
A first-person horror adventure. Uncover your past and survive the Algerian desert. Fear is your enemy; stay calm to not succumb to an illness threatening you and your loved one. Avoid darkness, hide from monsters and solve puzzles. Adventure Mode available for a less scary experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 17 → 1.75/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.3Kreviews | 77% | — | $3.9M |
| $29.99 | 1.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
si te gusta leer y fijarte SOLO en la historia puede que te guste, pero sino ni lo pruebes
Os controles pra manivela são terríveis, e tem uma a cada 15 min de jogo
Мое мнение: ты играешь не беременной бабой, а пиздюком, пилотирующим биомехой. Ибо бегать с пузом это сильно. З.Ы. Камни межпространственные похожи на порталы из Чернобылита
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 10 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.4Kratings |
| 74% |
| — |
| not modelled |
| $29.99 | 208ratings | 68% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 871 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played SOMA. First I thought, what a pretentious, boring walking simulator... at the end: You know that feeling when you finish an epic game and you don't know what to do with your life after? So I wanted more of this type of a drug. Thats why I buy this one... The aeroplane start was nice... then it was kind of ok... Now I'm annoyed and bored with completely not interesting gameplay elements, forced pregnancy elements, and lack of plot or coherent world-building.
6/10
головоломки прикольные 9/10
Играл после The Bunker - и насколько же это разные игры! Сменяющиеся локации, симпатичный дизайн, отсутствие непроглядной темноты и в целом интересное приключение. Как хоррор заходит намного лучше. PS Зашел на ютуб посмотреть другие концовки и что же я там увидел? В текущей версии вырезали сцену с краешком женской груди... То есть кровь, кишки, пытки и убийства норм, а вот на это не смотрите.
This gave me some good spooks, but it cant compare to the dark decent. The crafting aspect is almost completely gone and the atmosphere doesn't compare, witch some parts as exceptions. But i do like Tasi as a character and the plot overall. It stays true to the amnesia franchise, but its a different beast.
不错的一部作品,依然承袭了上一代《黑暗后裔》的玩法以及荒凉、隔绝、孤独的感觉。 说实话,玩到最后每次打开这个游戏都有一种压抑的感觉,与玩《黑暗后裔》[spoiler]和《地铁2033》[/spoiler]时候一样,潜意识地抗拒。《黑暗后裔》、《SOMA》还有本部作品一脉相承,表达着Frictional Gaming制作组恐怖游戏领域的精神内核:[b]与恐怖和解[/b]。 怪物不多,追逐战不是很难,而且有的地方有些潜行游戏的感觉。谜题也不是很难。场景中可以捡到的文本信息有点多,而且信息大多比较杂,读了之后只能大致有个模糊的理解。[spoiler]我很想知道大炼金术师Temaku的结局是什么样的[/spoiler] 游戏场景的设计有很强的沉浸感,大部分的场景昏暗、狭小、逼仄,长时间地沉浸在里面很难不压抑。我非常喜欢黑暗世界的景象,很强烈的末日感,[u]而且场景比较宏阔但仍旧表达着不同于逼仄环境下的压抑感、绝望感[/u]。那应该是魔幻恐怖类的布景吧,而且在黑暗世界里面的解密也比较好玩一些。 据说大部分人反而喜欢军事堡垒的那一段流程,为此,后面开发组开发了《失忆症 地堡》,不过我还没有玩。希望开发组能为黑暗世界开发一代续作[spoiler]主角的话就是Temaku吧,哈哈,或者那个变节者也行,Kita也行[/spoiler] 如果机器配置不好的话,可以开启动态分辨率、选择最低程度的抗锯齿、降低纹理、倒影、阴影的效果。我的显卡是Nvidia 1050Ti,游戏自己检测的画面配置比较高,玩着很卡。采用上面的配置后流畅了很多。 操作手感较《黑暗后裔》有一些改进,但是仍然有很大的进步空间。 游戏中还有一些小bug,比如某一个视角下某些物体会消失,稍微移动一下视角又出现了;打碎某些瓶子、罐子,回头之后发现空中悬浮着一个相同的东西。 剧情方面很大程度地拓展了《黑暗后裔》的世界观,[spoiler]但是我仍然不知道球体是怎么产生的[/spoiler],而且涉及到一些《黑暗后裔》里面的游戏人物[spoiler],比如Herbert教授、Alexander男爵(一代Boss)、Daniel(一代主角)[/spoiler]。 如果通关之后,对剧情还不了解的话,可以看看这篇文章: https://steamcommunity.com/sharedfiles/filedetails/?id=2781379046
gooder
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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