
Paranormal first-person horror, which takes place in an abandoned orphanage. Walk through the corridors of your childhood, but do remember that you're not only one here.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
野兔组早期作品,和两年前的Irony Of Nightmare相比已经产生了质的飞跃。精巧的关卡设计+有趣的地图探索+层叠的剧情推进+灵活的玩法变换=轻松拿下独恐界九分优秀。确立了精心制作、轻松搞怪、重视剧情等个人风格的同时,也为后续作品的持续发力埋下种子。比如本作的多结局设定为2×2,而到猩红之雪变成了丧心病狂的3×2+1;玩法上还是JS、潜行和追逐战轮番上阵,而到山中凶宅变成了玩乐性质的章节探讨;叙事采用经典的碎片化纸条+末尾一包袱抖落仍显青涩,而惊心留宿已经完全进化为电影级灾难片。硬挑缺点可能是流程偏短,没后来者们那样饱满(并非时长,而是体感),给孤儿院再加个二楼什么的就差不多了。念念不忘,必有回响,期待野兔组接下来还要在独恐界开拓出怎样辽阔的疆域。
太短了,比我的牛子还短
遊戲難度: ★☆☆☆☆ 氣氛營造: ★☆☆☆☆ 恐怖程度: ★☆☆☆☆ 遊戲劇情: ★★☆☆☆ 推薦程度: ★★☆☆☆ 輕輕鬆鬆簡簡單單的小品恐怖遊戲,解謎都蠻簡單的,劇情也是蠻簡單的,適合恐怖遊戲新手遊玩 沒什麼BUG有興趣特價時可以入手
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Boa história, alguns sustos foram forçados, algumas sequências desnecessárias e, portanto, entediantes, mecânica de correr e se esconder mais ou menos, jogabilidade decente e bastante linear e final ok.
1、挺不错的一款短小精悍的恐怖游戏,但全成就流程甚至不足2小时,放在STEAM显然是感觉不值得。 2、全成就较为简单,一周目之后可以选择继续,直接到最后结局选择前,制作组太用心了。 3、仅有少量追逐、躲藏、JS。 4、等会,我记得应该有个彩蛋来着,但我忘记在那里看了。
Было не страшно, поиграть можно, но без удовольствия. Концовка что-то с чем-то просто слушаешь и крутишься на месте без удовольствия. В шкафу ныкаешься так чисто без удовольствия.
Просто хороший инди-хоррор. Тут нет тупого блуждания из угла в угол с черепашьей скоростью, чтобы сработал очередной скрипт. Читаем записки, решаем задачки - получаем доступ в следующую локацию, иногда ловим скримеры. Все просто и логично. Такие проекты под пивко мне заходят.
geiles game, ordentlich gruselig. Dat Ende versteh ich net. Aber Daumen hoch
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Nice idea.... bad execution. It just didn't cultivate my fear. I don't mind cheap jump scares but.. when that is all there is.... It's... just very lack luster. I was only nervous in the first .... 30-40 minutes? Very simple but... just not great. 3/10 stars
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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