
Prepare to question what is reality, and what is insanity in one of the scariest psychological horrors in years. The tenants are going missing, screams echo and blood seeps through the walls of Clover Hill.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0.14/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 113reviews | 49% | — | $47.4K |
| $6.99−80% | 349ratings | 59% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bought it on sale, but still feels like I was ripped off
Broken is the best one word description. Sadly needs a lot of polish and even on 90% sale it's not worth it
Why Antonio? Why you choose to leave the game in this bad State? I can't recommend this game , broken mechanics that make the game frustrating. Bad ending.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.5/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $35.99 |
| 148ratings |
| 60% |
| — |
| not modelled |
| $34.99 | 7ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i'm actually not sure if this game was made as a joke or not
Hot buggy mess even after 2+ years of launch. Game looks like condemned criminal origins from back at 2005, but my fps counter reminds of when Cyberpunk 2077 came out. Its low 20s on 4k at an RX6900XT/R95900X. I really wanted to finish this game so I still pushed forward despite the performance hiccup and the jank but it was all in vain. Midway during the game, I just lost the ability to heal, in my inventory when I select a healing item I get no option to use it anymore, only either discard it or discard and combine it. At that point I was mentally checked out and uninstalled. I don't think this game will improve going forward, so I don't think I will come back to it at all. Graphics are super blurry, hitboxes are kind of hit and miss. No plus points for headshots from what I can see. I belive despite all that jank this game could have been improved and made playable by a large extent but I guess being a one person project held the dev back. I think there was a genuine idea in the game but the hamfisted execution and the jankiness stands out from the narrative and does not allow a real story to be told here.
First the tldr: - The game is janky and has many bugs - Buy it on sale if it looks interesting to you - I really enjoyed it, as it plays like a low budget Resident Evil game Now I'm going to start with the negatives. If any of these are absolute deal-breakers for you, you should probably look for a different game. - The game has no FOV slider and no way of disabling Head Bob. (Though I surprisingly did not get motionsick playing this) - Enemy Pathfinding is pretty poor, they often get stuck and clip into walls (reloading saves also can make every enemie head straight for you) - There are loads of bugs and many Softlocks (Make at least a couple of saves per Saferoom, just to make sure you have backup options) > Common ones were the inability to open my inventory, doors not opening or retriggering a cutscene and getting stuck - Certain routes are a bit too well hidden - End fight Whilst there is a lot to be annoyed by, I still always went back to playing and even finished the game. The things that were good just kept me hooked: + Combat: Sure melee is meh and there are only a few guns, they felt, sounded and looked good + Maps: Navigating most of the game felt great with loads of shortcuts and routes to take sometimes even allowing you to change encounters by order or skip them entirely. The levels also look great with nice details and good world building through visual story telling + Audio: The game sounds really nice with lots of little cues even hinting at important item locations. Monsters howl through halls, wood creaks in old buildings, pipes rattle and the smoke-alarms in the main chars house beep, cuz he did not change their batteries + Voiceacting: I think for the most part it's fine, campy but fine, though the voices of the infected were really good + Setting: The game starts out feeling very much like RE7 with its rundown building in the South of the US, but later on there is quite a few areas that made it feel a bit more like Evil Within (which i love). > The overarching plot also seems pretty interesting, though I'm not going to spoil it here + Price: I'd recommend waiting on a sale. I got Pneumata for less than 2€ and at that price it was an amazing deal. ++ No AI slop I don't know if there will ever be a new update, I don't know if this game ever gets a sequel, but I really hope to see more from these Developers as this was quite the enjoyable experience all things considered. I have a soft spot for games like this, as I also liked Daymare a lot and I always look forward to giving games with more mixed scores a try.
Bad gameplay, no save game and annoying music that I can not turn it off completely.
O jogo é bom e bem imersivo, com bons gráficos e cenários bem trabalhados, mas obviamente também tem seus defeitos, e não são poucos. Depois de 15 minutos de gameplay a impressão que você tem é que o jogo é um simulador de labirinto, e infelizmente isso se estende até o final do jogo, com todos os cenários que você passa sendo mapas grandes, labirínticos e extremamente cansativos, em que tem mil lugares diferentes pra você ir e a maioria deles sai nos mesmos lugares, chega uma hora que você se perde e passa 90% da gameplay procurando onde deve ir e 10% de terror/ação em si, se você não for extremamente paciente, vai dropar fácil o game. O jogo claramente tem uma inspiração forte no Resident Evil 7 e principalmente no Outlast, chegando até a ter cenários extremamente parecidos com o jogo, como os esgotos, o centro de detenção e o sanatório, e depois de certo ponto isso até incomoda um pouco, pois perde a personalidade do jogo. As cutscenes são engessadas e esquisitas, as mãos e os pés do personagem não aparecem, dando a impressão que ele é apenas uma câmera flutuando no ar enquanto exerce ações com o poder da "mente", chega a ser cômico em alguns momentos. O jogo também tem muitos bugs, muitos bugs mesmo, PRINCIPALMENTE bugs de áudio, sendo possível escutar inimigos gemendo e gritando a 30 metros de você como se estivessem do seu lado, e o completo oposto também ocorre, as vezes o inimigo vem correndo e te ataca sem fazer ruído algum, fora os momentos em que um inimigo da sala ao lado percebe sua presença e fica tentando te atacar através da parede, atravessando a cabeça e os braços, completamente bugado. Os inimigos também travam na parede com frequência, isso quando um simples objeto no chão ou degrau não faz eles travarem e ficarem andando sem sair do lugar também. O final do jogo é uma bagunça, super confuso, e a última boss fight é extremamente ruim, toda bugada e sem sentido. Enfim, se souber relevar tudo que eu relatei acima, dá pra aproveitar e curtir o jogo, mas recomendo muito esperar uma promoção.
Начали за упокой, им же и закончили Резюме -ручного оружия от батона до GUNдона, зачем его столько - неясно -гг явно пацифист потому что даже долбаную веточку убирает если пролез куда-то -уровни делал фанат лабиринтов Минотавра, половина пространств неясно к чему делалась - просто пустые даже без лута -абсурдность наполнения некоторых локаций, как-то админские комнаты в канализации, которую есть возможность затопить, взрывоопасные бочки в коридорах больницы, возможность с 4!!! этажа спуститься вниз в канализацию из гостиницы по шахте для ракеты прямиком в пункт управления ею и т.п. -не успел разгадать все загадки на локации? Не беда, вот тебе новая! Хочешь вернуться на старую? Ну неееет, так не работает. Предупредить, что локация сменится? Слишком сложно -боссов делали явно смотря на фанатов фастфудов, главное, чтобы пожирнее и прыщей до жЕпы, желательно взрывоопасных
I'm not sure if it's just me, but this game was so dark that I had to juice my monitor brightness to be able to see anything at all. The beginning was clunky and awkward. Also the main character has a *huge* bulge that I couldn't stop looking at once I discovered it was there. That's probably a -me- thing. XD The story feels weird and rushed, even for an indie game. I found myself chuckling more than trembling. Atmosphere was decent, spoops, were decent, but the price is way too steep. I'd say pick it up on 50% or bigger sale. There are rumors of a patch for the game that is in development. I believe it may have been delayed, but delays are fairly common so I'll keep my eyes peeled for it in the coming weeks/months. <3
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $220.7K | 1.3K | 63% | $8.99 | |
| — | 0 | — | — | |
| $128.3K | 299 | 72% | $19.99 | |
| $28.6K | 103 | 67% | $14.99 | |
| $17.5K | 45 | 58% | $19.99 | |
| $137 | 2 | 100% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.4K | 172 | 79% | $18.99 | |
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| $47.4K | 744 | 90% | $4.99 | |
| $47.4K | 1.2K | 66% | $2.99 | |
| $47.5K | 176 | 95% | $6.99 | |
| $47.5K | 621 | 85% | $4.99 |