
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1199 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Got plenty of bugs but you could consider this as a lower budget kid version of sekiro. I like sekiro a lot.
作为魂游新人,操作手感还不戳,史低买的
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.6M | 10.6K | 90% | $29.99 | |
| $11.5M | 14.8K | 86% | $34.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 |
Related
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the whimsical early 2000's stle graphics with the modern clean graphics make this game extremely enjoyable
开头比较受苦,但是螳螂拳治好了我的抑郁症,现在我是腕豪
jogo divestido, não gostei tanto da segunda parte mas me acostumei com o tempo
我只能说时代变了
非常nice的甜风小魂游,价格也很实惠,可惜市面上没有代餐
whimsical mix of casual and challenging the shielding(shell) mechanics are fun
Game is good, i recommend you just play it and don't read below. It's only about 15h (when you look around all areas and fight everything). But i have some grievances, in no particular order: -garbage story- I get it, it's a story of someone being pushed around all life, but i couldn't bear it. From about half the game I skipped all dialog and cut scenes (and didn't miss much, looking up the story on YouTube after finishing the game). The story itself is made for children (but the game is definitely too hard for kids), all characters either good or bad. Man I don't even want to think about it anymore. Just skip all story. -broken mechanics- some skills/upgrades/combinations are too strong. And I don't mean "kinda good" but "you just mash attack and spell and tank all damage". Lifesteal is OP, sponge for more mana from attacks OP. In the last "part" of the game (about when crab Daniel Plainview stuff happens) I mostly mashed, and only the last boss required any amount of trying to dodge, but even he wasn't that hard anymore. -hard beginning, balanced middle, easy late game- kinda redundant from before, but the game starts REALLY hard. I had issues fighting regular enemies not even bosses. But I sticked with the default hard difficulty and I'm glad I did. -kinda bad upgrades system- first of all, you get static + bonuses from picking up stuff. Red tentacles for VIT, weapon upgrades for STR, upgrades from snail tree for UMAMI. But also, you can upgrade your hero with additional stats. I don't really get why this is even a mechanic. It should just level up without any choice, and maybe it would be at least a little harder later on. For fist about 20 levels I put everything into DEF and VIT and this build allowed me to wipe the floor with enemies. -empty map design- lots of maps are big, sometimes too big. You would think there are secrets all over the place right? Wrong (mostly). Sometimes there is something, but I've also done a lot of running without any pickups especially at the start of the game. The first location also isn't the best. Imo they should have done linear first location just to learn basics. The art (map etc) is wonderful. The first boss from NG+ is funny. I liked the soundtrack. Thank you for listening to my TED talk.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.