
Trapped in the city subway system due to a sudden disaster, you explore the depths of the tunnels to find your way out. The further you explore, the more you realize there is more to this disaster...and the lurking shadows are following your every move.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 43reviews | 65% | — | $14.5K |
| $7.99−60% | 22ratings | 64% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lots of wandering around in an almost pitch black dungeon crawler-like environment, opening doors to find bits and pieces in order to progress, only to finally be in the presence of a spider-like creature to get past to continue on... And then there appears to just more of the same with a different creature to avoid to keep going. Began full of promise, but movement is very slow and tedious (I presume to add to the suspense), a few jumps scares along the way and it's all a bit dull and repetitive. It''s disappoiinting because the trailer looked so promising...
I was excited for this game, the hype was there with a good trailer. Graphics are decent and controls are simplistic and easy to figure out. BUT They are asking way too much for this game; In my opinion, these are the reasons. It looked much better in the trailer, gameplay matched but storyline was a failure. Made no sense, no good story to follow. Your subway just crashes, then you find a way out. No sense of character to follow, or role to get into. The first jump scare was lame, just a face popping up on the screen. And unfortunately, at one point I even had to reload my game to a previous save point just to complete an objective. Its just not designed well. I'm disappointed.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
| $19.99 |
| 12ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So far This game is legit, puzzles with a horror feel to it. Mechanics are on point, scenery is nice. This Game does have VR Capabilities. I do Recommend this game. it had me interested throughout the first 15 min. Here my gameplay. I am going to continue this game into a series on my channel. https://www.youtube.com/watch?v=XJJnZhNmAc8
[h1]Bring to Light[/h1] [i]I recommend this game mostly for the compelling[dark] atmosphere created and the sounds ( they repeat themselves after some time tho ) - but be aware, no ultra widescreen support / optimisation is ok for the most part - but in some places ( like for ex the sewers tunnels ) it really plummets / a lot of reused assets and a lot more clipping thru solid objects ( vases/boxes/lights rack on ceiling/ behind the mirrors support structure and probably others ) that really detracts the player from having an immersive experience ![/i]
There is no smooth locomotion in VR, even when using a standard controller or keyboard which is how you'd play in non-VR, meaning they purposefully went out of their way to disable this feature for VR which makes this even more frustrating.
Creepy, atmospheric sounds help put you right in the middle of this game. It's got intuitive controls and a genuinely creepy feel. The subway area really feels claustrophobic! When the scares start to go beyond the sound and atmosphere it's very very unsettling. I'm kind of glad I'm not playing the game with a heart monitor on because I don't think I want to know how much my heart rate is spiking!
I would say no and for one personal reason, Lack of smooth locommotion on my Vive trackpad, I couldn't get it working with an xbox pad and I wasn't happy with the immersion killing. I didn't play much of it, so can't comment what it's like. I'm a bit gutted and shall keep it on my wishlist and wait for it to be fixed.
Proming indie title with minor flaws. It is genuinely creepy for the most part and I can imagine how much more scarier it can be in VR or with the heart rate monitor. Anyways playing on my laptop at night was a cool experience, the game looks great and runs really smooth. Pacing was inconsistent and the story was pretty much existent, but everything else was fun and enjoyable.
***HIGHLY RECOMMEND GAME*** The atmosphere is phenomenal. The lighting and darkness is top notch with the sound. The controls and graphics are smooth. This is a new Gem in the Horror Puzzle Genre and if given a chance surely will not disappoint. 5/5
Sort of a mix of jump scare low light horror and puzzle game. I preferred the puzzle section more than the horror section though. The mirror placement in the puzzles can be a tad fussy but its still decent.
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Players by region
Where this game's players are, estimated from review languages.
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