
Construct mighty steampunk airships and fly them into battle, waging war and conquering the skies!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 9 → 1.14/day in the week after.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $18.74−25% | 6.2Kreviews | 96% | — | $2.7M |
| $24.99 | 55ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I made the cheapest possible skyturd and blitzed the enemy using auto resolve and mass production. $167 a piece. low maintainence. I love it
Peak
Quiero ser justo: la idea base y el sistema de diseño mecánico de aeronaves es sumamente adictivo y divertido, pero una vez que superas cierto tiempo te das cuenta de que al juego base le falta muchísimo contenido profundo y que aunque tenga soporte de la comunidad los tranbajos que traen contenido estan desatualizados o rotos. Los puntos fuertes que me atraparon: • Un editor de naves excelente: Pasar horas encajando camarotes, pasillos, motores de helio, blindajes y cañones, para luego ver a los pequeños marineros corriendo en tiempo real para apagar incendios o recargar munición, es una genialidad técnica. Las físicas de destrucción cuando las naves estallan y caen al suelo son brutales. • Falta de contenido en el Endgame: El modo campaña o conquista se vuelve plano y monótono muy rápido. Una vez que descifras los diseños de naves que mejor funcionan contra la Inteligencia Artificial, la estrategia militar global pierde la gracia y se siente repetitiva. Le falta profundidad en la gestión de ciudades y variedad de misiones, poca variedad de enemigos, los del culto apenas tienes equipo. • La Steam Workshop está destruida: El peor defecto actual es que gran parte del contenido de la comunidad está dañado o ya no sirve. Debido a las actualizaciones oficiales del juego, la inmensidad de los mejores mods clásicos (nuevas armas, facciones y piezas) quedaron obsoletos y abandonados por sus creadores. Intentar usarlos rompe las partidas, dejando al jugador atrapado únicamente con el limitado contenido base. Conclusión: Airships: Conquer the Skies es un gran simulador de construcción que te dará bastantes horas de entretenimiento si te apasiona el diseño técnico e industrial steampunk.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Russian, Japanese, Simplified Chinese, Korean
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常good
Honestly amazing game, probably one of the best RTS games I've played. It has a lot of replayability and gives you the freedom to design your airships, landships or buildings however you want. Being able to make walking aircraft carriers that launch torpedo bombers at practically defenseless villages, refusing to accept the auto resolution just to watch a wooden tower armed with muskets get bombed to oblivion is a joy like no other. I think the diplomacy mechanics and the conquest mode overall are really fun. Convincing one of the AIs to pay you tribute for the foreseeable future and then watching them desperately try to cancel the contract only a month later by sending you really terrible deals and diplomatic delegations that you constantly reject is quite enjoyable. Also giant bees exist :3 10/10
Игруха заебок. Особено в онлайне с друзьями, правда приходится юзать радмин впн для оного.
It's the sort of game I've been wanting for a long time, a (simple but functional) 4x where you design your own units. The design process is simple enough to be accessible but complex enough to involve meaningful tradeoffs and compromises. Armor makes a ship sturdier but slower, heavier, and more expensive. Big guns can inflict monstrous damage at long range but they are likewise heavy and expensive and eat a lot of ammo, which means more ammo storage, which takes up space and can explode if hit. Soldiers have to move around the ship to do things like fuel engines, put out fires, and reload cannons, so you have to keep traffic flow in mind and try to avoid situations where e.g. a single destroyed corridor effectively makes an entire section inaccessible. Pictured above is my latest design, the Dreadnought, a monster of a ship with four heavy gun turrets and a thick coating of steel armor. It costs a fortune and moves like continental drift, but it's very good at what it does (dishing out and taking a whole lot of damage).
这个游戏属于前期刺激,后期无聊,且优化也太差了,还是吃单核,很多地方设计都不太合理,特别是那GUI和离谱的操作逻辑
Fun airship building game.
Wanted this game for years but my laptop couldn't handle it. New laptop now and the game every bit as good as I hoped. Highly recommend.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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