
A Dark Presence stalks the small town of Bright Falls, pushing Alan Wake to the brink of sanity in his fight to unravel the mystery and save his love.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #60, worst BR #84 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Aug 25 → 27.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 59.8Kreviews | 90% | — | $20.4M |
| $1.49−90% | 1.8Kratings | 84% | #4 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Alan Wake Review[/h1] [hr] [h1]Overview[/h1] Alan Wake has been sitting on my list for a long time, and I finally decided to play it. I also went for all the achievements, and overall I had a phenomenal experience. It is obviously an older game and some parts show their age, but the story, characters, atmosphere, and simple gameplay still hold up really well. It is not perfect, especially when it comes to repetitive combat and the insane amount of collectibles, but I am really happy I finally played it. [hr] [h1]Story and Characters[/h1] The story was easily one of my favorite parts of the game. My first playthrough took me around 12 hours with collectible hunting, and I stayed interested pretty much the whole way through. Without spoiling anything, the game slowly introduces you to Alan Wake, Bright Falls, the Darkness, and everything strange happening around you. As you progress, you gradually understand more about who these people are and what is actually going on. I really liked Alan as a character, and his narration adds a lot to the experience. It genuinely feels like you are playing through a story as it is being told. Barry is also great and brings a lot of personality to the game. The voice acting is excellent overall, and the narration, characters, and story all work together really well. [hr] [h1]Atmosphere and World[/h1] The atmosphere is fantastic. Alan Wake is mostly linear, so you always have a pretty clear idea of where to go. You spend a lot of the game around Bright Falls and its surrounding forests, usually at night with your flashlight and whatever weapons you have. The dark forests, ambient sounds, music, and constant feeling that something could appear around you create a really good atmosphere. The soundtrack was especially memorable for me. Visually, it obviously looks like a game from the Xbox 360 era, but that never bothered me. Performance on PC was also excellent in my experience. I had no crashes, noticeable bugs, or major FPS problems during my playthrough. [hr] [h1]Combat[/h1] The combat is simple but fun at first. Most enemies are protected by the Darkness, so you first have to burn it away with your flashlight or another light source before you can properly damage them. You get weapons like the revolver, shotguns, hunting rifle, and flare gun, along with flares and flashbangs. The light mechanic feels fresh in the beginning, and the game slowly introducing more tools helps keep things interesting for a while. The problem is that the basic combat loop barely changes. Towards the end I got tired of constantly stripping the Darkness from enemies and then shooting them, especially when the game started throwing large groups at me over and over again. At some points I just wanted to run past combat completely. That is also difficult because Alan's stamina is terrible. He gets tired extremely quickly, and enemies usually catch up unless you use flares or another way to slow them down. The combat never became terrible, but by the final episodes it was definitely more repetitive and annoying than it was at the start. [hr] [h1]Collectibles and 100% Completion[/h1] This was easily my least favorite part of Alan Wake. There are way too many collectibles. You have 100 coffee thermoses, 106 manuscript pages, supply chests, radios, TVs, signs, can pyramids, and more. On top of that, 15 manuscript pages only appear on Nightmare difficulty. If you are going for 100%, use a guide. The game tracks what you collect pretty well, but actually finding everything is the problem. Constantly checking a guide, leaving the main path, grabbing something, and checking what comes next completely ruins the pacing. Some episodes took me over two hours because I was making sure I did not miss anything, and with this many collectibles, missing one somewhere in a long episode is extremely annoying. I like collectibles in games, but Alan Wake simply has too many. If you are only here for the story, this is barely a problem. If you are going for all the achievements, prepare yourself. [hr] [h1]The DLCs[/h1] Alan Wake has two story DLC episodes, The Signal and The Writer, and I honestly did not enjoy either of them very much. They continue the story and introduce a cool mechanic where shining your flashlight on words can make objects, weapons, lights, and paths appear. It is a neat idea, but it was not enough to make me enjoy the levels themselves. Both DLCs felt strangely constructed compared to the main game, almost like custom levels built using Alan Wake's mechanics and assets. They are not very long and their collectibles are nowhere near as bad, but if I was not going for the achievements, I probably would not have bothered finishing them. The Signal in particular was rough for me. [hr] [h1]Late Game[/h1] The final parts of the main game also started feeling stretched out. The story was still interesting enough to keep me going because I wanted answers, but gameplay-wise I felt like I had already seen almost everything the game had to offer. By Episode Six especially, the repetition became noticeable. There was more combat and more enemies, but not enough new ideas to keep the gameplay feeling fresh. [hr] [h1]What Works[/h1] [list] [*]Great story and memorable characters [*]Alan and Barry are both excellent [*]Fantastic voice acting and narration [*]Excellent atmosphere, soundtrack, and sound design [*]Simple but satisfying light-based combat [*]Bright Falls is a memorable setting [*]Very smooth PC performance in my experience [/list] [hr] [h1]What Falls Short[/h1] [list] [*]Combat becomes repetitive later on [*]Too many enemy encounters towards the end [*]Alan's stamina makes running away frustrating [*]Way too many collectibles for 100% completion [*]Collectible hunting hurts the pacing [*]The DLCs were disappointing for me [*]The final episodes start feeling stretched out [/list] [hr] [h1]Verdict[/h1] Alan Wake is a brilliant game, and I am really happy I finally gave it a chance. If you enjoy story-focused games, horror themes, dark atmosphere, and interesting characters, there is a lot to love here. Alan is a great protagonist, the narration is excellent, and Bright Falls has an atmosphere that still works incredibly well. The combat gets repetitive, the collectible grind is ridiculous if you want all the achievements, and I could have lived without the DLCs. But the main game was still a great experience. Absolutely worth playing.
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Korean, Spanish - Spain*, Russian, Japanese*, Polish, Traditional Chinese, Spanish - Latin America**languages with full audio support
| $12.49 |
| 1.2Kratings |
| 76% |
| — |
| not modelled |
| $14.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Alan Wake to świetne połączenie thrillera psychologicznego, horroru i gry akcji, które nawet po latach broni się przede wszystkim fenomenalnym klimatem oraz historią. Wcielamy się w tytułowego pisarza, który wraz z żoną przyjeżdża do miasteczka Bright Falls. Kiedy Alice znika, Alan odnajduje strony tajemniczego rękopisu opisującego wydarzenia, których sam nie pamięta. Największą siłą gry jest narracja. Całość została podzielona na odcinki przypominające serial telewizyjny, pełne zwrotów akcji, tajemnic i świetnie budowanego napięcia. Bardzo charakterystyczny jest system walki ze światłem. Przeciwników chroni ciemność, dlatego najpierw osłabiamy ich latarką, flarami lub granatami błyskowymi, a dopiero później możemy skutecznie użyć broni. Bright Falls i otaczające je lasy mają kapitalną atmosferę. Muzyka, dźwięki, nocne lokacje i ciągłe poczucie zagrożenia sprawiają, że świat gry zapada w pamięć na długo. Największym problemem jest powtarzalność walk. Przeciwników mogłoby być więcej, a kolejne starcia pod koniec gry nie robią już takiego wrażenia jak początkowo. Mimo wieku Alan Wake nadal pozostaje świetnym thrillerem z charakterystycznym stylem Remedy i jedną z najbardziej pamiętnych historii w swoim gatunku. Zdecydowanie polecam.
ну норм, но под конец надоедает сильно
[h3]Свет во тьме.[/h3] Alan Wake - это не просто шутер с фонариком, а атмосферный психологический триллер, который держит в напряжении практически до самого финала. Больше всего меня зацепила атмосфера. Ночной лес, туман, постоянное ощущение, что за следующим деревом уже кто-то ждёт. Игра отлично создаёт чувство тревоги, а свет здесь становится настоящим спасением, а не просто элементом геймплея. Сюжет подаётся как хороший сериал: каждая глава заканчивается так, что хочется сразу начать следующую. История постепенно раскрывает свои тайны, заставляя строить догадки и сомневаться в происходящем. Отдельно хочется отметить саундтрек - музыка очень удачно подчёркивает настроение игры, а некоторые композиции запоминаются надолго. Боевая система простая, но интересная благодаря механике со светом: сначала нужно ослабить тьму фонариком, а уже потом добивать противников. Из-за этого даже обычные сражения ощущаются по-своему необычно. Конечно, игра не идеальна: местами бои могут показаться однообразными, а некоторые эпизоды слегка затянуты. Но это не мешает получить удовольствие от прохождения. Alan Wake - отличная история, которую хочется пройти до конца, чтобы узнать правду. Если любите мистику, напряжённую атмосферу и сюжетные игры, определённо стоит обратить на неё внимание.
All you have to do to stay alive stay in Light and keep dodging.
Alan Wake, 2010 yılında çıkmış olmasına rağmen günümüzde bile rahatlıkla oynanabilecek, kendine has bir atmosfere sahip bir oyun. Günümüzde çıkan birçok oyundan farklı hissettirmeyi başarıyor ve bence bu en büyük artılarından biri. Atmosfer tarafı gerçekten başarılı. Bright Falls kasabasını çok beğendim. Gece olduğunda karanlığın içinde gölgelerle mücadele etmek hem gerici hem de sürekli tetikte olmanızı sağlıyor. Gündüz olduğunda ise içimi gerçekten bir rahatlama kaplıyordu. O güven hissini oyuncuya hissettirebilmesi gayet iyi. 🌲🔦 Hikâye benim çok hoşuma gitti. Mükemmel diyemem ama kesinlikle ortalamanın çok üzerinde bir hikâyeye sahip. Başlarda kafanız biraz karışabiliyor ancak oyun ilerledikçe taşlar yavaş yavaş yerine oturuyor ve merak duygusunu sonuna kadar koruyor. Alan Wake karakteri de oldukça başarılı işlenmiş. 📖 Fener ve silah mekaniği oyunun farklı taraflarından biri olmuş. Önce karanlığı ışıkla zayıflatıp ardından düşmanları silahla etkisiz hale getirmek klasik aksiyon oyunlarından farklı bir deneyim sunuyor ve oynanışı keyifli tutuyor. 🔦💥 Oyunun bana göre tek büyük eksi yanı ise bazı bölümlerde savaş sekanslarının gereğinden fazla uzaması oldu. Özellikle son chapter'da sürekli düşman dalgalarıyla karşılaşınca bir noktadan sonra "Tamam, anladık... biraz da hikâyeye dönelim." dedirtiyor. Elbette çatışmalar olacak ama dozajı biraz daha iyi ayarlanabilirmiş. Özetle; Alan Wake, atmosferi, hikâyesi ve kendine özgü oynanış mekanikleriyle yıllara meydan okuyan bir yapım. Aradan geçen yıllara rağmen hâlâ kendini keyifle oynatabiliyor ve korku-gerilim türünü seven herkesin deneyimlemesi gereken oyunlardan biri. ⭐ Puanım: 8.5 / 10
Это не озеро. Это океан. ・.
Alan Wake é um daqueles jogos que eu sempre quis jogar por causa da fama e da história. E realmente, a narrativa faz jus ao reconhecimento que o jogo tem. O clima é excelente. Bright Falls passa uma sensação constante de mistério, a história vai ficando cada vez mais maluca e as páginas do manuscrito são uma sacada muito legal pra ir montando o quebra-cabeça aos poucos. Dá pra ver claramente a inspiração em Stephen King e Twin Peaks. Agora... a gameplay me cansou bastante. A ideia de usar a lanterna pra remover a escuridão dos inimigos antes de atirar é muito criativa... nas primeiras horas. Depois disso, o jogo basicamente entra num ciclo de lanterna, tiro, lanterna, tiro, lanterna, tiro durante praticamente a campanha inteira. Chegou um momento em que eu só queria terminar a história, porque o combate já tinha ficado repetitivo demais. Felizmente a narrativa segura muito bem a experiência. É justamente a curiosidade de descobrir o que está acontecendo com o Alan que faz continuar jogando até o final.
Творческий кризис писателя из Нью-Йорка это конечно страшно, но страшнее было собирать 100 термосов с кофе.
I would classify this as a stereotypical 6/10 Xbox 360 gen game. The gameplay is repetitive, boring and tedious, the last episode (the game is separated in episodes) was clearly rushed and was more filler/obstructions than anything else. Game would have been much better if that entire part was simply a cutscene. The only good thing about this game is the vibes and the story, but even that barely got me through it's runtime. I was falling asleep by the last episode. And as a certified Scaredy PantsTM, this game really shouldn't have the tag "Horror". Even the jumpscares didn't do anything for me. I understand that the concept this brings might have been new and exciting in 2012, but anno 2026 it's nothing special. Only play if you want to experience it for historical reasons/want to know the backstory for Alan Wake 2.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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