
Manage your own sushi restaurant! Collect and upgrade dishes, personalize your dining room, and use special abilities to serve customers in a dash.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a heartwarming adventure with Sushi Bot! Decorate your restaurant with game-changing furniture, serve customers quickly to earn a top rating, and complete quests to learn more about your neighbors and discover the mysterious spirits that watch over Rolling Hills.
Customize your restaurant with furniture that grant practical bonuses and express your style, then serve customers quickly to earn coins and complete quests.
Build relationships and complete quests to gain new upgrades and abilities, like a helpful mini-robot or the power to stop time.
As you meet the spirits that guard Rolling Hills, you'll lift the town out of obscurity and gain access to otherworldly challenges with unique rewards, like an underwater restaurant!
Genres
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sorry to say, but I don't think it is fun. You are not "making sushi". There is no cooking. The food literally comes out of a machine on a conveyor belt and you just serve it to the customer 3 meters away. What's the point? Your role is just squeezed in. Why even take orders? You know there are actual sushi restaurants where the guests just take what they want. If it was more complex than you would have a purpose. The fact that it's sushi or that you are a robot is incidental and interchangable. And the upgrade system makes no sense. When you add more ingridients to something, it changes the recipe, not get better. And you are not making friends from what I can tell. There are contacts that involve themselves into your business, which is pretty much completely premade. The guests have no names and say the same stuff over and over. It may look nice, but it feels very empty and uninspired.
The game has an alright story, but the game play itself quickly gets boring and repetitive. If you don't mind standard management games, it's OK, but if you're looking for a slightly more in-depth cooking game, I don't recommend it. Also, I don't think it's worth the price for what it is.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Despite not playing the game for long, I would give [b]Rolling Hills: Make Sushi, Make Friends [/b]a positive review[b].[/b] However as I say this, [b]I would not recommend it for most adult gamers but rather a specific demographic - kids / adults who enjoy extremely simple and repetitve games.[/b] I can see this game as a game I would install on my child's console but I wouldn't enjoy it for my own gaming. In Rolling Hills, don't be deceived by the fact that you're a sushi robot, you[b] DO NOT ASSEMBLE ANY SUSHI AT ALL[/b]. While, I was okay with that mechanic, I do see people thinking it's a sushi making game and getting disappointed by the fact it's more of a serving simulator xD Rather, in this game, the closest thing you do to cooking is just turning on the conveyor and plates of sushi will spawn out onto the restaurant's conveyor belt. There are several familiar game mechanics in the game: such as building social relationships, XP and levelling up, interacting with NPCs and maps etc but most of these are not developed in a complex way. Most of the mechanics are super straightforward and simple and doesn't take much brainpower to understand and learn how it works. Personally, I do not enjoy difficult games but this was way too simple (plus there was a lot of repetitive grinding for progression) for me to enjoy, there was no satisfaction from understanding or learning mechanics, it all just felt boring (It reminded me of Purple Place in that sense). On the plus side, the controls felt super good on the steam deck, I didn't encounter any issues with scaling and accessibility while playing it on the Deck. Art is super cute as well. While this wasn't a game for me, the game itself is decently made and at least felt complete while it could still be more developed.
★★★★★ 5/5 – Finished the game AND all achievements in 2 days. That says enough. Not gonna lie, Rolling Hills: Make Sushi, Make Friends was addictive. I reached the end game and completed all the achievements within 2 days because I just kept telling myself, "Okay, one more day..." It reminds me a lot of the Diner Dash-type games I used to play when I was younger, so there was definitely a bit of nostalgia there. Serve customers, get faster, upgrade things, improve the restaurant, repeat. Simple formula, but apparently extremely effective on me. I played entirely without a controller because I'm a PC person through and through. Give me WASD and I'll navigate much faster than I ever could with a controller. And the perks in this game are actually PERKING. The dash and speed boosts especially made such a difference once I unlocked them. By the later parts of the game, I was basically zooming around the restaurant serving everyone. Also, THANK YOU for letting us pause during opening hours. Seriously. Being able to stop for a moment instead of having customers continue waiting while I needed to do something IRL helped me so much. The whole game is just delightful. The art style is cute, the little robot is adorable, the food actually looks really good, and I loved that we could decorate and customize the restaurant too. It made progressing feel even more rewarding because I wasn't only upgrading my abilities—I was slowly making the restaurant look the way I wanted as well. It's not an extremely long game, considering I managed to finish everything in two days, but those two days were VERY well spent. Cute. Cozy. Addictive. Easy to pick up. Satisfying to complete. And most importantly, it scratched that old-school restaurant-management itch perfectly.
it's cute, little relaxing game that I enjoyed. I do have to admit the gameplay did get stale after a bit and I never finished it.
小机器人很可爱,上菜的操作很丝滑,然后……然后我想没有了。游戏挺平庸的,啥都做了一点,但是又显得啥都没做。我目前玩到了餐厅10级,但是镇子和1级的餐厅没有什么区别。街上只有那几个稀稀拉拉的游客,所有搬到镇子上的居民都没有房子,都出现在大地图上。只有那个戏剧演员,在咖啡店里搭了个小舞台,算是有一个自己的场景。我以为地图上的屋子会随着搬来的人越来越多开放,可以进去呢,结果只能敲门给个对话。合着整个小镇只有家具店和咖啡店能进啊。而且网红的那个挑战系统也是看得我抓脑袋,全是帽子,一堆帽子有什么用,我更想要一些家具店里买不到的家具啊。其中那个500点数的王冠凑数的意味简直不要太明显了好吗。 而且寿司店也不怎么赚钱,寿司本身提供的增益功能太少了,全靠家具撑着场面。整个餐厅里装饰品家具堆的比餐桌还多。而且餐厅几乎没有什么成长,助手小机器人不能帮忙上菜,这就限制了餐厅的发展。因为只有一个机器人,我最多只能管4张桌子,多了我就一定忙不过来了,因为店里只有我一个人。我就一直靠这4张桌子忙到了10级。感觉设计的时候就没想让餐厅成长。星露谷好玩是因为农场随着玩家的努力可以慢慢实现自动化,我一个人可以管理一个大农场,这里我再努力也只能,餐厅扩建的再大,我也只能管理一个巴掌大的区域里的4张餐桌。养成游戏的乐趣都没了。这个游戏感觉设计之初就跑偏了,既要又要,结果啥都没要到。现在这个价格肯定是虚高的,当然如果你为了游戏的美术买单就当我没说。
Mostly fun, very colorful and pretty easy-going. Unfortunately, pacing will slow down in the later part of the game and the core mechanic of serving sushi wanes in excitement to feel repetitive and a grind just to allow continuation of the story. Fortunately, it is not very long so if you stick with it you'll get to see the entire silly story and completed all achievements.
i have 100% played through this game twice; once on xbox and now on pc. and i gotta say, this is one of the greatest cozy games ever made. the story is chill and heartwarming, the characters all have such fun personalities, and the game play is very nice. one tiny gripe i do have is that the gameplay can get a teeny tiny bit repetative, especially towards the end. i love the way you can level up your recipies with ingredients, and i love all of the little decorations and furniture you can buy. everyone should play this game, and def go get some sushi to eat afterwards.
It was slow at first, but it really picks up as the game progresses. It's a cute, little, stimmy game loop of checking in with each section of the overworld and serving customers sushi. The characters are pleasant, and its fun to watch them grow. The pacing of the story is good. It's a fun little game.
It's a fun and relaxing little game. 🥰 It's interesting to collect different recipes and hats for cute robot. But after a period of time, it may be a bit repetitive to do the serving at the restaurant. Overall is still a nice game, but hope there could be more characters and storyline in Rolling Hills.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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