
Armello is a grim fairy-tale board game come to life, with every match combining deep, tactical card play, rich tabletop strategy and RPG elements. Leverage subterfuge, spells and careful strategy to wrangle control of the game's chaotic odds as you quest for the throne.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 22 → 1/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 16.1Kreviews | 82% | — | $11.1M |
| $9.99−60% | 3.5Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think this game is a great example of how anything can be fun with the right group of people. That's not credit to the game itself; it's credit to the people one surrounds oneself with.
this game is more dysfunctional than my wiener, they haven't updated it since 2020. Nothing works in this ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ game, your game crashes you cant rejoin. This game had good potential but these ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ that developed it just died or something what the ♥♥♥♥.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1008.2/day in the week to Jul 16 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, French, German, Simplified Chinese +1 more
| $19.99 |
| 762ratings |
| 72% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really nice first impression with cute visuals and learning superficially elegant mechanics. For example, burning cards that you don't want seems like it would make decision-making around them a lot more interesting. Then it lets you loose on the full thing, and it's a mix of annoying UX (camera not following the action, can't zoom out to a reasonable level without making everything foggy, time limited quest selection that stops you from following others' turns), and so much RNG. Card usefulness has huge gaps, and if you get a bad one you may have no opportunity to get rid of it (including burning it) for multiple turns so it's not just bad card vs good card, the good card replaces itself in hand too. Even if you get into a peril or combat to burn cards, the symbols don't always match up so you're taking a penalty to make your hand less clogged. There's also a huge gap between the reward and cost of failure on quests considering it's a coinflip. If some stats were 8-9 and you could go for quests taking advantage of that maybe (though location would still be a huge random element), but as-is the only resolution type I like is combat since it has more reliable stats and the outcome isn't binary.
This game holds a special place in my heart. I've played it ages ago a lot and now I'm playing it again. It saddens me that League of Geeks has no plans to continue adding more to it as, despite being amazing as is, content drops could always be welcome to the dwindling community that still plays this. Maybe one day they decide to revert their decision and we will get more added to the game, honestly it would be a wish come true.
Armello – не просто игра, это интерактивная сказка, где каждая партия – это уникальное приключение. Здесь удивительным образом сочетаются стратегия, RPG-элементы и карточная игра. С первых минут меня покорила атмосфера этого мира, но зато теперь я понимаю, что моей подруге ни в коем случае нельзя давать играть на Сайласе. Что мне особенно нравится в Armello, так это множество вариантов победы. Вы можете сражаться за трон, убив короля, накопить 4 камня или даже победить стратегией через заражение. Каждая партия требует продумывания тактики, анализа действий соперников и умения использовать карты на максимум. Ну а также удачи, которой, по всей видимости, у меня 50/50 XD Графика здесь волшебная, всё выполнено с огромной любовью и это видно. Игра идеально подходит как для одиночных сессий, так и для весёлых битв с друзьями. Она настолько увлекательна, что каждая новая партия кажется ещё интереснее предыдущей. Armello – это проект, который всегда радует и вдохновляет, особенно тех, кто ценит глубокую тактику и фэнтезийный сеттинг. Ставлю твёрдую 9/10.
Great Game, Dead Online Armello is an amazing and unique game with beautiful art and solid mechanics. It’s genuinely fun and well designed. Unfortunately, online matchmaking is basically unplayable. If you don’t have friends to play with, it’s a rough experience. That said, if you have three other friends, I definitely recommend this game. It shines in private matches.
Le jeu n'arrête pas de se déconnecter quand je joue en ligne. C'est vraiment énervant et frustrant de ne pas savoir jouer une partie complète. Je ne recommande pas du tout ce jeu.
I'd like this game more if MY FRIEND RODNEY STOPPED GETTING ALL THE GOOD ITEMS AND FLEXING ON US HOES. This is just like mahjong all over again.
It's definitely balanced in favor of the player, but it's one of, if not the best board game to video game adaptations ever. I love this game and have bought it on multiple platforms. A must play for solo-board game fans.
Almost 10 years in and this game is still incredibly glitchy. My friends and I often struggle to form a party because of server connection issues, there's no way to reconnect if the game crashes...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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