
Build a nation starting at any point in human history and compete for supremacy in this epic turn-based strategy game. Engage in diplomacy, fight wars, and go head-to-head with other leaders from history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Ara: History Untold is an evolution in historical grand strategy, featuring beloved classic PC strategy mechanics alongside innovative gameplay like a national crafting economy, true simultaneous turn resolution, a non-linear technology tree, and cloud-backed synchronous/asynchronous multiplayer - all with an expansive and vibrant presentation where you can zoom out from surveying the very edges of your empire all the way down to your citizens living their daily lives. In Ara, there are no pre-set paths to victory, leading to endless possibilities. Your choices will define the world you create, your experience, and your legacy.

Explore an Immersive Living World:
Explore a dynamic living world filled with life and charm across sweeping landscapes ranging from tropical jungles to sand-swept deserts as you discover the resources you need to develop your nation. Witness the world come to life in vivid, realistic detail as citizens move throughout the world and react dynamically to times of health and sickness, war and peace, wealth and despair with unique biomes, cultures, and eras representing the diversity of human experience.
Build Your Nation:
Serve your people and grow your prestige with numerous Improvements, from forges to libraries, citadels to cathedrals, public parks to industrial factories - as well as a global variety of the greatest architectural Triumphs ever conceived and built by human hands.

Guide your people through the eras of human discovery:
Nurture your people’s brilliance and invention as you progress your Nation through twelve unique Technology Eras, making the hard choices about where to focus your Nation’s greatest minds. As you near the end of each Era, you’ll have to decide how fast to push your scientists along the path to the future - at the risk of the present.

Oversee a rich and detailed national economy:
Harvest the bounty of the natural world and deploy the labor of your people with a depth-filled National Crafting system. Will you manufacture Amenities - like lavish feasts - to provide your cities and citizens with powerful benefits, or invest in the creation of Equipment - the weapons of war - to prepare your Armies to defend your nation or conquer your rivals? Whatever paths you choose you’ll need to carefully optimize your resources and production to achieve the most efficient systems if you want to outpace your rivals to fortune and lasting glory.
Rule Your Way:
Choose from dozens of history's most influential figures to embody as you reshape the world through your choices. The unique and varied global Leaders and Nations in Ara emphasize a wide variety of different playstyles. Experiment with gameplay-impacting Traits and powerful Leader Abilities drawn from the effect they had on world history. Whether friend or foe, each Leader has a distinct personality based on their historical background that informs their AI behaviors.

Grow your Nation:
Extend your reach and expand your Nation’s borders through claiming new territory, conquering cities, spreading your Religion, or by expending Influence. How your Nation grows and defines new borders is up to you.
Experience True Simultaneous Turns:
Every turn each nation's actions and choices resolve simultaneously, leading to suspense, anticipation, unique outcomes, and surprising twists on the classic turn-based formula. The fate of your people will be determined by your decisions and your ability to predict your opponent’s next move, putting your skill as a leader to the ultimate test.
Defend your people by land, sea, and air:
Warfare in Ara is presented in the Living World, as thousands of years of military conflict reflect the progress and martial prowess of your people. Develop technologies to advance your weaponry against your rivals, hone your wartime economy and industry to gain the edge, and outthink your opponent’s strategies as maneuvers resolve authentically at once thanks to the power of True Simultaneous Turns.
Prove Your Worth in Online Multiplayer:
Combining the speed and surprise of True Simultaneous Turns with the power of the cloud - multiplayer in Ara is fast, seamless, and able to be enjoyed asynchronously with a wide range of options to tailor you and your friend’s experience to the way you want to play together.
A Microsoft Account is required to play online multiplayer.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ahora mismo ARA es mi TOP 1 en juegos de civilizaciones. Me gustan las mecánicas y profundidad que ha incluido no siendo solo un juego de conquista del vecino y construcción de edificios, difusión de tu religión y creación de unidades. ARA ha metido Bienes y Suministros dentro de las ciudades y edificios, lo cual le da más realismo. ha creado ciudades vivas con gente moviéndose por las calles. Y puedes consultar cientos de ventanas con todo tipo de información. Sabes de donde sale hasta el último número. Y eso es de agradecer. La única pega que le pondría ahora mismo es ese lag que tiene. Por lo demás, ahora mismo me parece mucho más interesante por todo lo que ofrece, que un CIV y ya no digamos un Humankind.
Enjoying it so far, specially with the last patch!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese* +14 more
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мне эта игра кажется более многогранной, чем цива. У неё и правда большой потенциал. Очень интересно погружаться в механики, это глоток свежего воздуха в цива-подобных играх. Плюсы: - Красивое - Юниты могут находиться на одной клетке, всегда бесило в циве - Очень даже неплохой AI (видимо, механики игры позволяют AI быть умнее). На герцоге уже приходится прям потеть, и по описанию сложности - это без бонусов AI, хотя я сомневаюсь - Дипломатия без спама от AI - Интересная механика с технологиями и переходом в следующие эры + забытые цивилизации - Логичные (в большинстве случаев) баффы на постройки в регионах - В последних версиях стало сильно лучше с менеджментом по использованию ресурсов в постройках. Но ещё можно тут улучшать, например, указать, что для каких-то построек нацеленность должна быть на увеличение производительности, а затем здоровья (например, для жилищ) - Многое другое Нейтрально: - Визуализация боёв. Сомнительно, но окей - AI любит строить новые города впритык к твоим во внутреннем периметре двоей империи (у тебя 3 города образуют треугольник с дистанцией в 3-4 тайла. AI строит город посредине между ними). Меня лично эстетически это бесит и я войну объявляю. Как-будто это не очень логично с точки зрения развития государств. Было бы круто иметь какую-то опцию при создании партии, чтобы тюнить такое поведение - Ограничение на количество построек. Понимаю, что это про баланс, но почему я не могу иметь 5 чанов для брожения вместо 3? При этом я могу вполне ими владеть, если захвачу чужой город. Стоит улучшить: - Оптимизация. На 250 ходе отклик на передвижение войск занимает несколько секунд. Железо не передовое, но и не древнее (процессор так вообще довольно свежий, из последних линеек). Начало каждого хода тоже тормоза. Кажется, что много вещей для AI можно подсчитывать асинхронно в процессе хода игрока - Тупая захватническая война, которая может длиться 1 ход. Я объявляю о войне за захват Туапсе, начинаю войну, захватываю Туапсе за 1 ход, война заканчивается - Пока что сложный менеджмент по апгрейду войск да и сам апгрейд занимает неоправданно долго, имхо - Хочется более обширную дипломатию и прозрачную торговлю - Хочется больше вариантов использования гениев - Раньше было ограничение на 30 населения в городе. Не знаю - убрали сейчас или нет, вроде что-то такое проскальзывало в патчах. - Часто совсем непонятная застройка от AI, как-будто плохо учитывает бонусы
This is a game in which they made all the decisions wrong. The resource management is insanely complicated, the war rules make absolutely no sense, the hard cap on cities and armies is redundant and annoying, system of reserves and deploying armies is awful... I should have stopped playing after the first two hours so I'd be elligible for a refund. I already knew the game was bad then.
Gra jest nie dopracowana. Nie polecam. Chyba że zmienią dużo rzeczy!!! Gra jest na czas nie rozumiem dlaczego nie można kontynuować nawet jak się przegra!!!Cywilizacja i Humankind dają taka możliwość a tu NIE!!!://///
,
good game
The game has really good ideas, and while not every player will like the higher micro management required, I do enjoy the idea of using production and supply, it make things interesting and new. The combat system do need polish tho. However, I did reinstall the game recently to discover that.... the texture/shader are completely buggy now and on every Nvidia 50+ now. And what a surprise, the issue exists for month now, and still no fix, so I'm guessing it will simply never be fixed especially considering the stance of the developper on the subject. Blaming Nvidia might be credible.... if that wasn't litterally the ONLY game with that issue. The graphics were really one of the selling point of the game, so in this state it's really horrible to play. I suppose if you have an older card it might be worth trying, but consider that if such a game breaking issue take years to solve, that mean this game can become unplayable real quick.
Thumps up from me! Great game, a lot of choices to make and min maxing to the top. Sometimes a little too much micro management and has a bit of a learning curve, but I am able to manage and I am having a great time so far.
It's fun
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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