
Build a nation starting at any point in human history and compete for supremacy in this epic turn-based strategy game. Engage in diplomacy, fight wars, and go head-to-head with other leaders from history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Ara: History Untold is an evolution in historical grand strategy, featuring beloved classic PC strategy mechanics alongside innovative gameplay like a national crafting economy, true simultaneous turn resolution, a non-linear technology tree, and cloud-backed synchronous/asynchronous multiplayer - all with an expansive and vibrant presentation where you can zoom out from surveying the very edges of your empire all the way down to your citizens living their daily lives. In Ara, there are no pre-set paths to victory, leading to endless possibilities. Your choices will define the world you create, your experience, and your legacy.

Explore an Immersive Living World:
Explore a dynamic living world filled with life and charm across sweeping landscapes ranging from tropical jungles to sand-swept deserts as you discover the resources you need to develop your nation. Witness the world come to life in vivid, realistic detail as citizens move throughout the world and react dynamically to times of health and sickness, war and peace, wealth and despair with unique biomes, cultures, and eras representing the diversity of human experience.
Build Your Nation:
Serve your people and grow your prestige with numerous Improvements, from forges to libraries, citadels to cathedrals, public parks to industrial factories - as well as a global variety of the greatest architectural Triumphs ever conceived and built by human hands.

Guide your people through the eras of human discovery:
Nurture your people’s brilliance and invention as you progress your Nation through twelve unique Technology Eras, making the hard choices about where to focus your Nation’s greatest minds. As you near the end of each Era, you’ll have to decide how fast to push your scientists along the path to the future - at the risk of the present.

Oversee a rich and detailed national economy:
Harvest the bounty of the natural world and deploy the labor of your people with a depth-filled National Crafting system. Will you manufacture Amenities - like lavish feasts - to provide your cities and citizens with powerful benefits, or invest in the creation of Equipment - the weapons of war - to prepare your Armies to defend your nation or conquer your rivals? Whatever paths you choose you’ll need to carefully optimize your resources and production to achieve the most efficient systems if you want to outpace your rivals to fortune and lasting glory.
Rule Your Way:
Choose from dozens of history's most influential figures to embody as you reshape the world through your choices. The unique and varied global Leaders and Nations in Ara emphasize a wide variety of different playstyles. Experiment with gameplay-impacting Traits and powerful Leader Abilities drawn from the effect they had on world history. Whether friend or foe, each Leader has a distinct personality based on their historical background that informs their AI behaviors.

Grow your Nation:
Extend your reach and expand your Nation’s borders through claiming new territory, conquering cities, spreading your Religion, or by expending Influence. How your Nation grows and defines new borders is up to you.
Experience True Simultaneous Turns:
Every turn each nation's actions and choices resolve simultaneously, leading to suspense, anticipation, unique outcomes, and surprising twists on the classic turn-based formula. The fate of your people will be determined by your decisions and your ability to predict your opponent’s next move, putting your skill as a leader to the ultimate test.
Defend your people by land, sea, and air:
Warfare in Ara is presented in the Living World, as thousands of years of military conflict reflect the progress and martial prowess of your people. Develop technologies to advance your weaponry against your rivals, hone your wartime economy and industry to gain the edge, and outthink your opponent’s strategies as maneuvers resolve authentically at once thanks to the power of True Simultaneous Turns.
Prove Your Worth in Online Multiplayer:
Combining the speed and surprise of True Simultaneous Turns with the power of the cloud - multiplayer in Ara is fast, seamless, and able to be enjoyed asynchronously with a wide range of options to tailor you and your friend’s experience to the way you want to play together.
A Microsoft Account is required to play online multiplayer.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nachtrag 6 Monate später (25.09.25) = Ich habe die Version 2.0 von Ara History Untold jetzt knapp zwei Stunden gespielt und möchte die Entwickler ausdrücklich für die Richtung loben, in die sich das Spiel entwickelt hat. Dieses Update hat mich komplett abgeholt!! Das Mikromanagement steht nun nicht mehr so stark im Vordergrund - am Anfang kann man es sehr leicht regeln und danach läuft vieles von selbst, ohne dass der Spielfluss leidet. Schon in meiner Rezession im März 2025 habe ich geschrieben, das Ara ein ernstzunehmender Gegner von Civilization ist - und genau das hat sich nun absolut bewahrheitet. Im direkten Vergleich zu Civ7 ist Ara History Untold in einer deutlich besseren Ausgangslage und bietet ein frisches, rundes Strategie-Erlebnis. Ursprüngliche Rezession (13.03.25) = Bei Ara-History-Untold kann man definitiv sagen, es ist ein ernst zunehmender Gegner für Civ. Ich liebe es und kann es jedem Fan für Rundenstrategiesspiele empfehlen!
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese* +14 more
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I used to play Civ IV, V and VI, but have not yet tried Civ VII. While Civ VI was Really good and I got to know the game well. Still I have been searching for something different. I tried old world which is really fun, but it is also a smaller scale than many 4X games. But it seemed more war focused. I am really happy, though, that I bought Ara: History Untold. In many ways it is quite different from the Civilization series. For example the crafting of Items and then combining items to craft other things. War/Combat is somewhat different, but not bad. War is not the prime focus of the game. The GUI is nicely done, The maps are nice. One can zoom down to ground level and watch the people go about their business amid the flora and fauna and buildings, which is a nice touch, and pleasing to the eye. its a work in progress but unlike some games the developers Communicate often and well with patches and major releases still coming. I enjoy playing it and I think you will too.
I played it a bit at launch and bounced off of it hard. It's clear they've done a lot of work to get it to where it is with their 2.0 update. It's a great alternative to the Civ games as it has their flavour in some ways, but Ara's focus on product chains and goods is quite a shift and quite complex in a good way, and the game is much less micro intensive at this point than it was at release. There's still a lot that could be done to improve upon the game, but it feels like it's in a good place! And I hope they continue to iterate and improve.
Oyunda Amerika'nın lideri kölelik karşıtı no name zenci bir karı. Elli çeşit zenci kabile lideri koymuşsunuz. Buna rağmen bir tane Türk medeniyeti yok. Bu duruma zaten kuruluydum. Onca Abd başkanı varken hala gidip bir tane zenci karı bulup onu Abd lideri yapmışsınız. Almayı düşünüyordum, bunu görünce direkt soğudum. Bir tane daha karı var, amerikan yerlisi aktivist. Onu da Çeroki lideri diye koymuşlar. Eminim öldürdüğünüz Çerokilerden geriye kalan ve rezarvuarlarda üç kuruşa yaşayıp madde bağımlılığından işemek için skinin yerini bile bulamayan hayatı kayık bir avuç yerli bu oyunu oynayıp orgazm olmuştur. Adamların tek sorunu sikik bir Civ klonunda ulus olarak temsil edilmemekti onu da böylelikle çözmüş oldun amına kodumun mor kafalı woke malı seni. Ben Allah'ın Türkiyesinde yaşayan bir Türk olarak neden para verdiğim her üründe sikik Amerikan iç politikasının zırvalıklarına maruz kalıyorum? Oyuna gireyim belki gameplay iyidir dedim ama arayüz falan da berbat. Saçma sapan optimizasyon sorunu var. Yahu çok mu zor. Civ 5'i temel alıp onun oynanış açısından daha gelişmişini yapacaksınız işte aq. Hani beleş verseler kütüphaneme eklemem o derece kötü bir oyun.
Excellent 4X game. It doesn't copy from other titles and boasts an interesting system. It nevertheless still requires a lot of improvements (more about this later). (1) The map is not a classic hex map ; it is divided into regions, each region containing from 1 to 6 areas which you will use to improve your city (build industry, farms, mines...). In effect, a region is about the same as 3 hexes in Civ. (2) You gain a new region every time your city size gains one step, and you get to choose which region you gain ; this is different from most other games where you have little to no control on your expension. Regions farther that 3 from your city cost more (so you avoid expending that far). (3) The economic system is based on a supply chain and the basic production from you citizen. This starts with basic wood/material/food/money/specila resource. An industry can transform these into higher level products (e.g. with wood and materials you can get lithic tools, which you will later be able to transform into metallic tools and so on). Products may have three uses : as an intermediate step for a higher level product, as a lever to improve your buildings (e.g. a forge without and anvil is less productive), as a consumable to improve your citizen lives (e.g. your citizen have a better health and happiness with good clothing). Some players are troubled by this system, but it really forces you to think instead of mindlessly cloning your cities throughout the map (e.g. civ) where you always build the same buildings. Here, for exemple, a single forge will provide for your empire up to the middle ages, and two are sufficient up to the industrial age ; more is contraproductive : at best you'll overproduce metal ingots for which you won't have a use, at worst you'll drain your resources producing something not needed. (4) The game is divided into 12 periods (starting at bronze age), and every 4 periods, the last civilizations drop out, leaving their place on the map, so that other civs may find more space to expend to. Winning is defined by an intersting prestige system (win battles, build wonders, keep your cities happy and healthy). This means that you can from exemple wipe out your neighbours, but still end up into the trash bin of history because you achieved nothing meaningfull (say mongols for exemple). Now (devs, listen!), lets see the problems: (1) The game regularly crashes once I reach the industrial age (I have a very good computer and graphic card). This is a shame. The interface also increasingly slows down, to the point where you have to wait seconds when incrementing the production size by one! (2) Managing your cities/goods at high level requires a much better interface. I want to be able to organize the products used by a city. I want to see all buildings at once when I am into the city screen ; I don't care about the background city view, which obviously slows things down and brings nothing. I also want to be able to jump from product to producers/customers so that I can take action easily when needed. (3) I also want a much better diplomatic interface ; when I enter an alliance, I don't even know who the opposing party likes or dislikes, so that I don't have a clue on whom I might end up fighting. There should also be a possibility to trade without letting other units get through! There should be a possibility to attack other units inside my territory, even when at peace, possibly at a small opinion penalty. (4) I have a problem with setllers going around the world. Some even settle between my cities in spots that are obviously spelling problems. I believe you should have either a hard range limit, or better introduce an attrition for all units but explorers outside their country (say lose 20% each turn) which could later be mitigated by technology and/or a logistic train unit. (5) In the same idea, cities that are unconnected (no road) to the capital should somehow suffer, as well as cities that cannot connect though owned areas. Cities should have a chance to revolt if mismanaged (average stats less than 45). (6) I just understand nothing about the combat system. There are formations, but they look mostly irrelevant (the 10% strength bonus looks unsignificant). And why don't losing opponents retreat before destruction ? (7) Religion spread is at best unclear. Missionary/Oracle do nothing significant. Religion requires an overhaul and a specific interface, as in civ 6. And why should I expand my religion ? The prestige gain from religion looks minimal. (8) The map is hard to read ; roads are no really apparent. Terrain doesn't seem to affect combat and it doesn't affect movement. There should be a "strategic view" that abstracts things out instead of trying to render the same map as in the lowest level. Some terrain remain impassable even at high technology. Oh, and why can units not pass through mountains but move through desert (happens in many other 4X really) ? In addition, I want to be able to define my own roads : sometimes, a road between two cities cannot be built because a road that passes through other territories already exists. (9) Some specialists spots are clearly superior to other specialist spots (e.g the 150% production boost is mostly cosmetic given the underlying maths). Some production chains are weird ; there is still a lot to improve here. Docks and such should improve fishing more significantly. And there should be some improvement that boosts productivity for cities that have no sea access (or remove that from docks). Overall, this is a promising game, but it will require important overhauls to stand out.
This game had been sitting on my wishlist for ages due to the mixed reviews. When it finally went on sale, I decided to give it a shot—and now I regret not buying it sooner. It’s exactly what I hoped Civ 7 would be. An amazing game that, in my opinion, really doesn’t deserve the negative reviews.
Nice GFX ... really .... a couple of good ideas ... but .... sooo many half baked mechanics ... non-sensefull things .... on top an at best medicore AI ... an way to small map size ... ... i like micromanagement .. so the managing of the many production buildings is not the problem ... -- at the end .. it feels even the developers dont know the way it will go ... or how long it will supportet from the owner of the studio (M$) .... an bad idea to say on an complex game ".. the future developing is unclear..." ...... buy only if you are happy with its "actual" state ...
A turn-based strategy game that pleasantly surprised me. Choose your civilization (over 40 to choose from!) and lead it from the Stone Age to the future. One aspect that particularly surprises you is that the game features a very well-designed city management aspect, from the placement of buildings to the creation and use of resources. The division of eras is also very well done, giving you the feeling of living through history. Among the aspects that need improvement, in my opinion, is the military aspect of the game, which seems to boil down to a simple arm wrestling match without any real strategic component. The artificial intelligence needs a more significant overhaul. The Italian localization of the game also needs to be revised, as in some places the translations are incomprehensible. The 2.0 patch is very important, as it has made significant changes. I would particularly like to highlight the greater ease and automation of the city management process, as well as greater differentiation between civilizations, with the introduction of specific military units for each one. To sum up, I recommend this game to anyone who wants to approach the 4X genre in an intuitive, well-designed, and fun way. Happy gaming, everyone!
Great game. Picked it up to play while waiting for Civ 7, and still playing it after quickly dropped Civ 7. Really hope they continue to expand on it.
The game looks interesting. However, it has a rather limited list of available resolutions. I can’t select the native resolution of my screen (7160x2160). The maximum resolution I can choose is 5120x1440, resulting in a rather blurry image and unpleasant experience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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