
Build a nation starting at any point in human history and compete for supremacy in this epic turn-based strategy game. Engage in diplomacy, fight wars, and go head-to-head with other leaders from history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Ara: History Untold is an evolution in historical grand strategy, featuring beloved classic PC strategy mechanics alongside innovative gameplay like a national crafting economy, true simultaneous turn resolution, a non-linear technology tree, and cloud-backed synchronous/asynchronous multiplayer - all with an expansive and vibrant presentation where you can zoom out from surveying the very edges of your empire all the way down to your citizens living their daily lives. In Ara, there are no pre-set paths to victory, leading to endless possibilities. Your choices will define the world you create, your experience, and your legacy.

Explore an Immersive Living World:
Explore a dynamic living world filled with life and charm across sweeping landscapes ranging from tropical jungles to sand-swept deserts as you discover the resources you need to develop your nation. Witness the world come to life in vivid, realistic detail as citizens move throughout the world and react dynamically to times of health and sickness, war and peace, wealth and despair with unique biomes, cultures, and eras representing the diversity of human experience.
Build Your Nation:
Serve your people and grow your prestige with numerous Improvements, from forges to libraries, citadels to cathedrals, public parks to industrial factories - as well as a global variety of the greatest architectural Triumphs ever conceived and built by human hands.

Guide your people through the eras of human discovery:
Nurture your people’s brilliance and invention as you progress your Nation through twelve unique Technology Eras, making the hard choices about where to focus your Nation’s greatest minds. As you near the end of each Era, you’ll have to decide how fast to push your scientists along the path to the future - at the risk of the present.

Oversee a rich and detailed national economy:
Harvest the bounty of the natural world and deploy the labor of your people with a depth-filled National Crafting system. Will you manufacture Amenities - like lavish feasts - to provide your cities and citizens with powerful benefits, or invest in the creation of Equipment - the weapons of war - to prepare your Armies to defend your nation or conquer your rivals? Whatever paths you choose you’ll need to carefully optimize your resources and production to achieve the most efficient systems if you want to outpace your rivals to fortune and lasting glory.
Rule Your Way:
Choose from dozens of history's most influential figures to embody as you reshape the world through your choices. The unique and varied global Leaders and Nations in Ara emphasize a wide variety of different playstyles. Experiment with gameplay-impacting Traits and powerful Leader Abilities drawn from the effect they had on world history. Whether friend or foe, each Leader has a distinct personality based on their historical background that informs their AI behaviors.

Grow your Nation:
Extend your reach and expand your Nation’s borders through claiming new territory, conquering cities, spreading your Religion, or by expending Influence. How your Nation grows and defines new borders is up to you.
Experience True Simultaneous Turns:
Every turn each nation's actions and choices resolve simultaneously, leading to suspense, anticipation, unique outcomes, and surprising twists on the classic turn-based formula. The fate of your people will be determined by your decisions and your ability to predict your opponent’s next move, putting your skill as a leader to the ultimate test.
Defend your people by land, sea, and air:
Warfare in Ara is presented in the Living World, as thousands of years of military conflict reflect the progress and martial prowess of your people. Develop technologies to advance your weaponry against your rivals, hone your wartime economy and industry to gain the edge, and outthink your opponent’s strategies as maneuvers resolve authentically at once thanks to the power of True Simultaneous Turns.
Prove Your Worth in Online Multiplayer:
Combining the speed and surprise of True Simultaneous Turns with the power of the cloud - multiplayer in Ara is fast, seamless, and able to be enjoyed asynchronously with a wide range of options to tailor you and your friend’s experience to the way you want to play together.
A Microsoft Account is required to play online multiplayer.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Right now "Ara: History Untold" is something like a solid chassis for a great game but not much more than that. I give it a recommendation mainly because I think the team behind it should be supported to keep developing the game and I even intend to buy the typical DLC with cut content from the initial release (with the additional leaders) - something which I never do and detest as a business practice. I'll do that in a hope that the development won't be abandoned mid-way before the title becomes what it has the full right to be - a worthy member of the Civ-like 4x family. Anyway. What does "Ara" do well? The main thing that makes it different from your typical Civilizations game is the complexity of the production system - and this complexity is good by design (although there is much to improve about the actual implementation). Your economy functions on layers. The initial one is extracting raw resources from the basic "yields" on the map just by colonizing some region, then adding some improvements to increase the output and this is where the "economy" of every Civ game more or less ends. In "Ara" you go deeper. The raw resources are used for crafting various alloys, tools, clothes, different consumer products and so on - the list is pretty big. Then you use these manufactured products to improve the performance of other buildings (for example - you improve the harvesting output of farms by supplying them with ploughs), to build new buildings that require "advanced" materials, to improve the quality of life in your cities and build military units. It takes a while to figure out what requires what to achieve what (something which the game will not make easy on you with hints or convenient UI, on the contrary) but once you grasp the whole process, maybe after a few restarts, it starts working surprisingly well. Planning your economic development is central from the very beginning and your whole expansion around the map is basically aimed at ensuring stable and (hopefully) prosperous economy in the later ages; economy that can, in turn, provide for scientific, cultural or military dominance over the other civilizations. Personally, I like the concept and I see enormous potential in it that is partially utilized and partially it is not. When it comes to actual difference between the civilizations and the leaders... Well, the bonuses for each leader seem to be pretty distinct, so it's not the same if you play with Confucius or Catherine the Great. Beyond that there isn't much. Sure, you get your usual unique military units for each civilization but just like in Civ Whatever, they play a limited role for a limited time and can't even be upgraded. The animations of all leaders are the same - same reactions, same gestures, same facial expressions, so you shouldn't be surprised when Elizabeth I starts beating her chest when declaring war or Julius Caesar waves in frustration like a spoiled courtier from XVIII century. No voice acting, if you don't count the AI "voicing" of the text messages you get every now and then. There doesn't seem to be "national" music either, except when you negotiate with a foreign leader - then it plays a short track. In short - you don't get to "feel" that you play with a certain civilization very much. The progress through the ages is generally slower than in Civilizations and each age has a fixed type and number of "developments" that you can research. You may skip certain technologies for the purpose of advancing to a later age faster and the drawback is that you won't get their respective benefits at that point - but you WILL get them at some point later. I suppose the idea here is to plan your development one way or another but it looks like there is an optimal technological path you can stick to every time without losing much in short- or mid-term. In long term you get all technologies and improvements anyway. The warfare is so-so. Doomstacking is a thing in "Ara". Nothing's stopping you from combining all of your units in a huge WAAAGH! and sending them to stomp anything smaller than such a horde - you just lose the ability to attack multiple targets at the same time. The enemy does the same. Battles are resolved mostly by numerical and technological superiority which clearly goes against the intention of the devs to introduce "deeper" warfare features which make a lot of sense on paper - like formations. So far I haven't been able to beat a numerically stronger enemy by countering his formation or something like that. Not sure if the terrain plays any role in the battles either. This is one of the points where the game may become significantly better but right now it's just a blueprint of what it can be. Diplomacy is as shallow as you can expect from a 4x game. Most of the time the AI does completely random things like sending you gifts or demanding tribute, seemingly without even taking into account your current relations. I got gifts from nations that were on the brink of war with me, multiple times. As expected, you have your usual alliances and research agreements. The only time when diplomacy can be remotely useful is when you trade products that you have or don't have with other nations. Technically the game needs a lot of improvement too. The graphics are quite good but around mid-game the performance drops considerably even on medium-ish settings. What needs addressing most urgently however is the UI - it's just not convenient. You have to gather information from multiple panels to understand what building produces what materials that can be used for the production of something else. The city building screen is convoluted - you see everything which can be constructed anywhere, no matter if the respective city has the ability to build the said thing (for example, you can see a nice, quite buildable dock on a city which is in the middle of the desert). Initially that's not a problem but later on, when you get 100 available buildings to construct, you have to scroll through all the fillers to get to what you want. Production is managed PER BUILDING, i.e. you have to click on each and every workshop or farm and tell it what to produce - something which obviously becomes quite tedious after a while. There are screens which show you the overall production output but you can't actually manage the production from there. I'm pretty sure a lot of people will at least give the game a chance if they get a user-friendly UI to work with. Edit: It looks like there already is some improved version of the UI released as a beta build. I can go on and on about all sorts of details but it will boil down to the first paragraph - the game has a very sturdy foundation that needs an equally sturdy structure to be built upon it. Right now it has something like a placeholder instead. If the development continues, there is a real chance that at some point it will become what Civilization VII is not - a great Civ-like game. Fingers crossed and my extra 5 dollars come in too soon.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese* +14 more
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Initially hard to get into, it's quickly captivating and interesting, once you roughly understand all the basics. Civ like gameplay, without being a civ clone, and enough variety to have every campaign feel new.
Я не смог продержаться более 20 минут из-за ужасного UI. Это выглядит как игра 2007 года и визуально ее очень сложно воспринимать как что то новое. Интерфейс реально выглядит очень плохо и старо, вам срочно нужно обновить его. Я не говорю о геймплее, потому что я не успел его толком оценить, но когда видишь эти ужасные кнопки, шрифты и тд желание понять игру резко пропадает. Возможно потому что я сам дизайнер и это первое, на что я обращаю внимание. Для примера посмотрите как это делает Humankind, ничего сверхъестественного, но вызуально игра воспринимается как что то большое и качественное, в случае же с вашей игрой первое впечатление - это что то дешевое и сделанное быстро, или людьми, которые в этом ничего не понимают. Как не крути внешний вид - очень важная составляющая, и вы не можете просто забить на это, сделав остальные элементы игры крутыми.
Ara: History Untold ist ein beeindruckendes Beispiel dafür, wie man ein etabliertes Genre nicht nur respektiert, sondern auch mutig weiterentwickelt. Schon nach wenigen Spielstunden wird klar: Dieses Spiel ist kein bloßer Nachahmer klassischer 4X-Titel, sondern ein eigenständiges Erlebnis, das mit innovativen Ideen und außergewöhnlicher Tiefe überzeugt. Was sofort ins Auge fällt, ist die visuelle Präsentation. Die Welt von Ara ist unglaublich detailliert und lebendig gestaltet. Jede Stadt, jede Landschaft und jede kleine Animation wirkt durchdacht und hochwertig. Selbst beim starken Heranzoomen bleibt das Spiel gestochen scharf und vermittelt ein Gefühl von echter Größe und historischer Entwicklung. Doch die wahre Stärke liegt im Gameplay. Ara: History Untold schafft es, die klassische „Noch eine Runde“-Faszination perfekt einzufangen – ein Markenzeichen der besten Strategiespiele. Gleichzeitig bringt es frischen Wind ins Genre, etwa durch das Prestige-System, das den Fokus weg von starren Siegbedingungen hin zu dynamischen, flexiblen Strategien verschiebt. Dadurch fühlt sich jede Partie einzigartig an und belohnt kreative Spielweisen. Besonders gelungen ist auch das Wirtschaftssystem. Statt simplen Ressourcenmanagements setzt das Spiel auf komplexe Produktionsketten und logistische Entscheidungen, die dem Aufbau einer Zivilisation eine neue Tiefe verleihen. Dadurch entsteht ein faszinierendes Zusammenspiel aus Planung, Optimierung und langfristiger Strategie, das sowohl Einsteiger als auch Veteranen begeistert. Ein weiterer großer Pluspunkt ist die Vielfalt an Spielstilen. Mit zahlreichen historischen Persönlichkeiten und unterschiedlichen Herangehensweisen bietet Ara enorme Wiederspielbarkeit. Ob militärische Expansion, wirtschaftliche Dominanz oder kultureller Fortschritt – jede Entscheidung fühlt sich bedeutungsvoll an und hat spürbare Auswirkungen auf den Verlauf der Partie. Gleichzeitig bleibt das Spiel überraschend zugänglich. Dank klar strukturierter Benutzeroberflächen, hilfreicher Tooltips und durchdachter Systeme gelingt der Einstieg auch Neulingen im 4X-Genre problemlos. Das macht Ara zu einem seltenen Titel, der sowohl Tiefe als auch Benutzerfreundlichkeit vereint. Auch im größeren Kontext des Genres setzt Ara: History Untold ein starkes Zeichen. Es zeigt, dass Innovation selbst in einem traditionsreichen Bereich wie der Globalstrategie möglich ist. Kritiker heben hervor, dass das Spiel „bedeutende Beiträge zum Genre“ liefert und sich als ernstzunehmende Alternative zu etablierten Größen positioniert. [b] Fazit: [/b] Ara: History Untold ist ein herausragendes Strategiespiel, das mit frischen Ideen, beeindruckender Präsentation und enormer Spieltiefe überzeugt. Es schafft den Spagat zwischen Innovation und Zugänglichkeit und gehört damit zu den spannendsten Vertretern des Genres der letzten Jahre. Wer auch nur ein bisschen Interesse an Strategie hat, sollte sich dieses Spiel keinesfalls entgehen lassen – denn es hat das Potenzial, viele, viele Stunden zu fesseln.
HORRIBLE GAME. the ai is so bad
With the 1.1 update and to a lesser degree, the 1.2 update this game is truly beginning to shine. It will always be viewed as a Civilization competitor and to some degree, that is true. However, there is a depth here than Civ 6 doesn't have. I view this game as a cross between Civ and Victoria 3. There is a deep economic system at play here that unlocks better technologies, growth, and rapid expansion. The region and zone system is quite unique as it presents choices on city expansion and trade offs for every zone. it also makes you think about where to put improvements and they can play off of each other. For example, the water well makes sense to put down in a zone with many farms as there is synergy. But if you put it in a zone with a bunch of stone pits, you lose the synergy. The depth of the economic system certainly can lead to quality of life issues because there is a lot to manage. However the production and harvesting tools added in 1.1 addressed a major issue. It now becomes relatively straight forward on tracking the elements of the supply chain and making sure you have enough. Use the tools. Also, one thing they don't cover well in the tutorial is using supplies to boost harvesting or other production of an improvement. For example, adding furniture and baskets to early game dwellings helps! Keep those plows around to help farms in the early game. If I had one nit is that, for new players, the tutorial once you get past the very basics is jumbled and unclear. You have to play through several times in the early game to get the hang of the mechanics. There are some important mechanics that the tutorial doesn't cover. I find the game very much "one more turn". They got out before civ 7 to get a foothold, the game is beautiful and fun, but it'll soon be up against the juggernaut of civ 7 and I hope they dig in and add new features, more QOL improvements. and new civs and mechanics to keep the race on!
While it could use a little more polish here and there, was a fantastic game it is. I can see why it doesen't get better reviews.... its too detailed and not suited to the modern 'I want everything laid on' attitude. Regardless, for me, an absolutey superb game.
Boring
Nice!
NO NO NO !!! civ è meglio 200 volte.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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