
Armello is a grim fairy-tale board game come to life, with every match combining deep, tactical card play, rich tabletop strategy and RPG elements. Leverage subterfuge, spells and careful strategy to wrangle control of the game's chaotic odds as you quest for the throne.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 22 → 1/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 16.1Kreviews | 82% | — | $11.1M |
| $9.99−60% | 3.5Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game itself is fun, but online playing environment is slow or pre-made will just have 3 people gang up on you. I would say please don't buy and play this game to feed into those toxic players ego. Or just play it but don't play multiplayer mode. Good luck.
It was once a great game and i still to this day enjoy playing the game BUT i wont recommend the game anymore, i encountered way to many bugs and glitches where the game just breaks to the point where you cant even finish a game anymore just because someone left the game, sadly the devs of this game stoped giving it any updates and abandoned it for games that were doing alot worse and are still doing worse than armello ever did but here we are with a once good game now slowly fadeing away.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1008.2/day in the week to Jul 16 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, French, German, Simplified Chinese +1 more
| $19.99 |
| 762ratings |
| 72% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Крутая настолочка с милыми зверятами! Жаль, что так мало игроков Очень советую, особенно для игры в коопе с друзьями Но будьте готовы, что за милыми зверятами последует адская душка <3 10 крысок из 10
Game still crashes every time. That combined with the inability to rejoin games in progress makes this game unplayable. DO NOT BUY!
👎Fun game, but don't pick it up in currentyear. The servers are still up, but there are very few players, it's been buggy for years, you can't reconnect to a game if there's an issue, and development has [url=https://steamcommunity.com/app/290340/discussions/0/3467225783136531505/]officially ended[/url] as of 2022.
Great game, but unfortunately overall, a toxic community and quite a lot of toxic players, as usual. The saddest part being the game won't be getting updates anymore and there's no real way to report these players. Between ragequitters for nothing, toxic players playing solo OR several in a game which is designed to be 1v1v1v1 and not 2v2 or 3v1 and making the experience worse for everyone and completely useless because it isn't the spirit of the game, there's rarely games which are fun in random play. Better play it with friends, then it actually is a great game. Because imagine, duh, people are unable to not be ♥♥♥♥♥♥♥♥ in games behind their screen.
Very mediocre boardgame. Artstyle is great, and the overall idea is not bad at all. However its badly balanced and extremely RNG, you win by luck and lose by having bad luck each run. 4 Win conditions that are very badly balanced, Prestige victory is the easiest as it only requires you to collect points and make sure the others dont win in the limited time period. All other victory conditions can be countered by players, but Prestige only gets countered by RNG. The king gives a random buff or debuff to players every 2 turns, this is also extremely unbalanced since you can be forced to choose between ''lose the game or lose the game'' options. UI elements cant be scaled and are sometimes unreadable. Overall its a good attempt at making a boardgame thats unique, but because its so badly balanced it also falls short in delivering what potential it has. Its not a terrible game, but you dont get to fully play it either with how much RNG there is. And boardgames should be played by the player, not be a gamble of RNG.
Fun, cute, and very pleasing to the eye. I love playing this game - especially without timers. no stress, just serotonin
I think this game is a great example of how anything can be fun with the right group of people. That's not credit to the game itself; it's credit to the people one surrounds oneself with.
This game is allergic to giving you information. Obscuring visuals, tons of stealth, hidden opponent quests, hidden perils, hidden opponent hands, information buried the depths of the UI; you name it, this game goes out of its way to hide it. Hidden information in games is a perfectly legitimate game mechanic, of course, but the problem here is that 'hiding stuff' goes from being an interesting mechanic to an intrusive theme that permeates this whole game like the Rot. You can't even tell at a glance who has the highest score at any given time without digging deep into the UI. It's there, but it tries to make getting that information as painful as possible for some reason. Even the camera hides things! Try to zoom out and the game is obscured with clouds. Try to follow the action with the camera and it will keep disabling your ability to do that. It's so bad that I started to feel deeply thankful that I'm blessed with the privilege of being able to see how much gold I have without having to click into 2 menus first, so thanks for that, devs. This game bakes that "tunnel vision" concept into every facet of its design, and you really have to be okay with that because it will pop up somewhere in the game every handful of seconds to remind you how much the game refuses to show you, despite the fact that it mechanically is "technically okay" with showing you. This game is like that kid on the playground who 'can't get in trouble because he's technically not touching you': It gives you a board full of information, then just keeps yanking that information away using everything but the actual rules of the game to hide that information from you. I'm allowed to watch my opponent move, but the camera won't let me watch the opponent move. I'm allowed to see everyone's score, but the game hides it behind countless menus and clicks. I'm allowed to see how many cards my opponents have, but that information is behind countless more menus and clicks. This kind of thing just happens all over the game. It's one thing if a game is designed around hiding this information, but that's not the case here. We are intended to have access to this information, yet the game does everything in its power to prevent us from getting that information. It's truly bizarre. This has serious gameplay ramifications, too: Since getting the information I'm supposed to have is so hard, I have to make decisions with less information than the mechanics intend me to make decisions with. This means I'm often under-informed and lack the ability to make good decisions, thereby undermining much of the strategy of this strategy game. What's particularly infuriating is that the board isn't that big. It would probably be practical to have the entire board viewable on one screen, or close to it, but this game would rather try to get you to feel like you're playing a 3rd person adventure game than actually being remotely practical. In other words, this game constantly sacrifices playability for 'style' and that comes at a massive cost. This game could easily feel and play so slick with just some minor camera and UI tweaks - that's the tragedy here. But there is a conscious design decision for the game to be like this, and it seriously hurts the experience. Accept it anyway, and there's a fun game buried under all that obfuscation. I just hope you brought your foglights and a lot of tolerance for wasting time, resetting cameras, and making poorly-informed decisions. I really like this game, but I have to call out these very real problems.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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