
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1199 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
build大于操作的魂系小品,小本制作细节差点意思但刚好在玩腻前就能差不多搞定一个周目,流派丰富且横向展开各具特色,build合适可以完全不受苦,玩小红杯螳螂拳/霸体吸血大锤都没忍住笑出声。
Muito bom, galera que curte souls like vai gostar bastante. Basicamente um Souls like mais facil e bem divertido. Ta aprovado de++
El juego destaca por su dirección de arte, su diseño sonoro, su humor y su crítica a la contaminación y el impacto ambiental. Me gustó desde el primer momento, sintiendo la esencia "Soulslike" pero con su sello hace que la aventura de Krill sea muy divertida, las mecánicas las siento muy bien implementadas y de acuerdo con la historia, sin embargo siento que se podría pulir algunos encuentros con jefes y mini jefes ya que en 3 ocasiones de 3 mundos distintos vencí a los jefes sin hacerles daño, solo se caían del mapa y me daban la victoria, también algunos errores de colisiones en la última parte del juego. Pese a estos pequeños detalles es un juego que puede introducir a los "Soulslike" de una manera orgánica . ¡Muy recomendado!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.6M | 10.6K | 90% | $29.99 | |
| $11.5M | 14.8K | 86% | $34.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 |
Related
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is an amazing game with a lot of fun and comedically apt characters and in addition the majority of the boss fights are quite fun.
默认困难怪不得每个小怪都想要了我的命 本来打的好好的,刽子手打不过我去搜攻略发现不是必打的boss那我就不打了,暴君也是死了好几次才过。这些都没什么。但是为什么污染区一堆站高地的牙签射手还带盾???真给我扎破防了,然后我去设置一看原来默认就是最高难度啊。想骂人。 然后就是这游戏太卡了。也许是我的问题。
Esperaba más en un mercado plagado de muy buenas alternativas souls like. La premisa es divertida, pero gráficamente es flojo, el combate es muy simplón y la dificultad no se siente satisfactoria. El juego tiene mucho carisma, pero en calidad se queda al debe.
EAT THE RICH!!
To be honest, I didn't think the game could compete with other Souls-like games like Darksouls or Elden Ring, but it proved me wrong.
В этой игре шикарно всё: сюжет, графон, и боёвка, а также игра в меру сложная, из-за этого она идеально подойдёт новичкам в souls like, моя оценка 10 морских обитателей из 10.
Gran juego con un sistema de pelea satisfactorio y preciso
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.