
Welcome to Amber Isle - a quaint, friendly village of prehistoric residents who are in need of a new shopkeep... That’s you! Craft and sell items, upgrade your shop, befriend your Paleofolk neighbours and customise the island to bring the village back to life and welcome even more prehistoric pals!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 31 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Welcome... to Amber Isle! A shop management/social sim set in a quaint, friendly world of prehistoric animal islanders called Paleofolk!
You’re tasked with running Amber Isle’s only shop. Gather, craft and sell items to meet the needs of your diverse Paleofolk customers. Does your brachiosaur buddy need a canvas as long as his neck? Maybe your microraptor amigo needs a mini-sized chair? Perhaps even some water-proof paper for a plesiosaur in peril? Different customers also have different needs, behaviours and preferences to learn. Haggle, pawn, and counter-offer your way to the top of the Shop Rankings! It’s up to you to run a successful shop to bring Amber Isle back from the brink of fossilisation!

Name, customise and run your shop your way! Use your profits to unlock new shop decor, walls, floors and more. As your shop gains popularity, plan your layout wisely, expand your floorspace and make your shop more efficient.
Rebuild the island!
You can also use your shop profits to help rebuild the island and unlock new areas. Decorate with paths, foliage, and amenities to make Amber Isle an attractive destination. Only then will our Paleofolk pals consider packing up and moving in permanently!

Paleofolk come in a wide variety of shapes, sizes and species- it’s not just dinosaurs! There’s Ice Age mammals, Permian amphibians, marine life, invertebrates, and more! Amber Isle has 48 different Paleofolk to befriend, all with unique personalities, preferences, dialogue, and quests.

Get closer to Paleofolk by hanging out with them and fulfilling their requests. As your friendship grows, Paleofolk will share new upgrades and recipes with you. With your help, they can even build their own stalls, cafes, gardens, and communal areas on Amber Isle!
Express your penchant for the prehistoric by designing your very own Paleofolk! Change your clothes, crests, colours, and more in our character customiser! Pick from 5 body presets; Small Herbivore, Large Herbivore, Raptor, Large Theropod and Mammal. What type of Paleofolk will you be?
The Story So Far…
Amber Isle is down to its last remaining residents; the grumpy iguanodon Mayor Clawsworth, the peppy pteranodon courier Maple, and the mega-keen megalosaurus intern Adi. In a last-ditch attempt to revitalise Amber Isle, Mayor Clawsworth reluctantly agrees to let you open a shop. During your adventure, you’ll learn more about your new friends, the history of the island and how exactly it fell into disrepair…
So, what are you waiting for!?
Let's stock the shelves and dust the displays, because it's almost opening time for your brand new adventure on Amber Isle!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 2.1Kreviews | 82% | — | $425.3K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Incredible game, so cozy, the style is cute, the plot is very sweet, I love almost every character, and every single one has a very unique personality and look, so it was fun meeting them all and gaining their friendship. I really enjoy almost everything about it. The things that I had a hard time with is that It is a bit grindy for resources, I do love a grind but maxing out friendship in order to get one achievement became incredibly tedious time consuming and redundant since I was finished the game story/plot by this time, and as of writing this I am unable to get a couple of achievements due to a bug. This bug isn't game breaking though so if you don't care about achievements it doesn't really affect gameplay. you just cant unlock specific recipes to create. I also had a hard time getting used to the top down camera mode, especially since there were a few areas I couldn't even see where I was walking because environmental stuff blocked the view which didn't make sense because the game was created to be in that mode and you cannot switch it. overall as you can tell from my playtime that It didn't bother me that much and I still played quite a bit and plan to more as well. I really hope the devs update the game and take care of it as It is such an adorable game :)))
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese
Hours played at review time, across 114 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jeux bourré de bugs visuels sur les personnages, dans la créations de personnages, touches et actions qui répondent pas ou très mal, camera qui part dans le sol. Pour le principe le jeux aurais pu être chouette si le gameplay n'étais pas si mal pensé : - gestion de la boutique complétement foireuse , les clients s'en vont en a peine 3s , maintenir les pourboires avec la propreté du magasin qu'on ne peut pas nettoyer sous peine de voir les clients s'en aller car leur patiente est ultra courte. - les demande d'objets imprévus ou si tu n'as rien sur toi , tu ne pas pas les compléter , ça t'ouvre les menus coffre et poche mais tu ne peux même pas aller chercher dans ces menus la si tu as ce qu'il faut pour. Pareil pour les objets de tailles ou d'un type précis , pas de fenêtres contextuelles avec le détaillé (qu'on a en craftant ou débloquant la recette mais pas en vente ) qui pourrais nous dire en survolant de quel type ou taille sont nos objets. - le marchandage est horrible et bousille tous les gains du magasins : objets : prix de base 500, le pnj arrive en caisse en demande 200 et ne marchanderas qu' as coup de 1 par offre pas plus en général que 5 a 10 ambres, donc en faite on marchande pas , on nous vole. l'inverse pour eux nous vendre leur objets. le pnj va te raquette et te demander 700 pour un objet que tu peine a vendre a son prix de base si on prend toujours l'exemple du 500. j'ai a chaque fois aucuns bénéfices , je tombe même dans le négatif et les pourboires en bernes du au fait qu'on peux pas courir nettoyer le magasins. Les ticks de temps qui sont consommé par passage d'une porte entre le village et dehors ou le magasins , penser donc a sortir les poches bien vides. Si le temps de créer mon perso et le début avais pas pris autant de temps , je l'aurais fait remboursé. Ce jeux ne vaut très clairement pas 30 euros.
I love meeting all the characters! There's always a lot to do
This game is so good but it literally just deleted my save file and i have to play it over again, there was no save files or anything. everything has just been completely wiped. im mad but im give it another go because i really enjoyed it on my first playthrough!
DINOS
I love this game. It's very cute and it makes me really happy to play it, I'm so glad I got it. The beginning part where you design your Paleofolk character was super engrossing, I spent a good long while customising my character and enjoyed checking out the various options. I'm looking forward to making new characters in future saves too! I love the unique dino theme this game has to offer, I've not seen anything like it elsewhere, and there's a range of different species represented, which I find very cool. For me, there's a good balance between the shop management and the town building aspects of the game. I've never felt like one or the other was taking over - each part feels like just the right amount, and I feel like there's enough to do to keep things engaging while also not being overly demanding. I also really like the way time progresses in this game - the time of day is divided into and displayed in segments (e.g. morning, midday, afternoon, evening) and it moves forward at a reasonable pace when you move to different areas, which gives me a chance to take my time and explore an area fully if I want to, without feeling pressured by a ticking clock. It also makes it easier for me to plan my character's day a bit, as it makes it easier to visualise how I'll spend the time - e.g. I'll spend the morning gathering resources in the main field, then I'll spend the afternoon making and selling things from my shop, etc. It's a nice little quality of life thing that makes the game feel more laid back and gives me enough agency to feel relaxed. I've been enjoying the dialogue and story-related cutscenes enormously, which is saying something, since I can usually take or leave story in games and if it's going to be there, I tend to prefer strong enough story/context to make me care, while minimal or unobtrusive enough that it doesn't bog me down with lots of text to read instead of playing. So luckily for me, all the dialogue and text in this game once again strikes a great balance between giving enough info (but not too much at once) and being engaging and fun. It all seems to have been well written and edited, which is important to me, as it can pull me out of a game otherwise. I find most of the characters to be very endearing, especially the main story characters. Some of them have personalities that are less my cup of tea, but that's just about personal preference - it's pretty realistic and makes the town feel more varied and lifelike, so it's not an issue for me. Each character I've met so far feels like an individual, which is great in a game with quite a lot of folk you can meet. The music is also great, I particularly love the music over the main menu when you start up the game, it goes nicely with the overall vibe and it feels very soothing to me. I do have a few minor gripes with the game, mostly about convenience: the camera movement when you're editing the layout of your shop is a bit clunky, I don't think there's an undo button for decorating/laying items out to buy, it's been a bit too easy for me to open the shop by accident when I meant to edit the layout instead, and very occasionally I've had a customer storm out of the shop seemingly at random (not because of having to wait in a queue) and I don't get an explanation or speech bubble to show why. I thought it might be to do with my shop layout, so I tried changing things after looking up others' experiences and I don't think I've had that issue since, but it seems like there's a missing in-game explanation for that. These issues aren't dealbreakers for me though and they don't have a big negative impact on the gameplay, so I'm ok with giving it some grace over those. Overall, I think this is a fantastic wee gem of a game, the vast majority of it feels carefully chosen, well thought out, crafted and polished, and it all adds up to a fun and relaxing time.
fun
dinosauir
As a huge old time Animal Crossing fan, I have become quite wary of indie cozy games. A lot of them seem really nice in theory but then turn out to be really shallow and don't deliver a lot of content. This does not seem to be the case with this game. I got it on sale and it has positively surprised me! The gameplay loop is very engaging, I am excited to explore all the areas, and the whole idea of the game is reminding me a little bit of My Sims (which is a niche of "cozy game" that not a lot of developers are looking into right now). The art style is completely adorable, I fell in love with the character creator and all the NPCs. My only non-serious complaint would be that we don't really have bases for making sauropods or pterosauria PCs (which are my favorite haha). I'm not sure I would get this at full price, but I highly recommend it on sale!
This game is very cute and fun. I could play all day just tinkering around in character creation. It is different enough from other cozy games that it stands out on its own.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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