
A Dark Presence stalks the small town of Bright Falls, pushing Alan Wake to the brink of sanity in his fight to unravel the mystery and save his love.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #60, worst BR #84 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Aug 25 → 27.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 59.8Kreviews | 90% | — | $20.4M |
| $1.49−90% | 1.8Kratings | 84% | #4 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Alan Wake, 2010 yılında çıkmış olmasına rağmen günümüzde bile rahatlıkla oynanabilecek, kendine has bir atmosfere sahip bir oyun. Günümüzde çıkan birçok oyundan farklı hissettirmeyi başarıyor ve bence bu en büyük artılarından biri. Atmosfer tarafı gerçekten başarılı. Bright Falls kasabasını çok beğendim. Gece olduğunda karanlığın içinde gölgelerle mücadele etmek hem gerici hem de sürekli tetikte olmanızı sağlıyor. Gündüz olduğunda ise içimi gerçekten bir rahatlama kaplıyordu. O güven hissini oyuncuya hissettirebilmesi gayet iyi. 🌲🔦 Hikâye benim çok hoşuma gitti. Mükemmel diyemem ama kesinlikle ortalamanın çok üzerinde bir hikâyeye sahip. Başlarda kafanız biraz karışabiliyor ancak oyun ilerledikçe taşlar yavaş yavaş yerine oturuyor ve merak duygusunu sonuna kadar koruyor. Alan Wake karakteri de oldukça başarılı işlenmiş. 📖 Fener ve silah mekaniği oyunun farklı taraflarından biri olmuş. Önce karanlığı ışıkla zayıflatıp ardından düşmanları silahla etkisiz hale getirmek klasik aksiyon oyunlarından farklı bir deneyim sunuyor ve oynanışı keyifli tutuyor. 🔦💥 Oyunun bana göre tek büyük eksi yanı ise bazı bölümlerde savaş sekanslarının gereğinden fazla uzaması oldu. Özellikle son chapter'da sürekli düşman dalgalarıyla karşılaşınca bir noktadan sonra "Tamam, anladık... biraz da hikâyeye dönelim." dedirtiyor. Elbette çatışmalar olacak ama dozajı biraz daha iyi ayarlanabilirmiş. Özetle; Alan Wake, atmosferi, hikâyesi ve kendine özgü oynanış mekanikleriyle yıllara meydan okuyan bir yapım. Aradan geçen yıllara rağmen hâlâ kendini keyifle oynatabiliyor ve korku-gerilim türünü seven herkesin deneyimlemesi gereken oyunlardan biri. ⭐ Puanım: 8.5 / 10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Korean, Spanish - Spain*, Russian, Japanese*, Polish, Traditional Chinese, Spanish - Latin America**languages with full audio support
| $12.49 |
| 1.2Kratings |
| 76% |
| — |
| not modelled |
| $14.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3]Свет во тьме.[/h3] Alan Wake - это не просто шутер с фонариком, а атмосферный психологический триллер, который держит в напряжении практически до самого финала. Больше всего меня зацепила атмосфера. Ночной лес, туман, постоянное ощущение, что за следующим деревом уже кто-то ждёт. Игра отлично создаёт чувство тревоги, а свет здесь становится настоящим спасением, а не просто элементом геймплея. Сюжет подаётся как хороший сериал: каждая глава заканчивается так, что хочется сразу начать следующую. История постепенно раскрывает свои тайны, заставляя строить догадки и сомневаться в происходящем. Отдельно хочется отметить саундтрек - музыка очень удачно подчёркивает настроение игры, а некоторые композиции запоминаются надолго. Боевая система простая, но интересная благодаря механике со светом: сначала нужно ослабить тьму фонариком, а уже потом добивать противников. Из-за этого даже обычные сражения ощущаются по-своему необычно. Конечно, игра не идеальна: местами бои могут показаться однообразными, а некоторые эпизоды слегка затянуты. Но это не мешает получить удовольствие от прохождения. Alan Wake - отличная история, которую хочется пройти до конца, чтобы узнать правду. Если любите мистику, напряжённую атмосферу и сюжетные игры, определённо стоит обратить на неё внимание.
Alan Wake é um daqueles jogos que eu sempre quis jogar por causa da fama e da história. E realmente, a narrativa faz jus ao reconhecimento que o jogo tem. O clima é excelente. Bright Falls passa uma sensação constante de mistério, a história vai ficando cada vez mais maluca e as páginas do manuscrito são uma sacada muito legal pra ir montando o quebra-cabeça aos poucos. Dá pra ver claramente a inspiração em Stephen King e Twin Peaks. Agora... a gameplay me cansou bastante. A ideia de usar a lanterna pra remover a escuridão dos inimigos antes de atirar é muito criativa... nas primeiras horas. Depois disso, o jogo basicamente entra num ciclo de lanterna, tiro, lanterna, tiro, lanterna, tiro durante praticamente a campanha inteira. Chegou um momento em que eu só queria terminar a história, porque o combate já tinha ficado repetitivo demais. Felizmente a narrativa segura muito bem a experiência. É justamente a curiosidade de descobrir o que está acontecendo com o Alan que faz continuar jogando até o final.
Como não amar a Remedy? Lembro que, quando joguei pela primeira vez no meu Xbox 360, eu já era apaixonado na vibe dark e louca do jogo, mesmo sem entender muito pela falta de localização PT-BR. Dando play mais uma vez, agora depois de quase 13 anos, depois de jogar Alan Wake 2 e acompanhando a história atentamente, meu amor pela franquia só cresce. Vários aspectos da gameplay envelheceram bastante, mas ainda assim se mantém um jogo bastante único e divertido. Que venha Alan Wake 3!
очень крутая игра там можно занимается смешными вещами убегать от трактора собирать кофе и читать приколы стрелять по пцицам производить опен кейся изучать город киев а в длс еще и малая токмачка и еще мой любимый персонаж ели как дышаший писатель аланвек
I would classify this as a stereotypical 6/10 Xbox 360 gen game. The gameplay is repetitive, boring and tedious, the last episode (the game is separated in episodes) was clearly rushed and was more filler/obstructions than anything else. Game would have been much better if that entire part was simply a cutscene. The only good thing about this game is the vibes and the story, but even that barely got me through it's runtime. I was falling asleep by the last episode. And as a certified Scaredy PantsTM, this game really shouldn't have the tag "Horror". Even the jumpscares didn't do anything for me. I understand that the concept this brings might have been new and exciting in 2012, but anno 2026 it's nothing special. Only play if you want to experience it for historical reasons/want to know the backstory for Alan Wake 2.
Это не озеро. Это океан. ・.
The story is decent, but everything else is pretty bad. If this game came out this year it would've been the new Morbius of the gaming industry.
Yeni nesil bir pc kullanıyorsanız tam bir eziyet oyunu açmak için diretex 9 çevirici kullandım oyundan atmalar takılmalar fps sabit kalamıyor 2k çözünürlükte 1080p ye aldım. Alacaksınız remestered ı alın
After playing 2 episodes, I decided to do something new this time and opened up a full game walkthrough on yt (@glp) and watched the rest of it. My initial reason was I felt like this game needed a remastered version for better graphics, and also, the gameplay felt unnecessarily repetitive. I was glad to find out that there was a remastered version, but unfortunately not on Steam. The flashlight mechanic is cool, they developed a unique way of combat by first bringing the enemies to light and then shooting them. One downside is the stamina factor, it disrupts the flow in my opinion. That's why I'd suggest easy mode if you just want to enjoy the story. The thrill was there right from the beginning, be ready for jumpscares. I enjoyed that the protagonist is an author, and the story reflects that through its composition. They nailed the plot. When Alan's inner voice is speaking, it reads like prose, which gives it a literary feel. Right from the first ep., you start questioning and trying to understand what is going on, just like the protagonist himself. It puts you in his shoes. By ep. 4, what's actually going on is revealed. There are recordings which are shown on TVs during gameplay and manuscript pages as collectibles which support the story. Speaking of collectibles, there's a solid amount of achievement hunting to be done for those who are interested. Even with the repetition, the story and atmosphere carried me through. The final episode was a satisfying ending [spoiler]and a beginning[/spoiler] to the story.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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