
Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 18 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1029 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogar esse jogo agora tanto tempo depois do lançamento, fica claro que ele não é só hype é um baita jogo de terror. A Ideia de colocar um inimigo invisível é coisa de louco, gera uma aflição gigantesca. O jogo não abusa de Jumpscares é um terror bem construído. Mesmo quando não tem monstros a pressão psicológica é brutal. Sem dúvidas está junto com o primeiro Outlast como as obras primas de terror.
Jogavel no Linux na configuração padrão do Proton
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.1M | 18.5K | 95% | $19.99 | |
| $10.1M | 10.8K | 90% | $49.99 | |
| $10.1M | 24.2K | 85% | $19.99 | |
| $10.2M | 14K | 64% | $39.99 | |
| $10M | 15K | 84% | $39.99 | |
| $10.2M | 7.1K | 67% | $33.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.5M | 53K | 96% | $29.99 | |
| $3.9M | 9.3K | 77% | $29.99 | |
| $87.6K | 293 | 84% | $16.99 | |
| $71K | 206 | 77% | $11.99 | |
| $44.2K | 172 | 91% | $9.99 | |
| $44K | 712 | 89% | $4.73 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
un muy buen juego, lo recomiendo totalmente.
good
Всё еще лучшая!
Best horror game of the all time
Dark Descent / 10
Amnesia: The Dark Descent è il capolavoro assoluto che ha ridefinito il genere horror moderno quando è uscito. È un’esperienza viscerale e indimenticabile, capace di trasformare la paura del buio in una forma d’arte. A differenza di molti altri giochi, qui non sei un eroe: sei una preda. Questa sensazione di totale vulnerabilità è ciò che rende il titolo così speciale e piacevolmente terrificante. Non puoi combattere gli orrori che infestano il castello di Brennenburg; puoi solo scappare, nasconderti e sperare che la tua ultima candela non si spenga proprio ora. L'uso magistrale della luce: La gestione dell'olio per la lanterna e dell'acciarino crea un loop di gameplay teso e gratificante. Ogni fonte di luce è una boccata d'ossigeno in un oceano di oscurità. Il sistema della "Sanità Mentale": Vedere la realtà che si deforma, sentire i sussurri e guardare Daniel che perde il controllo se resta troppo al buio è un tocco di genio che aumenta l'immersione a livelli incredibili. Atmosfera sonora da brividi: Ogni scricchiolio e ogni respiro pesante nei corridoi ti mette costantemente all'erta, costruendo una tensione psicologica che pochi giochi sono riusciti a eguagliare. In breve, è un viaggio oscuro che ogni appassionato di storie forti dovrebbe affrontare. È coinvolgente, cupo e incredibilmente atmosferico, un titolo che ti tiene incollato alla sedia fino alla fine del mistero.
anlık aksiyon yönü biraz kütük kalsa da kaynak yönetimi, fizik motoru ve atmosferi bugün için bile çok etkileyici geliyor.
Ein absoluter Horror Klassiker, den ich jetzt zum ersten Mal durchgespielt habe. Ich habs mir gruseliger vorgestellt, als dass es am Ende wirklich war :D
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.