
The light keeps you safe. It won't stay on. A killer waits in the dark, and every few seconds, the room you're standing in goes black. Relive the same cursed night, loop after loop, until you uncover who really destroyed your family or the darkness swallows you first.
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About
WARNING: This video game may potentially trigger seizures for people with photosensitive epilepsy. Player discretion is advised.
You are Eli. You are standing in a house that will not let you leave. Every time you reach the door, the night resets, the same hallway, the same shadows, the same dread. But the house is not your biggest problem.
The lights are.
Every few seconds, the room you are in goes dark. And in the dark, something hunts you. Stay in the light and you are safe. Step into the dark, or let the light abandon you, and it will find you. This is not a game about exploring a haunted house at your own pace. It is a race, solve the loop's puzzles before the light shifts, or face what lives in the shadows.
IT CAN ONLY HUNT YOU IN THE DARK:
A killer stalks every loop. He does not break down doors or charge through the light. He waits. He listens. He exists only where the darkness reaches, which means the moment your room goes black, he already knows where you are.
You have no weapons. But you are not completely helpless. Glass bottles are hidden throughout the house. Use one to stun him and slip away. Or, if he gets too close, smash it against his face and run.
EVERY LOOP HIDES A TRUTH:
Eli knows something is wrong. He just cannot remember what. Through radio broadcasts, torn pages, and cassette tapes locked behind each loop, the story of his family slowly surfaces, his wife Mara, his son Liam, and the neighbor who was always a little too close.
But the killer is not just hunting Eli's body. He is hunting his mind. With every loop, Eli's grip on reality slips further. By the time you reach the truth, you will not be sure Eli deserves to know it.
FEATURES:
• Light or Die: Your only protection is the light. It shifts every few seconds. Plan your moves or lose everything.
• 15 Loops, 4 Acts: Each act pushes Eli deeper into madness. The house reveals more. So does he.
• A Killer Born from Darkness: He cannot reach you in the light. Which makes every blackout a countdown.
• Fight Back When Cornered: Bottles are your only tool. Stun him, escape him, or put him down long enough to run.
• No HUD. No Waypoints: The story lives in the world. Pay attention, or miss everything.
• Psychological Descent: Four states of mind across four acts. Eli starts stable. He does not end that way.
• 15 Languages: Full interface localization including Arabic.
Inspired by P.T. Psycho delivers what that hallway promised, a loop that means something, a killer with rules, and a story that earns its ending."
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Arabic, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Reviews
Didn't quite understand the story maybe I will after finishing the game but the gameplay is quite fun.
Beat the game with the find yourself ending. A fantastic realistic horror game placing you in a looped haunted house full of bloody funny moments and some sort of possessed excorsist looking ghost chick. Escape her wrath, unravel mysteries and kick her butt as you escape. This game was super cool and trippy
Update: There have been several updates since my review, but the "killer" remains broken. And although it's possible to finish the game, there are still bugs - closed refrigerator, missing puzzle codes, unmarked interaction spots. My suggestion is to remove the killer and lower the game's price. It starts off like any standard indie horror game, but within a few minutes it falls apart as soon as the deadly creature appears, rendering the game unplayable due to broken mechanics, saving and progression issues, and a complete lack of guidance on what you’re supposed to do. Considering the game’s genre, there isn’t much of a story. It revolves around a man who is trapped in a loop due to a tragedy that befell his family. The loop takes place inside his house and centers on a corridor containing a kitchen and several locked doors. Each loop ends at a door at the end of the corridor, which leads into the next cycle. The gameplay focuses on progressing through these loops, which gradually change over time. This isn’t an anomaly-style game, so progression is more straightforward and involves finding objects and using them in the correct places. Most of the time, this means locating keys for locked doors, with the occasional additional item such as a fuse for an electrical box or a hammer for breaking mirrors. Important items provide a visual cue when you get close enough, indicating that they can be interacted with and picked up. However, the same is not true for connected hotspots. While doors are intuitive and you’ll naturally try to open them, other interaction points are far less obvious, such as the cassette player on the counter or a pipe. When you do find such a hotspot, the inventory opens automatically, allowing you to select the appropriate item. Since you can only carry a handful of items, once you become familiar with the environment, you’ll know where and when to use them. Each loop introduces something new that allows you to progress, and items are carried over between loops. The goal is simply to find the next trigger that either opens the door at the end of the corridor or rewards you with a key for it. Occasionally, there are light puzzles, such as searching for images or numbers that can be used to open a container. You also receive radio recordings, notes, and other small details that gradually reveal the full story. However, problems begin to surface after a few loops. The first issue is the lack of objectives, which leaves you unsure of what needs to be done. There is also no feedback when you perform an action, so you never know whether you entered the correct code or activated an invisible trigger that unlocks the next step. The nearly useless flashlight offers little help in the dark environment. The second issue involves the creature that eventually begins roaming the corridor. At this point, bottles start appearing in the loops, which can be thrown to stun the creature temporarily. Syringes are used for healing. Unfortunately, the creature’s behavior is broken: it is nearly impossible to dodge in the narrow corridor, and bottles are limited. In my first attempt, I was instructed to press the mouse button when caught by the creature. This didn’t work, leaving me stuck in place, unable to escape, while the creature also failed to kill me. In my second attempt, the creature became stuck in a single location and remained there across multiple loops. I could stand right next to it without any reaction. In my third attempt, the creature grabbed me in the bathroom, causing me to clip through the bathtub and become completely stuck. This leads to the final major issue: saving. The game saves at unclear times, and the system further breaks the game’s triggers. When I reloaded while being caught by the creature, the game restarted from the very beginning. This is especially problematic because the first checkpoint comes after the initial deadly encounter; failing it, which is very easy, forces you to restart the entire game. Although the game autosaves more frequently after the creature appears, this does not resolve the underlying bugs. In the case of the “stuck creature” bug, reloading restarted the last loop, but while the creature’s position changed, it remained frozen in place. This breaks the puzzle and makes progress impossible.
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I just played this game on stream and it glitched me through the floor twice during the walkthrough and its unplayable. This game was not ready to be released at all and there needs to be major updates to make this game a possibility to even complete.
The game is enjoyable, the hide and seek mechanics is pretty much fun, but the first couple of loops before facing the killer is boring. my advice is to enhance it or remove these first loops. Game is good and I like the experience!
Игра полностью не играбельна!!! Техническое состояние отвратительное!!!
Get caught, smash the ghost face with a bottle of champagne. get caught again, beat the ghost with another bottle of champagne. heal myself with drugs and escape the house. Good price, good game.
Die Atmo ist super, es gefällt mir sehr, hat potenzial. Grüße an den Entwickler, weiter so.
한국어 지원 쓰레기임 진행 불가
Creepy and scary, with such cool mechanics, the ghost scared me so I kicked his ass! I never used bottles as distractions, always as a weapon to smash the old man's face. Love it!
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