
A time travel adventure spanning two hundred years! Dive into the past with time agent Fia Quinn as she embarks on seven trips through time. History is up for grabs, from the speakeasies of Prohibition to the vicious gangs of the Gilded Age to the World Trade Center on September 10, 2001.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1Kreviews | 93% | — | $425.4K |
| $15.99−20% | 114ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I saw Dave's post on Bluesky about some ♥♥♥♥♥♥♥♥ negative review, so I felt compelled to compensate. The mere existence of LGBT+ people is not political, you ♥♥♥♥♥♥♥ fascist. The game is awesome, play it.
It is with a heavy heart that I write this review, because even though I'm a long-time fan of Wadjet Eye's work, this game in my eyes is the worst by far. While I don't think it's bad per se, it's just... very weak. So much in this game feels under-cooked and under-prepared: the story is often nonsensical (I think this game tackles time travel rather poorly), most of the puzzles are silly fillers like "use lockpick on door", there's a crapload of backtracking in some parts and the art style is just... ugly as sin, especially in the close-up scenes. I can say that chapters 1-3 are quite weak (especially 3, sheesh), chapter 4 is excellent, chapter 5 is quite good, and while it does start very weak chapter 6 ends with a banger of a puzzle. It's a shame that the following epilogue and ending are... well, what they are. Play only if you don't mind adventure games that are mostly walking simulators with a few good puzzles thrown here and there, and are willing to listen to a somewhat weak sci-fi anthology while applying suspension of disbelief. A WHOLE LOT of suspension of disbelief.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wow, I hated everything about this game! I am (was?) a huge Wadjet Eye fan since Blackwell and boy, there was so much wrong with this I don't even know where to begin. - The core conceit of this timey-wimey BS is so toothless and contrived. "Oh no we can't change the timeline or affect the past here" until it suits the story. - Thus the gameplay .. is tedious! It's not an adventure game. It's not even a visual novel and i love those. It's 'get trapped in endless dialogue, exhaust the dialogue, die, repeat' and it is NEVER fun. Good god why did you think this was going to be worth doing? - It's lazy! 10% of the scenes are now clickable or interactable! There's no lore or cute little bits here and there, nothing but flavourless text or Fia going "I don't think I'll bother them" to some rando NPC. Lifeless. - The art style is AWFUL! What a step down for Ben Chandler. Scribbly little sub-Deviant Art quality, then two other styles jammed in that are even worse. Dear me. - The voice acting is also AWFUL! Lucy Beaumont I have no idea WHY you gave this 'quintessentially New York' storyline to her, and her attempt at being sardonic just comes off as uninterested. "Nozzo" (bad name btw) is an amateur at American accents and it shows. Then you have the regular cadre of Gilbert's friends chiming in here and there with passable performances. - The writing is lame, performative and worst of all shallow. "SOCKET!" "BLAST IT!" like, why write for children in a world where we're dealing with suicides, assaults, depression and betrayal? - Worse than all of this, there are no stakes to the characters. Everything is written to avoid actual drama or real life. If you send a black woman back to 1871 to take part in an underground boxing league... where are her STAKES? Why is she not facing ANY prejudice in terms of her race or gender? Suffering through and overcoming that in addition to her athletic rival would have made for a MUCH more interesting character I actually would have rooted for? Instead, everyone just accepts everything, half the people from whatever era are into each other no matter the time period and nothing matters because the world will just wipe itself out. I rolled my eyes so many times at this I couldn't wait to complete it and skipped through dialogue which I usually never do. I hope you take a hard look at the criticism of this game Dave and Wadjet Eye, because if this is where you're going for your next titles, it should scare fans and point+click lovers alike. F.
This is a lot closer to a visual novel than to the point and clicks of old. I didn't get into the story - YMMV.
"Made for a modern audience"? Sadly yes. Thankfully the main character Fia Quinn is not a girl-boss, but is filled with flaws and doubts, but the narrative keeps hunting for checkmarks and not to offend. It makes the story toothless. We follow a black female boxer back in time to 1871. Are people sexist or racist towards her? No! All is fine. With a timejump-concept like this, It is a huge missed opportunity. Let them be sexist and racist - so we can reflect over their time-based ignorance. That is how you get a better world - and story.
All right, I came into Old Skies thinking it could be another Technobabylon (would highly recommend that, btw, easy cyberpunk classic), not realizing that Wadjet Eye is a publisher in addition to being a developer and Technobabylon is from another smaller studio. Oh boy. Old skies, what subversion of expectations have I stepped into? This is the single WORST adventure game I have ever played, and I don't say that lightly. I have been through a lot of trash, but this one piles it so high it's hard to know where to start. There is a commonly used plot device, the twist ending, which requires quite a bit of setup. A good twist ending never comes out of the blue. It is foreshadowed in hints peppered throughout the story that may seem innocuous or incomprehensible at first glance but coalesce to force the viewer to reframe the entire narrative through another lens. A good example of this, actually something of a benchmark for the employment of twist setup, is a film like the Shawshank Redemption where Andy Dufresne, the mc, who throughout the film is shown suffering and finding ways to accommodate his new reality of being an inmate, Then the escape scene happens, and all the little tricks that he pulled to dig a tunnel and avoid scrutiny are revealed as his long con. And then you realize all the things that led up to this moment that you didn't notice this before. Well, Old Skies tried doing this. And it comes off as a deus ex machina. I will try to avoid spoiling as much as I can, but it involves faking one's death. Problem is, throughout the game, one of the core mechanics is this death rewind feature, and you go through many scenarios where you save yourself and other characters from impossible death scenarios through charting an optimal course through rote memorization - like Edge of Tomorrow's "Live. Die. Repeat." In the end you are told that the rewind won't work. But not because you try and fail, as the game doesn't even let you try. Whatever scheme the main character, Fia, concocted works because it fades to black and you're told about some cool stuff happening in the epilogue. The End. To me it seems like they ran out of money or time or something and had to slap an ending on in the last month of production. But this isn't even the worst of it, oh no. Look, I can tolerate a terrible ending like I can tolerate being forced to eat a piece of chalk after a fabulous 5-star meal. If 95% of the game were great and worth playing, I would recommend it even if it breaks its hip on the landing. We don't get that. Beyond the terrible writing, the worldbuilding is threadbare and total ass. The main character works for ChronoZen, a combination of a timecop / tour guide government agency. We are led to believe in the first chapter that ChronoZen timeline interference protocols are extremely strict, where everything has to be meticulously checked for impact and that time agents are regulated and put under lock and key. However, that couldn't be further from the road that Old Skies goes down. By the middle of this game we are seemingly taking requests from multiple people to rewrite a fortune 500 company. "Medium impact." (WTF?) When ChronoZen agents literally kill people for trying to, I dunno, prevent a person from dying, or a minor crime lord dying requires another to fill his place immediately or the timeline would suffer major damage? When you can willy nilly rewrite a Fortune 500 company? The whole concept of even having time regulation in this setting is so stupid that it requires a player to suspend all of his logical faculties while playing this dumpster fire. Finally, there are other, smaller things about Old Skies that betrays a lack of care and attentiveness to the setting. A lot of the charm in adventure games happens in the margins, in scenes with enough points of interest extraneous to the plot that allow for the wonder of discovery as the player character comments on the things that he or she sees, to add convenient layers of complexity to the character and the setting. You get none of that here. Why are points of interest even clickable when Fia says nothing about them and the only thing you learn is from tiny popups with a pithy line describing the object. Even the somewhat entertaining looks at alternate timeline social media profiles is a gimmick that ends midway through the game because Fia just says she won't look. I just call this laziness. Lack of time, money, or whatever just to deliver this turd.
Ugh, forces woke slop shoved right into your face. Haven't they learned that this is over? Good game, quite easy, horrible graphics style - more like a visual novel.. but the forced DEI with interacial g4y ♥♥♥♥ and cr1pples in flying wheelchairs... Also the ending ducks the whole story all over...GREAT!
I love this game so much! Moving and captivating story, great game concept, funny dialogues, lovely characters, great audio cast! Graphics, style and music fit perfectly. And I love the gameplay <3 The epilogue and credits made me cry >.<
Absolutely loved it. The game flowed naturally, and I didn't really get stuck much either (quite the compliment for a point-and-click adventure :'D), and also the music was quite to my tastes too. The characters, narration, and themes were quite captivating and natural, and I really liked the whole time travel keeper concept as such. I'll have to replay it again to get the remaining achievements sometime. Sigh... maybe One Day™ I could become a ChronoZen agent too.
Absolutely phenomenal game in the same mould as LucasArts golden age genre greats. It makes great use of it's timetravel shtick both in the narrative and for puzzle solving, and it lends itself really well to an almost episodic format with each chapter being largely-self contained. I say "largely", there is an overarching meta-narrative which tells a beautiful, tragic story about love, loss and regret. Fun, interesting - albeit not hugely difficult - puzzles, woven neatly into the narrative; absolutely stellar voice acting; and a phenomenal soundtrack make this one of my top picks in the genre in recent years.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $922 | 5 | 100% | $8.99 | |
| — | 0 | — | — | |
| — | 114 | 84% | $15.99 | |
| $115.8K | 315 | 77% | $19.99 | |
| $30.4K | 84 | 90% | $19.99 | |
| $17.2K | 123 | 92% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $425.4K | 834 | 93% | $19.99 | |
| $425.3K | 1.5K | 68% | $14.99 | |
| $425.7K | 797 | 86% | $14.99 | |
| $425.8K | 1.1K | 82% | $14.99 | |
| $425.1K | 583 | 94% | $24.99 | |
| $424.9K | 335 | 75% | $59.99 |