
Welcome to Amber Isle - a quaint, friendly village of prehistoric residents who are in need of a new shopkeep... That’s you! Craft and sell items, upgrade your shop, befriend your Paleofolk neighbours and customise the island to bring the village back to life and welcome even more prehistoric pals!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 31 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Welcome... to Amber Isle! A shop management/social sim set in a quaint, friendly world of prehistoric animal islanders called Paleofolk!
You’re tasked with running Amber Isle’s only shop. Gather, craft and sell items to meet the needs of your diverse Paleofolk customers. Does your brachiosaur buddy need a canvas as long as his neck? Maybe your microraptor amigo needs a mini-sized chair? Perhaps even some water-proof paper for a plesiosaur in peril? Different customers also have different needs, behaviours and preferences to learn. Haggle, pawn, and counter-offer your way to the top of the Shop Rankings! It’s up to you to run a successful shop to bring Amber Isle back from the brink of fossilisation!

Name, customise and run your shop your way! Use your profits to unlock new shop decor, walls, floors and more. As your shop gains popularity, plan your layout wisely, expand your floorspace and make your shop more efficient.
Rebuild the island!
You can also use your shop profits to help rebuild the island and unlock new areas. Decorate with paths, foliage, and amenities to make Amber Isle an attractive destination. Only then will our Paleofolk pals consider packing up and moving in permanently!

Paleofolk come in a wide variety of shapes, sizes and species- it’s not just dinosaurs! There’s Ice Age mammals, Permian amphibians, marine life, invertebrates, and more! Amber Isle has 48 different Paleofolk to befriend, all with unique personalities, preferences, dialogue, and quests.

Get closer to Paleofolk by hanging out with them and fulfilling their requests. As your friendship grows, Paleofolk will share new upgrades and recipes with you. With your help, they can even build their own stalls, cafes, gardens, and communal areas on Amber Isle!
Express your penchant for the prehistoric by designing your very own Paleofolk! Change your clothes, crests, colours, and more in our character customiser! Pick from 5 body presets; Small Herbivore, Large Herbivore, Raptor, Large Theropod and Mammal. What type of Paleofolk will you be?
The Story So Far…
Amber Isle is down to its last remaining residents; the grumpy iguanodon Mayor Clawsworth, the peppy pteranodon courier Maple, and the mega-keen megalosaurus intern Adi. In a last-ditch attempt to revitalise Amber Isle, Mayor Clawsworth reluctantly agrees to let you open a shop. During your adventure, you’ll learn more about your new friends, the history of the island and how exactly it fell into disrepair…
So, what are you waiting for!?
Let's stock the shelves and dust the displays, because it's almost opening time for your brand new adventure on Amber Isle!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 2.1Kreviews | 82% | — | $425.3K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Incredible game, so cozy, the style is cute, the plot is very sweet, I love almost every character, and every single one has a very unique personality and look, so it was fun meeting them all and gaining their friendship. I really enjoy almost everything about it. The things that I had a hard time with is that It is a bit grindy for resources, I do love a grind but maxing out friendship in order to get one achievement became incredibly tedious time consuming and redundant since I was finished the game story/plot by this time, and as of writing this I am unable to get a couple of achievements due to a bug. This bug isn't game breaking though so if you don't care about achievements it doesn't really affect gameplay. you just cant unlock specific recipes to create. I also had a hard time getting used to the top down camera mode, especially since there were a few areas I couldn't even see where I was walking because environmental stuff blocked the view which didn't make sense because the game was created to be in that mode and you cannot switch it. overall as you can tell from my playtime that It didn't bother me that much and I still played quite a bit and plan to more as well. I really hope the devs update the game and take care of it as It is such an adorable game :)))
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $425.3K | 2.5K | 64% | $14.99 | |
| $425.3K | 3.1K | 97% | $8.00 | |
| $425.2K | 2.1K | 93% | $5.99 | |
| $425.4K | 1K | 93% | $19.99 | |
| $425.1K | 583 | 94% | $24.99 | |
| $425.1K | 452 | 77% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 2.7K | 82% | $29.99 | |
| $103.1K | 190 | 89% | $14.99 | |
| $8M | 12.7K | 84% | $19.99 | |
| $1.8M | 3K | 96% | $14.99 | |
| $969.8K | 2.1K | 84% | $14.99 | |
| $172K | 181 | 78% | $24.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese
Hours played at review time, across 114 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]可愛休閒經營遊戲[/h1] [h2]遊戲性[/h2] 基本上就是每天採資源,然後經營開店,賺到的琥珀(貨幣)可以裝飾城鎮、商店或者探索區域,而然後靈感點數可以拿來開發新貨品或者解鎖新區域。 整體來說遊戲性並不豐富,沒提到的也就打掃和講價,我覺得是滿多餘的,講價部份我是覺得沒必要,主要是裡面的島民太可愛了,我沒辦法在他們說”拜託”時點拒絕,打掃就純純增加雜務,但說真的,遊戲是要有趣,增加不有趣的雜務其實並不優。 然後是ui問題,你製作物品時可以看到妳有的物品數量,但是它是白色背景搭配白色字體,而我是看了負面評論定睛一看才看到,結果官方居然沒有修正,調字體顏色應該是不用5秒的事情才對。 再來是設計問題,首先是裝飾,可以讓每個玩家客製自己喜歡的布局我覺得很ok,但放置介面沒有優化過,他就是給你一個遊戲設計者的介面,全局觀可能有些人會喜歡沒錯,但對一些人來說就是沒興趣,就可以簡化,另一個不該的就是把裝飾程度跟房屋/地區等級綁在一起,我比較傾向這種點綴型的玩法是,你可以,而不是你必須。 提到地區裝飾,這個也是很不優的一點,首先你會讓地圖變得更加混亂,然後操作起來極度不順手,然後這個也跟是否可以邀請更多恐龍來掛勾,就逼你一定要去弄裝飾,還沒完,恐龍搬進來,你也可以決定要擺哪邊,然後我就遇到,明明可以放,結果還是擋道我資源點的狀況。 提到bug就還要提,他商店也有bug,客人卡住,對話卡住等等層出不窮。 [h2]故事情節[/h2] 作為小恐龍誤打誤撞來到快荒廢的村莊,在熱心的村民幫助下,發現自己是天才,可以瞬間做出完美的物品,然後說服村長讓你幫村子發揚光大。 基本上沒有太多劇情,然後島民們劇情也不豐富,就非常可惜,在玩法單調上,可以救回來的也就劇情而已,結果大部分個別任務也都是幾句話就過去了,沒有一個深層的故事。 [h2]畫面[/h2] 可愛,毫無任何疑問的可愛,每一隻角色都超~級可愛,就是無懈可擊,這也是我唯一沒有到很喜歡遊戲本身,但還是買美術籍的特例。 只不過視角真的設計的很不好,尤其挖資源的時候特別有感。 [h2]音樂[/h2] 休閒音樂,沒甚麼好挑的。 不是很推...嗎? … 你想用可愛來收買我改變評價嗎?這是對我的侮辱!我本想這樣大聲斥責他,但實在是太可愛了 遊戲性不是很優,但真的真的真的好可愛,本來應該要給不推薦的,但如果你對這個美術很ok的話,我覺得是也不到不能接受的地步,嗎? 只不過如果是喜歡美術的話,為什麼不考慮只買美術設定集呢?(喂
dfegrhju
My GF got this for me because I said I like animal crossing and to be honest it did not disappoint.
sinceramente, melhor do que eu esperava
nice game for kids, and me :p
Such a fun game, played it for endless hours on switch before getting it on PC, super fun on both.
It's a VERY visually cute game with simple mechanics but can even prove slightly difficult at times, its a LOT to keep track of once you really get going but holy moly does it suck you in for HOURS! Definetly worth it.
视角很难受
This game is basically along the lines of what I expected animal crossing to be. That game let me down but this games great! Needs work on being more controller friendly as the cursor never goes where you want it to. Wouldn't mind just a bit more character dialogue and the relationships feel like they are just one layer short of being super engaging. that said, I love the characters, the art style, the gameplay loop if fun and relaxing and I honestly just love seeing all the dinos enter my shop. It's great and very chill.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.