burns for a few seconds. You can prepare some food. You eat 2 snakes and 10 bugs, your saturation is up to 70% again. You forgot your sleeping bag at your last camp. You can’t sleep without it. You can’t find it. You see it starts to rain. You can’t restart the fire because all the wood is wet. You wait in the dark. You want to play, but night does not let you. You leveled up by sunrise. You desperately need traversal skills, as this is the only thing you do. You invest in that. You feel no difference. You seek for loot, you fall over your feet. You have now crafted enough weird stuff to buy something. You can’t find the fort again. You can’t figure out where you are on the low fidelity map. You flinch because it gets dark again. You don’t like nights, they make up 50% of the loop. You manage to get back to the fort. You buy the repair kits. You use them, aaaand they’re gone. You spent 2 days to afford them, but they are one time use only. You repair 25 durability of your 100 durability axe. It now has 75% again. You can use it for a day longer now, then you must use a day or two to afford repairing it. You feel like you play an 80 year old man with a broken leg, collecting dirt and eating vermin. You sometimes kill a snake or find a stone on the ground. You craft a twine when you need a feeling of achievement. You juggle items in your limited inventory for a good chunk of the day. You spend your few hours of daylight chopping wood. You repeat the process on the next day, but can’t hold enough items to make a journey. You need the whole day to sustain yourself for one day longer. You feel like this is leading nowhere, after a couple of days you feel no progression. Your real life is stressful enough, but at least there you know how to walk. You know now why the subtitle is ‘Every step matters’. You decide to let it be.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English
Hours played at review time, across 91 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has a long way to go. Balance is non-existent and it's 95% busy work (and not the good grindy kind). I can see what he's going for here, but the mark has been missed. Brutal reality is the name of the game, unless reality would mitigate some aspect of said brutality. Then, reality is tossed away. On top of that it is very slow. Things like how mouse events are not calculated on mouse movement or per frame, so you constantly have to move the mouse out of a tile, then back into it for interactables to trigger becomes a pain because its a thing you do hundreds and hundreds of times. Too much friction. Small constant needless things like that can ruin it. Oh, and you constantly fall because even at full stamina & focus there is a relatively substantial chance to trip over a blade of grass. Being my favorite genre, I'll stay at it. I bet there's a substantial feeling of accomplishment if RNG goes your way and doesn't fill early quest necessary caves with later game enemies, you could get somewhere. Maybe the dev will tighten up some of the bad aspects of the game and then this review will be different. It needn't change drastically. The current ratio of potential fun to actual fun is off the charts here. Mostly coming from the insanely slow pace due to restricted movement. Just 10-15% more would make a world of difference. But, if your even just a SEMI-casual player, and your wondering if this is for you, stay away for now.
The game is fun, in its own way and it is worth the asking price of almost 10 Euros. Having gotten this out of the way, some feedback for the developer: a) The game is on the easy side of things, if you figure out how it works. For example, noticing that the dungeons are randomised and that the loot you find is also randomised, can lead to "save scumming for better loot or a better dungeon seed". This option must go and the loot and dungeons could be randomised as they are now, but not be reset with its loading. (it is technically possible since once the dungeon is rolled and you interact with it and you save in it, the game saves that dungeon and does not reroll it ever again) b) Bows are impossible to use in dungeons making the skill tree options for them, irrelevant. c) Some skills are also hard to fathom investing on, like the firestarter. Just buying that axe from the mage practically gives you +15%, which means that you get 5 points on that skill for 2 and a half silvers. d) Waiting for my character to get a decent weapon and then investing 10 points in the relevant skill, really trivialised the combat. It makes you an instant powerhouse. That is not bad, since you take a risk of not really leveling up anything for ten levels, but it does mean that most of the other skills are comparatively not really worth bothering with. e) Wellbeing is somewhat inscrutable. Can you die from bad wellbeing? What does it do, other than affect potential bad rolls in walking and actions? f) There is no reason to explore most of the place. I got most of my equipment by dwelving in dungeons in the first area and in the second and apart from the main quest, the game is empty. Sidequests are needed and more content on the maps (random places of interest) and loot. Enhancing the crafting options and implying that finding new materials will unlock new more powerful crafting options might do the trick. g) Maybe some gates/teleportation might be a good idea as well. Coming back from C4 to A1, just to be told that I had to get to E5, when there is nothing of interest in between, was a bit of a bummer. A teleport stones solution, at least in the main quest (like those summoning stones), would resolve that, without trivialising the balance that the player needs to strike between weight of equipment and size of storage. I will walk to E5 because I want to finish the game, but if I could just teleport back to C4 and proceed from there would have been a massive QoL improvement for the main quest. h) At some point you get to become a "torch manager". The ability to later craft lanterns (I found one in a random loot. Very cool!) might be a good idea. And that's it. Great game otherwise. I love the combat system and the survival style and the whole thing is very cool Keep up the good work! :) Other than that, it is a great game
CON: Spelunking is painfully tedious. A fun killer. I don't wanna draw the map of caves and dungeons with physical pen & paper. I'm sure there are some hardcore gaming fans who enjoy such thing. I ain't one. PRO: Combat mechanic is clever. Game runs well except few minor glitches.
Fun and interesting Survival RPG. Surviving never feels completely trivial. The combat is extremely cool. The inventory system reminds me a lot of Neo Scavenger or Ostronauts. I do wish there was a bit more to be found in terms of making a homestead out in the Mirk, 8 hours in and all I have still is a bedroll, campfire, and storage hole. A semi permanent tent or covering would be sick, constantly fighting to get dry by a fire just for it to immediately rain again when you go to sleep felt bad. Even using tree cover it wasn't keeping you dry. All in all I would fully recommend it to any one who enjoys the genre and is okay with fighting through a bit of jank with the UI/controls.
The game is really well thought out, but I will have to say I agree with the guy who complains about the caves in reviews. I am genuinely stuck on Journal Entry 25/26 because I can not get past the Skaalmyr caves. I brought 8 torches and it still was not enough for me to get through the entire place. After all 8 torches burned out, I was just touching the wall trying to figure out where I was and somehow exited the caves instead of going further in somehow. Despite the review above sounding like I dislike the game, it is the opposite. As you can see, I was willing to play the game all the way to the 26th Journal Entry, the game is really fun just challenging. One thing I would love to see is a customizeable game settings option. For example, when creating a game, you have a game rule slider or the ability to change things within the world, like how much fog of war there is in caves.
Mirklurk reminds me so much of NEO Scavenger in the best way. Grid inventory management, punishing combat and health system, many of my favorite parts. SplatterCat put me on to this game as he has done with many other games, so shoutout to him. Definitely worth giving a try if you enjoy turn based strategy games and aren't turned off by a limited story sandbox experience, at least as of writing this review. 8/10
I had the privilege of finding a bug in the game where you basically become invincible by being SO BAD at the game. Despite being so incredibly inept at the game, it has been an absolute blast and I have since become at least adequate. If you love survival games with enchanting art styles and good music, this is the game for you. It's a complete refresh of the genre in my opinion, giving it unique and new mechanics that make it interesting. Moving forward in the game feels like a genuine adventure where you have to seriously plan and hype yourself up. Also, I would recommend joining the discord. Mattias (the developer) is incredible active, and there is a very supportive and active community there working together to make the game the best it can be. It is also where I learned I was the one to find the "wow you are bad at this" bug.
[h1][i]¡PROSCRITOS, LA PENUMBRA OS ESPERA![/i][/h1] [i]La traducción al español de [b]Mirklurk: Every Step Matters[/b] ya está disponible.[/i] [h2]DESTERRADO POR EL REINO[/h2] Has sido desterrado del Reino y ahora eres un [b]Proscrito,[/b], condenado a sobrevivir en una tierra desconocida, lejos de todo lo que conocías. Aquí, cada paso cuenta. [b]Las Grietas desgarran la tierra y se extienden sin control, mientras criaturas de pesadilla acechan entre las sombras. Los recursos son escasos, el peligro aguarda en cada rincón y cada noche podría ser la última.[/b] Explora, recolecta, fabrica, lucha y sobrevive para abrirte camino en un mundo hostil. Descubre sus secretos, administra tus recursos y haz todo lo necesario para mantenerte con vida. [i]¿Podrás sobrevivir un día más?[/i] Si te gustan los juegos de supervivencia, exploración, gestión de recursos y los mundos en los que tienes que aprender a valerte por ti mismo, [b]Mirklurk: Every Step Matters[/b] te espera. [b]Buena suerte, Proscrito. La vas a necesitar.[/b] [h2]🇪🇸 AHORA TAMBIÉN EN ESPAÑOL[/h2] Terminada la localización al español para que puedas disfrutar de [b]Mirklurk: Every Step Matters[/b] sin preocuparte por el idioma. [h2][i]- LOCALIZACIÓN ESPAÑOL:[/i][/h2]https://www.nexusmods.com/mirklurkeverystepmatters/mods/1 [h2]💬 ¿QUIERES ESTAR AL DÍA?[/h2] Puedes unirte a nuestro Discord para seguir las novedades de la traducción, informar de errores o simplemente hablar sobre el juego. [h2][i]- Discord TRADUCCIONES PIXELADAS:[/i][/h2] [b]https://discord.gg/vzfBKcPdhu[/b]
Benim gibi neo scavenger, ostranauts, ne bileyim project zomboid doğa (wilderness) oynanışları yapan birisi iseniz. Bu oyunda gayet keyifli gelebilir. İlk başta hangi sistem ne işe yarar anlamak zor olabiliyor (Açıklamalar biraz eksik tutorial biraz garip) Ancak 3-4 saat oynayınca oyun içine baya bir çekiyor. Bir ateş yakabilmek için gerekli malzemeler yok ise acı çekiyor. Yemek bulabilmek için her türlü taşın altına bakıp böcek arıyorsun. Biliyorum Türkçe olarak bu oyunu oynayacak 10.000 kişi varızdır. Bu yazıyı okuyacaklara tavsiyem farklı bir oyun arayanlar için gayet iyi.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5K | 67 | 76% | $5.99 | |
| $130 | 3 | 33% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | $2.99 | |
| $2.2M | 2.8K | 88% | $19.99 | |
| $462.3K | 1.1K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.7K | 330 | 79% | $4.99 | |
| $29.7K | 193 | 93% | $5.59 | |
| $29.7K | 73 | 68% | $11.99 | |
| $29.7K | 84 | 96% | $14.99 | |
| $29.7K | 239 | 85% | $4.99 | |
| $29.7K | 181 | 69% | $9.99 |