
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1199 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like the game overall. Its funny writing, fighting, and shell mechanics are great. The music is surprisingly good. But man, the map design sucks big time. I got stuck several times in places with no way back except to die, and that frustrated me to the point where I had to leave a negative review. I tolerated the low poly graphics with no visual fidelity at all, the poor optimization of the last map, and enemies flying into the air. Sometimes their first attack in a chain misses randomly, which causes the parry to not work, and then their second attack hits you. Some enemies are just stupid, like a big crab that runs at you indefinitely until he grabs you and almost one shots.
Muito divertido de jogar apesar de ser um souls like, a arte dele é impecável, acho q foi isso q tornou ele tão interessante de jogar, pra mim
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.6M | 10.6K | 90% | $29.99 | |
| $11.5M | 14.8K | 86% | $34.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10 game tbh
good
沟槽的地图没有独立按键,既然有能力限制地图探索还不能标点,篝火的ui还一直变,沟槽的索敌
COOL GAME LOVE IT TO MY BONE
Унылое и скучное говнище, даже дс2 будет получше
It's like if you crossed [i]Splatoon[/i] with [i]Dark Souls[/i], and it worked. Very good political messaging in an earnest but hilarious way. Combat is sooo fun once you get the hang of it, and if you don't, there is a very fun accessibility option. (I'll admit to having used it in one area because I wanted to max out and the enemies there are harder than any boss but I it was too fun not to do)(though I would also suggest a game speed adjuster as an alternative accessibility feature, as I am told that is a legitimate and meaningful thing to have).
神
buen soulslike, divertido de inicio a fin, mecánicas bastante interesantes y que se puede ir desbloqueando a medida que se avanza en el juego.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.